News Releases - NVIDIA Newsroomhttp://nvidianews.nvidia.comAll Newsen-usThu, 04 Aug 2016 23:53:20 GMTThu, 04 Aug 2016 23:53:20 GMTiPressroomMicrosoft Offers GPU-Accelerated Virtual Machines in Azurehttps://blogs.nvidia.com/blog/2016/08/04/gpu-microsoft-azure-virtual-machines/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20167/57a3986c2cfac21e76bc6ac9_NV_GRID_VDI_KV_HR_no_GREEN_BOX_web_web-700x394/NV_GRID_VDI_KV_HR_no_GREEN_BOX_web_web-700x394_thmb.jpg" alt="NV_GRID_VDI_KV_HR_no_GREEN_BOX_web_web-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsThu, 04 Aug 2016 19:33:13 GMTMicrosoft announced preview availability of its N-Series Virtual Machines in Azure today. Microsoft will offer state-of-the-art GPU visualization infrastructure and GPU compute infrastructure through the N-Series, enabled by our NVIDIA Tesla M60 platform with GRID and Tesla K80 GPU accelerators. For the first time, businesses will have the ability to deploy NVIDIA Quadro-grade professional graphics […]

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Bob Pettehttps://blogs.nvidia.com/blog/2016/08/04/gpu-microsoft-azure-virtual-machines/Thu, 04 Aug 2016 19:12:00 GMT
Droughts and Deep Learning: Measuring Water Where It’s Scarcehttps://blogs.nvidia.com/blog/2016/08/04/droughts-and-deep-learning-measuring-water-where-its-scarce/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20167/57a349df2cfac21e75b6583e_drought-and-deep-learning-CSIRO-scienceimage-700x394/drought-and-deep-learning-CSIRO-scienceimage-700x394_thmb.jpg" alt="drought-and-deep-learning-CSIRO-scienceimage-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsThu, 04 Aug 2016 13:57:59 GMTWithering droughts that recently parched areas as far-flung as California, Brazil and Australia are just a preview of what’s to come, scientists predict, as global warming worsens. We can’t make it rain. But deep learning could help thirsty communities find out just how much water they have. Orbital Insight, a Palo Alto, Calif.,-based startup, has […]

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Jamie Becketthttps://blogs.nvidia.com/blog/2016/08/04/droughts-and-deep-learning-measuring-water-where-its-scarce/Thu, 04 Aug 2016 13:00:00 GMT
For Astronauts, Next Steps on Journey to Space Will Be Virtualhttps://blogs.nvidia.com/blog/2016/08/01/astronauts-next-steps-journey-space-will-virtual/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20167/579f87a02cfac21e76ba9a65_blog-exterior-hires-700x394/blog-exterior-hires-700x394_thmb.jpg" alt="blog-exterior-hires-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 01 Aug 2016 17:32:24 GMTNASA uses NVIDIA GPU technology, combined with Unreal Engine 4, consumer-grade VR, physical mockups and models, wearable technologies, and room scale tracking to create a “Hybrid Reality System” that will provide an extremely immersive and realistic training capability.

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Zvi Greensteinhttps://blogs.nvidia.com/blog/2016/08/01/astronauts-next-steps-journey-space-will-virtual/Mon, 01 Aug 2016 17:24:00 GMT
Science Class Was Never Like This: Chemistry on 24 Screenshttps://blogs.nvidia.com/blog/2016/08/01/simulation-museum-of-science/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20167/579f82cd2cfac21e76ba987c_rd-mos-9-700x394/rd-mos-9-700x394_thmb.jpg" alt="rd-mos-9-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 01 Aug 2016 17:11:49 GMTJust as they enter, visitors to Boston’s Museum of Science get a unique kind of chemistry demonstration, played out on a wall of 24 high-resolution screens depicting swirls, waves and irregular speckled shapes. The Reaction-Diffusion Media Wall displays a 13-foot high simulation of chemicals that react,  mix and morph to create elaborate new designs. The exhibit […]

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Nicole Castrohttps://blogs.nvidia.com/blog/2016/08/01/simulation-museum-of-science/Mon, 01 Aug 2016 17:00:00 GMT
How Deep Learning Will Speed Search for Extraterrestrial Lifehttps://blogs.nvidia.com/blog/2016/08/01/deep-learning-will-speed-search-for-extraterrestrial-life/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20167/579f79cc2cfac21e75b585ca_deep-learning-will-speed-search-for-extraterrestrial-life-700x394/deep-learning-will-speed-search-for-extraterrestrial-life-700x394_thmb.jpg" alt="deep-learning-will-speed-search-for-extraterrestrial-life-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 01 Aug 2016 16:33:22 GMTThose gazing into the night sky have speculated about life beyond Earth since Zeus was a boy. Deep learning now holds the promise of zeroing in on an answer. A deep learning system devised by astronomers at University College London sifts through data from telescopes trained on faraway solar systems to detect planets with the […]

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Jamie Becketthttps://blogs.nvidia.com/blog/2016/08/01/deep-learning-will-speed-search-for-extraterrestrial-life/Mon, 01 Aug 2016 13:00:00 GMT
What’s the Difference Between Artificial Intelligence, Machine Learning, and Deep Learning?https://blogs.nvidia.com/blog/2016/07/29/whats-difference-artificial-intelligence-machine-learning-deep-learning-ai/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/579b6e252cfac21e74b28a74_go_boardgame_spwelton_flickr-700x394/go_boardgame_spwelton_flickr-700x394_thmb.jpg" alt="go_boardgame_spwelton_flickr-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsFri, 29 Jul 2016 14:54:40 GMTAI, machine learning, and deep learning are terms that are often used interchangeably. But they are not the same things. Here's a look at what these terms mean, and why they're important.

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Michael Copelandhttps://blogs.nvidia.com/blog/2016/07/29/whats-difference-artificial-intelligence-machine-learning-deep-learning-ai/Fri, 29 Jul 2016 13:00:00 GMT
NVIDIA Sets Conference Call for Second-Quarter Financial Results http://nvidianews.nvidia.com/news/nvidia-sets-conference-call-for-second-quarter-financial-results-4331681releasesCFO Commentary to Be Provided in Writing Ahead of Call<![CDATA[<p>NVIDIA will host a conference call on Thursday, Aug. 11, at 2 p.m. PT (5 p.m. ET) to discuss its financial results for the second quarter of fiscal year 2017, ending July 31, 2016.</p> <p>The call will be webcast live (in listen-only mode) at the following websites: <a href="http://ctt.marketwire.com/?release=1270277&amp;id=9057715&amp;type=1&amp;url=http%3a%2f%2fwww.nvidia.com%2f" rel="nofollow">www.nvidia.com</a> and <a href="http://ctt.marketwire.com/?release=1270277&amp;id=9057718&amp;type=1&amp;url=http%3a%2f%2fwww.streetevents.com%2f" rel="nofollow">www.streetevents.com</a>. The company&#39;s prepared remarks will be followed by a question and answer session, which will be limited to questions from financial analysts and institutional investors.</p> <p>Ahead of the call, NVIDIA will provide written commentary on its second-quarter results from its CFO. This material will be posted to <a href="http://ctt.marketwire.com/?release=1270277&amp;id=9057721&amp;type=1&amp;url=http%3a%2f%2fwww.nvidia.com%2fir" rel="nofollow">www.nvidia.com/ir</a> immediately after the company&#39;s results are publicly announced at approximately 1:20 p.m. PT.</p> <p>To listen to the conference call, dial (877) 223-3864 in the United States or (574) 990-1377 internationally, and provide the following conference ID: 47401500.</p> <p>A replay of the conference call will be available until Aug. 18, 2016, at (855) 859-2056, corresponding with conference ID: 47401500. The webcast will be recorded and available for replay until the company&#39;s conference call to discuss financial results for its third quarter of fiscal year 2017.</p> <p><strong>Keep Current on NVIDIA</strong><br /> Subscribe to the <a href="http://ctt.marketwire.com/?release=1270277&amp;id=9057724&amp;type=1&amp;url=http%3a%2f%2fblogs.nvidia.com%2f" rel="nofollow">NVIDIA blog</a>, follow us on <a href="http://ctt.marketwire.com/?release=1270277&amp;id=9057727&amp;type=1&amp;url=https%3a%2f%2fwww.facebook.com%2fNVIDIA" rel="nofollow">Facebook</a>, <a href="http://ctt.marketwire.com/?release=1270277&amp;id=9057730&amp;type=1&amp;url=https%3a%2f%2fplus.google.com%2f%2bNVIDIA" rel="nofollow">Google+</a>, <a href="http://ctt.marketwire.com/?release=1270277&amp;id=9057733&amp;type=1&amp;url=https%3a%2f%2ftwitter.com%2fnvidia" rel="nofollow">Twitter</a>, <a href="http://ctt.marketwire.com/?release=1270277&amp;id=9057736&amp;type=1&amp;url=http%3a%2f%2fwww.linkedin.com%2fcompany%2fnvidia" rel="nofollow">LinkedIn</a> and <a href="http://ctt.marketwire.com/?release=1270277&amp;id=9057739&amp;type=1&amp;url=http%3a%2f%2finstagram.com%2fnvidia" rel="nofollow">Instagram</a>, and view NVIDIA videos on <a href="http://ctt.marketwire.com/?release=1270277&amp;id=9057742&amp;type=1&amp;url=http%3a%2f%2fwww.youtube.com%2fuser%2fnvidia" rel="nofollow">YouTube</a> and images on <a href="http://ctt.marketwire.com/?release=1270277&amp;id=9057745&amp;type=1&amp;url=https%3a%2f%2fwww.flickr.com%2fphotos%2fnvidia" rel="nofollow">Flickr</a>.</p> ]]>Press ReleasesCorporateFri, 29 Jul 2016 15:14:16 GMT ]]>http://nvidianews.nvidia.com/news/nvidia-sets-conference-call-for-second-quarter-financial-results-4331681Thu, 28 Jul 2016 21:00:00 GMTResearchers Speeding Up Reporting of Cancer Data With Help From Deep Learning, GPUshttps://blogs.nvidia.com/blog/2016/07/28/cancer-data-deep-learning/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/579a5d842cfac21e76ba2126_dna/dna_thmb.jpg" alt="dna" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsThu, 28 Jul 2016 19:31:23 GMTTo better battle cancer, we need data. Lots of it. With cancer so prevalent, data is abundant. There’s everything from medical records stuffed with the pathology reports of millions of cancer patients to newspaper archives filled with the obituaries of cancer victims. All this information effectively creates a dispersed database that can be used to […]

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Tony Kontzerhttps://blogs.nvidia.com/blog/2016/07/28/cancer-data-deep-learning/Thu, 28 Jul 2016 19:00:00 GMT
Theme Parks for Your Face: Now’s the Time to Take Risks with VR, Digital Storytellers Sayhttps://blogs.nvidia.com/blog/2016/07/28/vr-storytelling/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/579a057b2cfac21e75b51e5c_vr_siggraph-700x394/vr_siggraph-700x394_thmb.jpg" alt="vr_siggraph-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsThu, 28 Jul 2016 13:15:48 GMTThink of VR as a theme park for your face. It’s about exploring virtual worlds with sight and sound, not passively watching images flickering across a 2D screen — according to a group of storytellers who spoke Tuesday at SIGGRAPH about their work to create experiences for the booming new medium. The panel — who […]

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Brian Caulfieldhttps://blogs.nvidia.com/blog/2016/07/28/vr-storytelling/Thu, 28 Jul 2016 13:00:00 GMT
Inside the Technology Powering Hack Rod, the World’s First AI-Generated Car, Toward the Roadhttps://blogs.nvidia.com/blog/2016/07/26/hack-rod-car-ai/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57977f7a2cfac21e76b9bf82_hackrod-1-700x394/hackrod-1-700x394_thmb.jpg" alt="hackrod-1-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsTue, 26 Jul 2016 15:19:29 GMTThe team at Hack Rod aims to create the world’s first car engineered with artificial intelligence and designed in a virtual environment — and may well reinvent the manufacturing supply chain in the process. And because the Los Angeles-based startup will need a ton of computational horsepower they turned to design software leader Autodesk and […]

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Bob Pettehttps://blogs.nvidia.com/blog/2016/07/26/hack-rod-car-ai/Tue, 26 Jul 2016 13:00:00 GMT
Adobe Research, NVIDIA Collaborate on World’s First Real-Time 3D Oil Painting Simulatorhttps://blogs.nvidia.com/blog/2016/07/26/adobe-wetbrush/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/5797bf622cfac21e76b9bfd2_Wetbrush_Key_Image-700x394/Wetbrush_Key_Image-700x394_thmb.jpg" alt="Wetbrush_Key_Image-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsTue, 26 Jul 2016 19:52:08 GMTProject Wetbrush is the world’s first real-time simulation-based 3D painting system with bristle-level interactions.

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Michael Steelehttps://blogs.nvidia.com/blog/2016/07/26/adobe-wetbrush/Tue, 26 Jul 2016 13:00:00 GMT
NVIDIA Dramatically Ups Ante for VR, Design with World’s Fastest GPUhttps://blogs.nvidia.com/blog/2016/07/25/pascal-pixar-quadro-dgx-1/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/579686062cfac21e76b98873_Quadro_P5000_7460_blog-700x394/Quadro_P5000_7460_blog-700x394_thmb.jpg" alt="Quadro_P5000_7460_blog-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 25 Jul 2016 21:35:12 GMTWe’re showing the extraordinary power of the new Quadro Pascal platform for artists, designers and animators at this week’s SIGGRAPH conference, the world’s largest event for computer graphics. We’re launching the most powerful workstation GPU, and software capabilities that will provide artists and designers with extraordinary ability to work faster, with greater creativity. New from […]

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Bob Pettehttps://blogs.nvidia.com/blog/2016/07/25/pascal-pixar-quadro-dgx-1/Mon, 25 Jul 2016 20:46:00 GMT
New VR and Ray Tracing Tools for Developershttps://blogs.nvidia.com/blog/2016/07/25/nvidia-sdk-updates/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/579685e52cfac21e76b98862_SDK_KEY_NVIDIA-Iray-VR-using-Light-fields-and-Pro-VR-Viewer-700x394/SDK_KEY_NVIDIA-Iray-VR-using-Light-fields-and-Pro-VR-Viewer-700x394_thmb.jpg" alt="SDK_KEY_NVIDIA-Iray-VR-using-Light-fields-and-Pro-VR-Viewer-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 25 Jul 2016 21:34:35 GMTThe only thing better than VR is great looking VR, and at SIGGRAPH 2016 NVIDIA has just announced a number of new SDKs and updates for NVIDIA DesignWorks and NVIDIA VRWorks that bring new capabilities for interactive ray tracing, 360 degree video creation and physically based materials to the developer community. These tools are all […]

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Greg Esteshttps://blogs.nvidia.com/blog/2016/07/25/nvidia-sdk-updates/Mon, 25 Jul 2016 20:45:00 GMT
Capture, Stitch, and Stream VR Content in Real-Time with VRWorks 360 Video SDKhttps://blogs.nvidia.com/blog/2016/07/25/360-degree-video-stitching/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/5796858f2cfac21e73b13ad6_gameworksvr-used-700x394/gameworksvr-used-700x394_thmb.jpg" alt="gameworksvr-used-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 25 Jul 2016 21:33:09 GMTTo enable developers and content creators to capture and broadcast amazing 360 content, we’re extending our VRWorks SDK to accelerate 360 video stitching. There are two main types of content in the burgeoning VR market today — real-time rendered applications and captured 360 panoramic videos. NVIDIA GPUs are well known for rendering real-time graphics at […]

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Jason Paulhttps://blogs.nvidia.com/blog/2016/07/25/360-degree-video-stitching/Mon, 25 Jul 2016 20:45:00 GMT
NVIDIA Turbocharges mental ray Workflows and Final-Frame Rendering with GPU Accelerationhttps://blogs.nvidia.com/blog/2016/07/25/mental-ray-maya/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/579685bd2cfac21e74b2492f_EMPIRE_STATE_BLDG_MINDY_PROJECT_BLOG-700x394/EMPIRE_STATE_BLDG_MINDY_PROJECT_BLOG-700x394_thmb.jpg" alt="EMPIRE_STATE_BLDG_MINDY_PROJECT_BLOG-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 25 Jul 2016 21:33:55 GMT3D artists and designers using Autodesk Maya will soon enjoy substantial improvements to their mental ray rendering workflows. NVIDIA is supplying mental ray directly to Maya 2017 users starting today as a free-to-use beta. Advancements with mental ray for Maya 2017 The new NVIDIA mental ray for Maya brings final frame rendering directly to the […]

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Cassie Thibodeauhttps://blogs.nvidia.com/blog/2016/07/25/mental-ray-maya/Mon, 25 Jul 2016 20:45:00 GMT
NVIDIA VR: Helps to Power ILMxLAB’s Rendering Pipelinehttps://blogs.nvidia.com/blog/2016/07/25/vr-helps-power-ilmxlabs/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57960fcb2cfac21e71b03962_ToT_Screenshot_03_1458340224-700x394/ToT_Screenshot_03_1458340224-700x394_thmb.jpg" alt="ToT_Screenshot_03_1458340224-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsMon, 25 Jul 2016 13:10:43 GMTWhen creating content for the new medium of virtual reality, ILMxLAB has found it helps to have the Force — and NVIDIA GPUs — on your side. Lucasfilm’s ILMxLAB, was created last year to build experiences for a new generation of immersive platforms. In addition to releasing their new VR experiment, Trials on Tatooine, ILMxLAB […]

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Gail Lagunahttps://blogs.nvidia.com/blog/2016/07/25/vr-helps-power-ilmxlabs/Mon, 25 Jul 2016 13:00:00 GMT
How We Built 5 Custom Gaming PCs for deadmau5https://blogs.nvidia.com/blog/2016/07/22/custom-gaming-deadmau5/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57927fbd2cfac21e74b2002b_Saturday-Teaser-700x394/Saturday-Teaser-700x394_thmb.jpg" alt="Saturday-Teaser-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsGamingFri, 22 Jul 2016 20:19:17 GMTThey say you should never meet your heroes. Well don’t listen to them, because we got to work with one of ours  — deadmau5 (Joel Zimmerman) — and it was awesome. Joel is, of course, one of the world’s best-known electronic music artists. He’s also known for his playful sense of style. In addition to […]

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Brian Caulfieldhttps://blogs.nvidia.com/blog/2016/07/22/custom-gaming-deadmau5/Fri, 22 Jul 2016 20:00:00 GMT
Jetson Wins by Landslide in Image Classification Efficiency Challengehttps://blogs.nvidia.com/blog/2016/07/22/jetson-wins-challenge/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57924a332cfac21e76b87035_JX08_JetsonTX1_topBlack_04_v001_jw_blk-700x394/JX08_JetsonTX1_topBlack_04_v001_jw_blk-700x394_thmb.jpg" alt="JX08_JetsonTX1_topBlack_04_v001_jw_blk-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsFri, 22 Jul 2016 16:30:50 GMTImage recognitions systems are growing increasingly sophisticated – but they don’t come close to matching the efficiency of the ones we carry around with us inside our skulls. As part of an effort to close that gap, our Jetson TX1 embedded computing module swept both tracks of the recent Low Power Image Recognition Challenge, held […]

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Barrett Williamshttps://blogs.nvidia.com/blog/2016/07/22/jetson-wins-challenge/Fri, 22 Jul 2016 16:00:00 GMT
A Titan for a Titan: NVIDIA CEO Jen-Hsun Huang Presents New Titan X to Andrew Nghttps://blogs.nvidia.com/blog/2016/07/21/titan-x-deep-learning/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57918e992cfac21e75b3c5dd_NVIDIA_TITAN_X_MEETUP-700x394/NVIDIA_TITAN_X_MEETUP-700x394_thmb.jpg" alt="NVIDIA_TITAN_X_MEETUP-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsFri, 22 Jul 2016 03:10:41 GMTEveryone has heroes. Baidu Chief Scientist Andrew Ng, one of the pioneers of deep learning, is one of ours. So NVIDIA CEO Jen-Hsun Huang chose to light up a meetup of deep learning experts on a glorious mid-summer evening at Stanford University to unveil NVIDIA TITAN X, our latest top-end GPU, by presenting it to […]

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Brian Caulfieldhttps://blogs.nvidia.com/blog/2016/07/21/titan-x-deep-learning/Fri, 22 Jul 2016 02:59:00 GMT
The New NVIDIA TITAN X: The Ultimate. Period.https://blogs.nvidia.com/blog/2016/07/21/titan-x/releases<img src="https://s3.amazonaws.com/cms.ipressroom.com/219/files/20166/57918ec22cfac21e76b76861_TITAN_X_blog-700x394/TITAN_X_blog-700x394_thmb.jpg" alt="TITAN_X_blog-700x394" align="left" hspace="15" vspace="5" /><![CDATA[]]>BlogsFri, 22 Jul 2016 03:11:04 GMTThe new NVIDIA TITAN X, introduced today, based on our new Pascal GPU architecture, is the biggest GPU ever built. It has a record-breaking 3,584 CUDA cores.

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Matt Wuebblinghttps://blogs.nvidia.com/blog/2016/07/21/titan-x/Fri, 22 Jul 2016 02:17:00 GMT