NVIDIA Gaming RSSMix http://www.rssmix.com/ This feed was created by mixing existing feeds from various sources. en-gb <![CDATA[Why We’re Rolling Out the SHIELD Family of Devices]]> Quicker than most anyone had thought possible, Android is becoming the largest computing platform in history. There are more than a billion active Android users. And it’s being built into all types of devices. Smartphones, tablets, TVs and cars are just a start. It’s clear that folks love to play games on Android. The Google… Read More]]>

Quicker than most anyone had thought possible, Android is becoming the largest computing platform in history.

There are more than a billion active Android users. And it’s being built into all types of devices. Smartphones, tablets, TVs and cars are just a start.

It’s clear that folks love to play games on Android. The Google Play Android market generated roughly $250 million in revenue in the first quarter, up 2.5 times from a year earlier. And 90% of those revenues came from games.

So far, Android gaming has largely been confined to casual games. But that’s going to change. We see a different future for Android gaming. We’re committed to turning Android into a vibrant platform that can excite gamers and provide the foundation for a vibrant industry.

That’s why we’re introducing the SHIELD tablet and SHIELD controller to a family of SHIELD devices that includes our fantastic SHIELD portable, which we continue to sell, support, and update.

Each of these devices is built to offer an incredible Android and PC gaming experience, and each product is purpose built to give individual gamers exactly what they need.

Arc of PC Gaming

We’ve seen this movie once before. When we first showed up, gaming wasn’t part of the PC industry’s sensibility. Two decades later, PCs are the premier gaming platform.

And we’ve been there every step of the way. Not just by introducing the GPU and the programmable shader. But with support for new standards shared by the entire industry, and with steadfast support for great developers.

Like the PC, Android is an open platform. Like the PC, Android has a huge installed base of users. But the underlying performance, software tools and resulting content have yet to be delivered.

Turbocharging Android Gaming

Our aim is to turbocharge Android gaming. After all, the pieces are all there. It’s an open platform. It has a vast user base. Now it’s time to add the performance – and the tools – to inspire developers to create never-before-seen experiences.

We’re taking this one step at a time. Not so long ago, Android gaming was limited to touchscreen controls on your smartphone or tablet. You could buy a third-party controller. But it was with the hope that everything would somehow work together smoothly.

The SHIELD portable, the first product in our SHIELD family of Android gaming devices, changed that. And we keep investing in it, with regular over-the-air updates that bring new features. We built TegraZone to put great games in front of gamers. And we built a device with console-grade controls that gamers could pick up and play.

New Tools for Developers

We own all these pieces. So we can follow through on that investment with new tools for developers, and new features for gamers.

Gamers can play Android games, with exclusive features like Gamepad Mapper turning their favorite Android games into titles they can blast through with SHIELD’s controller. They can stream games from their PCs. And they can play these games on their high-definition TVs. We’ve even been running trials that let SHIELD users stream AAA games from the cloud.

Our partners see this opportunity, too. That’s why Google is adding more sophisticated graphics to the next version of Android with AEP. It’s why developers like Unreal are showing off next generation gaming capabilities on Android with demos like Rivals.

Now it’s time to put those technologies into a form factor at the center of the Android market: a tablet. When the SHIELD tablet is paired with our best-in-class SHIELD wireless controller, it fast-forwards the conversation about what Android can do.

Android has proven that it can go mainstream. Now it’s time to prove it can meet the needs of those who demand more.

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Jeff Fisher Wed, 23 Jul 2014 13:00:42 +0100
<![CDATA[SHIELD Tablet Brings You Games, Games, More Games on Android, PC and Cloud]]> Android games. PC games. Games streamed from distant servers. Games streamed from your nearby PC. Games streamed to your TV. We built the SHIELD tablet for gaming. So do we have games? Does Brazil have soccer fans? But while the SHIELD tablet can play more games in more ways than anything like it, some mobile… Read More]]>

Android games. PC games. Games streamed from distant servers. Games streamed from your nearby PC. Games streamed to your TV. We built the SHIELD tablet for gaming. So do we have games? Does Brazil have soccer fans?

But while the SHIELD tablet can play more games in more ways than anything like it, some mobile games are built to be at their best on this device. In addition to the thousands of Android games the SHIELD tablet can play on Google Play, there are now more than 400 SHIELD-optimized games available through the SHIELD Hub, as well as 11 specially optimized games for Tegra K1 – the world’s most advanced mobile processor – with many more coming.

Here’s a look at five of them:

650Trine_2_Complete_Story_01

Trine 2: Complete Story is a beautiful, award-winning side-scrolling game of action, puzzles and platforming. Play as the three heroes – Amadeus the Wizard, Zoya the Thief, and Pontius the Knight – and join their adventure through dangers untold in an enchanting fairytale world, including physics-based puzzles using fire, water, gravity and magic; wicked goblins; and a magical environment full of wonders. It also comes pre-installed on SHIELD tablet.

650War_Thunder_01

War Thunder is a cross-platform, massively-multiplayer, online combat game dedicated to World War II military aviation and armored vehicles. Pilots and tankers take part in all of the major combat battles, fighting with real players all over the world. Cross-platform play is available on PC, PlayStation 4, Mac OS, Linux and OnLive Cloud Lift. Look for War Thunder on Google Play this fall.

650The_Talos_Principle_01

Talos Principle is a philosophical first-person puzzle game from Croteam, creators of the Serious Sam series. Players solve a series of increasingly difficult puzzles woven into a metaphysical parable about intelligence and meaning in a doomed world. Talos Principle will be available later this fall.

650Portal_01

Portal, winner of more than 70 industry awards, is available exclusively on both the SHIELD tablet and SHIELD portable. Portal is a hybrid of first-person shooter and puzzle-style game that creates a new genre of spatial brain teasers, offering hours of unique gameplay. Set in the mysterious Aperture Science Laboratories and noted for its humorous writing, the game requires players to solve puzzles and challenges by opening portals, maneuvering objects and moving themselves through space in mind-bending ways.

650Half-Life_2_01

Half-Life 2 is one of the most celebrated and best-selling gamers of all time, with over 50 Game of the Year Awards and the highest MetaCritic score of any PC game. Winner of multiple Game of the Decade Awards, Half-Life 2 offers a startling level of realism and responsiveness, opening the door to a world where the player’s presence affects everything around him, from the physical environments to the behaviors – even the emotions – of both friends and enemies.

These are just a start. Android games such as Pure Chess, Rochard, Anomaly 2, Flyhunter: Origins, Dungeon Defenders Eternity and Chuck’s Challenge 3D: Reloaded have all been optimized for Tegra K1 and will be available on July 29.

So, however you play, and whatever you play, you’ll find games that perform their best only on the SHIELD tablet.

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Jordan Dodge Tue, 22 Jul 2014 14:00:34 +0100
<![CDATA[SHIELD Tablet: First Mobile Device to Stream Real-Time Gaming to Twitch]]> Get ready to put on a show. We’ve built Twitch – the world’s leading video community for gamers – right into the new SHIELD tablet. Mobile Android users can now broadcast live gameplay to friends and fans worldwide. Gamers have made Twitch one of the world’s fastest growing social media platforms, with more than a million… Read More]]>

Get ready to put on a show.

We’ve built Twitch – the world’s leading video community for gamers – right into the new SHIELD tablet. Mobile Android users can now broadcast live gameplay to friends and fans worldwide.

Gamers have made Twitch one of the world’s fastest growing social media platforms, with more than a million broadcasters and 50 million unique viewers every month. Its average user watches more than 106 minutes of video each day.

shadowplay

Capturing gameplay so that it can be shared on services like Twitch is why we built ShadowPlay into the SHIELD tablet. ShadowPlay technology comes from our GeForce Experience PC technology. It lets you record your greatest gaming moments and share them with friends – or with the world – however you please.

Thanks to ShadowPlay, virtually any Android game running on the SHIELD tablet can be broadcast to Twitch with built-in support for the SHIELD tablet’s front-facing 5MP camera, microphone and chat overlays. Now you can broadcast and record your games with the touch of a button. No need for external capture hardware.

All this makes the SHIELD tablet with ShadowPlay a must-have for Twitch users – and for anyone who likes to share their love of gaming.

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Patrick Beaulieu Tue, 22 Jul 2014 14:00:15 +0100
<![CDATA[Join the Hunt: Gamers Raving About Our Text-Based Adventure Game]]> Shooters. Strategy games. Role playing games. Card games. Board games. There are no kinds of games we don’t love. That’s why we’re launching our latest product with – what else – a game. Gamers are already raving about UltimateQuest, the text-based adventure game we launched last week. This interactive text adventure was written by the… Read More]]>

Shooters. Strategy games. Role playing games. Card games. Board games. There are no kinds of games we don’t love.

That’s why we’re launching our latest product with – what else – a game.

Gamers are already raving about UltimateQuest, the text-based adventure game we launched last week.

This interactive text adventure was written by the renowned interactive fiction author Emily Short, with gameplay enhanced by mood-setting illustrations by Silvio Aebischer.

Start
Welcome to the immersive world of Ultimate Quest.

The game takes place in a futuristic world full of intrigue and conflict, with gameplay built around social media in ways that will intrigue and challenge gamers.

Thousands of gamers are currently working to infiltrate Skyshard – a corporation that specializes in big data analysis – and are about to be embroiled in a confrontation that will unveil more of the game’s secrets.

The story only grows deeper from here, and gamers will need to use the discoveries they’re making now to deal with what’s coming next. Tough decisions will have to be made, and the skills gamers have mastered so far will be put to the test.

The first gamers to complete the mission will be among the first to get our new product.

Win or not, however, gamers – and the gaming press – are having a blast with the immersive, futuristic world we’ve put before them.

“I’ve become completely engrossed in this game,” writes Jason Evangelho for Forbes. “It’s a smartly designed, deep, and lengthy text adventure.”

“It all seems very simple at first, but you’ll find yourself freaking out with madness before long,” writes Chris Burns at Slashgear. “Look around, Analyze, and Use everything Watch out for Drones while you’re at it.”

It’s not too late to join in the fun. Just point your browser at ultimatequest.nvidia.com. And let the games begin.

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Roger Evoy Mon, 21 Jul 2014 22:16:12 +0100
<![CDATA[How Some of Valve’s Best Games Came to SHIELD]]> Mark didn’t put together a PowerPoint deck. He didn’t bring a spreadsheet. He didn’t bother thinking up an elaborate pitch. That’s not how game developers work. And it’s not how we work. So when the intense, dark-eyed senior technical evangelist dropped by Valve’s Seattle headquarters in July 2013 to suggest the game developer try something… Read More]]>

Mark didn’t put together a PowerPoint deck. He didn’t bring a spreadsheet. He didn’t bother thinking up an elaborate pitch. That’s not how game developers work. And it’s not how we work.

So when the intense, dark-eyed senior technical evangelist dropped by Valve’s Seattle headquarters in July 2013 to suggest the game developer try something radical with two of its most storied titles, Mark just tossed his SHIELD to a member of Valve’s engineering team.

Mark had brought Valve something that’s long been a passion project for our engineers. We’d been working hard to put Valve’s games onto our mobile chip. Now Mark had “Half -Life 2” and “Portal,” two of the best PC games of all time, on our SHIELD portable gaming device.

Members of Valve’s team grabbed the silver-and-black SHIELD and started playing. Mark knew the only way to get Valve on board would be to show them something great. “Well, this is cool,” one said after a few minutes. “We’re going to have to talk about this.”

In the Game

Developer relations specialists like James help guide game developers through the technological jungle.
Developer relations specialists like James help guide game developers through the technological jungle.

This is a tale of what happens when a passion for gaming intersects with the power of the latest portable devices. It’s also an example of how closely our engineers collaborate with the companies at the cutting-edge of gaming. And how they’re building a new generation of open-source tools that make it easier than ever to move those experiences to mobile devices.

There’s a long back story here. Like many stories at NVIDIA, it’s one that begins with our team of developer technology specialists. Think of them as the A-Team. Specialists with an eclectic array of capabilities drop in — sometimes for months — to help game developers get through sticky technical problems. Then, they move on to help another developer make the most of what our GPUs can do.

And when the motley members of that team work together, the results can be amazing. Putting these games on Android took the talents of more than a dozen of our best engineers. They include Seth, a smart, funny self-described “compilational path-magician,” with a knack for OpenGL. Jeremy, a self-effacing GPU architect who colleagues say can wring 2 or 3x performance gains out of thin air.

And James, a six-foot-five senior software engineer who can quote dialogue from Portal by heart (one of his favorite quotes: “The Enrichment Center once again reminds you that android hell is a real place where you will be sent at the first sign of defiance”).

Because we work so closely with Valve, James has access to code for Valve’s games. And, like his colleagues at Valve, James is immersed in Linux. He even cranks out his code on a Linux-powered workstation tricked out for speed with solid-state hard drives and 32 GB of RAM.

Power Tools

To put Valve’s games on Android, James turned to a group at NVIDIA working on an open source project — REGAL – that lets developers move code built for PCs using OpenGL – a standard that helps developers quickly add cutting-edge graphics to their game — to mobile devices that rely on a special version of OpenGL known as OpenGL ES 2. The target for this technology: devices running Tegra 4.

The 'pathemagician': Seth, one of our team of ...
The ‘pathmagician’: Seth, one of our eclectic team of developer technology specialists who brought Portal, and Half-Life 2, to SHIELD.

The efficient, powerful mobile processor NVIDIA cranks out the kind of power that could only be found on desktop machines a few years ago, using just a fraction of the power. Seth was already working on a Linux for Tegra port. That work helped lead to our Jetson Tegra K1 developer kit. And Seth remains an evangelist for Linux on Tegra.

So James teamed up with Seth and Cass — both experts in the OpenGL graphics standard — to demonstrate that power. The result: they turned to their favorite games. James estimates he’s played thousands of hours of Portal and Half- Life 2.

The result was a five-minute demo at Valve’s offices that was anything but unpolished. By the time Valve’s engineers put the controller down, all the work poured into REGAL and OpenGL, and all the intimate knowledge of Valve’s content started paying off. But Valve’s engineers saw enough to let James and three other engineers keep working.

Word quickly got around. Soon one marketing executive — an inveterate Half Life 2 fanboy — took it upon himself to spend hours ‘QA’ing’ their work. A Half- Life 2 obsessive, he quickly found bugs no one else had yet found. That level of polish paid off.

In March, we took the covers off. NVIDIA announced Portal would be coming to SHIELD. But rather than setting off a last moment scramble, James and his team found that building a gaming experience strong enough to impress Valve meant most of the work was done. The biggest bug: one quality assurance tester found that turning on the flashlight in Half- Life 2 slowed gaming performance. After a quick patch, the game was done.

Big news: In March, NVIDIA CEO Jen-Hsun Huang announced Portal would be coming to SHIELD.
Big news: In March, NVIDIA CEO Jen-Hsun Huang announced Portal would be coming to SHIELD.

‘Perfect Port’

It wasn’t until launch day that we announced we were bringing Half -Life 2 to SHIELD, too. The response went beyond just a wave of publicity. Half- Life 2 and Portal are now two of the top rated games on the Google Play Android app store. 89% of those rating Half -Life 2 on Google Play gave it five out of five stars. Portal grabbed even stronger reviews: with more than 9 out of ten giving the game five stars. “Perfect port,” wrote one user. “One of the best games ever now playable on the Shield.”

Most of the credit, of course, belongs to Valve. They built the game. We just made it portable.

The reviews are in...
The reviews are in…

 

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Brian Caulfield Thu, 26 Jun 2014 15:30:48 +0100
<![CDATA[Google Brings PC Class Gaming to Android with AEP, Powered by Tegra K1]]> Google gave a sneak peek today of the newest version of Android coming later this year -“L.” Among other things, L features exciting new gaming capabilities for developers – thanks to the Android Extension Pack (AEP). Google demonstrated what Epic’s Unreal Engine 4 can do with AEP running on our Tegra K1 processor. And it’s… Read More]]>

Google gave a sneak peek today of the newest version of Android coming later this year -“L.” Among other things, L features exciting new gaming capabilities for developers – thanks to the Android Extension Pack (AEP).

Google demonstrated what Epic’s Unreal Engine 4 can do with AEP running on our Tegra K1 processor. And it’s impressive.

“Quite literally this is PC gaming graphics in your pocket,” said Dave Burke, Google’s director of engineering for Android, speaking at Google I/O.

Google made it clear it’s going to provide all the tools developers need to build great games. And since it’s gaming, Tegra K1 has a central role.

With AEP, Google puts game developers on the fast track to bring modern game engines to mobile devices. AEP adds powerful new extensions to OpenGL ES, the mobile graphics standard, bringing PC and console-class features like tessellation and compute shaders to Android.

“We wanted to close the gap between desktop DX11 class graphics and mobile,” Google’s Burke said. “And we do that with something we call Android Extension Pack.”

Epic’s Rivalry demo – powered by Tegra K1 — shows what’s possible when PC-class gaming technologies and performance are brought to mobile devices. Tegra K1 includes support for DX12, OpenGL 4.4, OpenGL ES 3.1, and now Google’s AEP.

Epic Rivalry Demo, Powered by NVIDIA Tegra K1

Tegra K1 is the world’s most advanced mobile processor. It runs the most advanced game engine, Unreal Engine 4, relying on AEP for some of its effects. Tegra K1’s support for a broad array of graphics technologies will help game developers bring immersive gameplay and stunning visuals to mobile devices.

“Through our close collaboration with NVIDIA, Epic’s Unreal Engine 4 ‘Rivalry’ project demonstrated at Google I/O shows what’s possible when PC-class gaming technologies and performance are brought to mobile devices,” said Tim Sweeney, founder of Epic. “In less than three weeks we were able to port content built for high-end PC and the DirectX 11 graphics API to Android and Google’s AEP (Android Expansion Pack) extensions for ES 3.1. Developers can deliver incredible graphical complexity on a mobile chipset thanks to Tegra K1 and AEP.”

We’ve seen this story before. Gaming is in NVIDIA’s DNA. We know how to build great gaming platforms. We helped build the PC gaming ecosystem. We’re doing it again for Android.

Over the past few years, we’ve partnered with game developers to bring optimized and enhanced games to Android through TegraZone. We launched our SHIELD portable gaming device. We helped bring two of the most acclaimed games in PC history – Valve’s Half-Life 2 and Portal – to Android. Now we’re the first to support Android’s new gaming capabilities.

Great games need a great audience to succeed. With Android, that audience is there: this year alone, more than 1 billion people will buy an Android device. Technologies like AEP – and Tegra K1 – mean the next billion Android devices will have an even stronger foundation for gaming. The next step: great new games. Let’s get started.

Epic’s Rivalry demo – powered by Tegra K1

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Matt Wuebbling Wed, 25 Jun 2014 18:21:02 +0100
<![CDATA[Top Guns: How a Team of Elite NVIDIA Engineers Helps the Best Developers Get Even Better]]> To the average gamer, “Navier Stokes” might sound like the suave, Bond-like main character from an espionage-oriented first-person shooter. Someone who’s as comfortable in a tuxedo as in a flak jacket. They’d be half right. Navier-Stokes does indeed make an appearance in a growing number of games. Not as a character, though, but as an… Read More]]>

To the average gamer, “Navier Stokes” might sound like the suave, Bond-like main character from an espionage-oriented first-person shooter. Someone who’s as comfortable in a tuxedo as in a flak jacket.

They’d be half right. Navier-Stokes does indeed make an appearance in a growing number of games. Not as a character, though, but as an algorithm. Navier and Stokes were 19th century French and Irish mathematicians, respectively, who were among the first to develop a mathematical model for turbulence – say, smoke rising from a lit cigarette or the wake thrown off by a racing speedboat.

Text
Ashu Rege leads a team of NVIDIA engineers who inject cutting-edge math into the latest computer games.

The algorithm whose name they share remains at the cutting edge of advanced mathematics. So much so that a proof of its efficacy is one of the famous “Clay Millennial Prizes” in mathematics and worth $1 million to whoever solves it.

At NVIDIA, Ashu Rege, VP of Game Content and Technology, tells the story of Navier-Stokes not because he’s a math geek (though with a Ph.D. in computer science from UC Berkeley, he could certainly play that role). He does so to point out the benefits that can accrue to game developers when they work with NVIDIA engineers.

The Mumbai native is an engineer’s engineer, who grew up programming simple games on a friend’s Sinclair ZX81 in the 1980s. His team was the first to develop an implementation of Navier-Stokes that was fast enough to work in real time – on an NVIDIA GPU. They called their graphics routine “Turbulence.”

“With smoke or with fluids in the real world, you get all these interesting eddies and formations,” he said. “If there is a smoke cloud and you walk through it, it should part. But it should part in certain ways, depending on the speed you’re walking. For a long time, in most games, smoke was quite fake. Navier-Stokes could simulate it, but it would take forever. With Turbulence, we did it in real time.”

Building Games

Every company in the graphics business has in-house experts bristling with advanced math skills. What makes NVIDIA unique, says Rege, is that the company routinely sends its math heavyweights, who speak the language of Navier-Stokes, into the field to work with developers. They’re not just fixing bugs in device drivers. They’re sitting side by side with game developers helping inject NVIDIA tech and high-level math deep into the titles.

Rege is chief scientist, in a sense, for a group bringing cutting-edge science to the artists building the next generation of interactive experiences, and bringing some of that artistic sensibility back to NVIDIA.

“It’s very common at NVIDIA for someone to invent something, and then say, ‘I’m not happy just inventing it. I want to see it in a game,’” he said. “So instead of just sitting in an ivory tower here at NVIDIA, they’ll go and work with developers.”

“I’m talking about some of our best math Ph.D.s, who end up partnering with the very smartest people at our developers. Developers really appreciate it because they end up brainstorming with us about entirely new directions to take their graphics.”

Rege has been at NVIDIA for nine years. His main responsibility is to run the company’s developer support and outreach operation. In that post, he oversees about 100 people, most of whom also have math and computer graphics backgrounds from some of the world’s best universities.

At any given time, a significant percentage of Rege’s engineers are out in the field, spending time with developers. That was the case when Navier-Stokes first came out. It occurred again with the first version of “Crysis,” when half a dozen NVIDIA engineers camped out for months in Crytek’s Frankfurt office, helping get the game ready to ship.

Another triumph by his team involved ratcheting up the realism of the fur of Riley, “Call of Duty’s” bomb-sniffing German shepherd.

“Hair in general, and fur in particular, is highly complex,” said Rege. “To properly simulate fur, you have to model each and every strand, with each strand assigned certain properties. When the dog jumps into a pond, part of it is wet, its fur needs to look matted. Modeling that and making it look accurate is incredibly difficult.”

Turning Mathematics Into Money

NVIDIA also helped Ubisoft with the lighting on “Splinter Cell: Blacklist,” to make darkened rooftops and rain-soaked walls look real. And Snail Games got help making the clothes on the characters of “Age of Wushu” ripple and fold. Because Snail Games makes costumes available as an in-game purchase, the extra realism was worth hundreds of thousands of dollars.

Rege said that while his engineers love pushing the boundaries of graphics in a game, they also enjoy less glamorous challenges. For example, a game with just average graphics could benefit from a thorough review by a sharp programmer.

“One of our engineers might be able to tell the developers, ‘How about if you did your order of drawing in this way, so you don’t use up the battery quite as quickly?’ There is always something you can do to make a game run better.”

It’s not just game companies that Rege’s team supports. NVIDIA’s GPUs are increasingly common in the sorts of scientific and engineering operations found in the supercomputer world. So, one of his engineers who might be spending time with a new adventure game one month might be helping out at NASA’s Ames Research Center the next.

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Lee Gomes Tue, 15 Apr 2014 17:00:34 +0100
<![CDATA[PAX EAST: 5 Cool Ways to Game on the Tegra NOTE 7]]> Among the things we’ll be showing off at the NVIDIA booth at PAX East this weekend: the EVGA Tegra NOTE 7, a tablet with the ability to frag on the go or support console-style play in your living room.]]>

Get your NVIDIA green on, New Englanders, and get ready for this weekend’s PAX East gaming festival in Boston.

Among the things we’ll be showing off at the NVIDIA booth is the EVGA Tegra NOTE 7. This thing has serious gaming chops, and the flexibility to frag on the go or support console-style play in your living room.

Tegra NOTE 7 offers game-ready performance and premium features at a budget-friendly price.
Tegra NOTE 7 offers game-ready performance and premium features at a budget-friendly price.

We introduced the Tegra NOTE 7 last year, putting the power of our Tegra 4 mobile processor into a 7-inch tablet. Tegra NOTE 7 offers the gaming experience NVIDIA is known for, as well as a superb stylus and front-mounted stereo speakers for exceptional audio.

We recently added LTE capability to the mix so you can always stay connected. The tablet is available to customers around the world via our partners – including Newegg – starting at $199.

As you know, NVIDIA means gaming, and the Tegra NOTE 7 reflects that.

Here are five cool ways to game using your Tegra NOTE 7:

  • Amazing New Games – New titles are being built for Tegra all the time. Some of the newest additions including The Walking Dead and Rochard while OddWorld: Stranger’s Wrath and Z2: Steel Soldiers are coming soon. Tegra NOTE 7 also comes pre-loaded with awesome content including Eden to Green and Zen Pinball HD.
  • Play Like a Pro –Tablet gaming doesn’t have to be touch-only. Connect a Bluetooth controller to Tegra NOTE 7 to play all your favorite controller-based Android games.
  • GameMapper – First introduced on our SHIELD portable gaming and entertainment device, Gamepad Mapper lets you enjoy previously touch-only Android games using your Bluetooth controller.
  • Go Big – Tegra NOTE 7 features an HDMI out port that connects to your big-screen TV so you can enjoy console-style gaming with a Bluetooth controller.
  • TegraZone – Our free app highlights the best content optimized for Tegra devices including recent additions Alpha WaveClarcClash of Puppets and new Tegra 4 enhancements for Horn.

Coming to PAX? Stop by the NVIDIA booth for your chance to win one of 25 Tegra NOTE 7’s. We’ll hold a 5pm ET booth raffle every day of the show, and also be giving away Tegra NOTE 7  during the NVIDIA panel. We’ll also pick some lucky panel attendees at random to win crop circle t-shirts.

Plus, to spread the joy, everyone who buys a Tegra NOTE 7 at the show from ThinkGeek will receive a free crop circle t-shirt.

So get your game on in Boston this weekend and go home with the ultimate gaming tablet: EVGA Tegra NOTE 7.

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Jordan Dodge Fri, 11 Apr 2014 14:00:19 +0100
<![CDATA[‘Watch Dogs’ Trailer Offers Taste of Gaming’s Next Big Cultural Moment]]> Agents of S.H.I.E.L.D. Game of Thrones. The NCAA Final Four basketball tournament. These are more than just events – they’re cultural touchstones. But as big as they are, videogames are bigger. More than 600 million tuned into games that are more than just something they watch – but a shared experience that touches one gamer… Read More]]>

Agents of S.H.I.E.L.D. Game of Thrones. The NCAA Final Four basketball tournament.

These are more than just events – they’re cultural touchstones. But as big as they are, videogames are bigger. More than 600 million tuned into games that are more than just something they watch – but a shared experience that touches one gamer at a time.

UbiSoft’s Watch Dogs promises to be that kind of experience, to tell that kind of tale. And we’re helping Ubisoft tell it, with the game studio building NVIDIA GameWorks technologies such as GameWorks HBAO+ and TXAA Anti-Aliasing into their open-ended story of a man on a mission in a near-future Chicago.

Tune in. If you’re a gamer, there’s no better way to do that than by jumping into our ongoing coverage of gaming, from the inside out, on GeForce.com. If you’re anyone else, check out this video for a quick taste about what the gaming community is talking about.

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Brian Caulfield Fri, 11 Apr 2014 00:50:31 +0100
<![CDATA[New Drivers, New GeForce Experience, New SHIELD Software Released]]> In our ongoing effort to provide an unmatched gaming experience, today we’re releasing new drivers that build on the DirectX11 industry standard to offer dramatically enhanced performance, a version of GeForce experience that’s packed with new features, and an over-the-air (OTA) software upgrade for SHIELD that’s chock full of new features. New Drivers Our new… Read More]]>

In our ongoing effort to provide an unmatched gaming experience, today we’re releasing new drivers that build on the DirectX11 industry standard to offer dramatically enhanced performance, a version of GeForce experience that’s packed with new features, and an over-the-air (OTA) software upgrade for SHIELD that’s chock full of new features.

New Drivers

Our new 337.50 Beta driver enhances the efficiency of the DirectX 11 driver to offer up to 71 percent faster gaming performance. Since these optimizations are made using DirectX, they can apply to a wide variety of different titles.

Looking at some of the most popular titles being played today, we see some significant performance gains. Call of Duty: Black Ops II will run 20 percent faster, Sleeping Dogs will run 31 percent faster, and Alien vs. Predator, Total War: Rome 2, and Sniper Elite v2 will all run more than 40 percent faster.

DirectX 11 will continue to be the graphics API powering the hottest titles throughout 2014. As we get closer to the end of the year, we’ll be seeing what developers will be capable of with a preview release of DirectX 12 (see “DirectX 12: A Major Stride for Gaming“).

With all DX11 GeForce GPUs (Fermi, Kepler, and Maxwell) offering support for the DX12 API, GeForce owners are in the ideal position to enjoy the top titles today, as well as the hottest new titles on the horizon.

For a comprehensive overview, including performance numbers and game loading speed benchmarks, see our in-depth article on GeForce.com.

GeForce Experience 2.0

Coming alongside the new 337.50 Beta drivers, GeForce Experience 2.0 now includes the ability to optimize more than 150 games.

GeForce Experience 2.0 now brings two signature features to notebooks for the first time. Shadowplay, which allows gamers to capture their gaming exploits with little hit to frame rates, and share them on platforms such as live-streaming video service Twitch (see “How an Intern Helped Build an Instant Replay Feature That Will Be Used by Millions“). And GameStream, which allows gamers to stream games and enjoy them on the go.

In addition to capturing video, ShadowPlay is the easiest way to stream to Twitch.

Desktop gamers will also get the ability to capture the action on their full desktop, gamers can customize how their GameStreams are encoded, and gamers will get the ability to stream their games to SHIELD at home or on the go (see earlier post on SHIELD OTA).

For more details, see our in-depth coverage of GeForce Experience 2.0 on GeForce.com

SHIELD Upgrade

SHIELD’s latest over-the-air upgrade includes major updates to our GameStream technology that helps SHIELD adapt to the way enthusiasts like to game.

Since the launch of SHIELD, gamers have wanted to play their PC games outside the home. With today’s software release, we are making that a reality with remote GameStream support – launching as a beta.

For complete remote access to your PC, we’ve built in wake-on-LAN support to allow gamers to remotely wake their PC from sleep mode and remote login support to let you log into a locked PC from SHIELD.

Giving gamers even more ways to play PC games on SHIELD, new Bluetooth keyboard and mouse support lets them pair their SHIELD with an HDTV in console mode and play their favorite keyboard and mouse PC games such as World of WarCraftCivilization V, and League of Legends on their big screens.

And notebook support – also in beta – lets gamers stream to SHIELD from a GeForce GTX-powered notebook PC, including all GeForce GTX 800M, GTX 700M and select GTX 600M series GPUs.

Beyond GameStream, a new user interface on our TegraZone app lets you find games with just a touch of the NVIDIA button built into every SHIELD. And we’re making it easier to play more Android games the way you want, by adding a new user interface to SHIELD’s Gamepad Mapper, which lets you play thousands of games built for touch on SHIELD’s console-grade controls.

SHIELD will also be getting the latest version of Google’s Android operating system – Android 4.4.2, also known as KitKat. The result is a quick, fluid experience that continues to give SHIELD users access to the rich ecosystem of Android games, apps and utilities.

For more, see our in-depth user guide at GeForce.com.

Haven’t picked up a SHIELD yet? To celebrate the software upgrade, we’re promoting SHIELD at just $199 through the end of April.

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Brian Caulfield Mon, 07 Apr 2014 16:19:18 +0100