NVIDIA Gaming RSSMix http://www.rssmix.com/ This feed was created by mixing existing feeds from various sources. en-gb <![CDATA[Skylanders Trap Team Brings “Toys to Life,” and Life to Toys, on SHIELD Tablet]]> Activision Publishing introduced last week Skylanders Trap Team, featuring its Toys-to-Life interactive figures. It’s available on many platforms, including our SHIELD tablet, making it yet another reason SHIELD is a go-to tablet for little gamers, too.]]>

We know it’s for kids. But we’ve been playing the latest edition of the Skylanders franchise for weeks now. And we don’t want to admit how many hours we’ve put in on this game.

Activision Publishing introduced last week Skylanders Trap Team, featuring its Toys-to-Life interactive figures. It’s available on many platforms, including our SHIELD tablet, making it yet another reason SHIELD is a go-to tablet for little gamers, too.

Skylanders Trap Team brings a new twist to the gameplay that’s made the Skylanders franchise a hit – and blurred the lines between digital and real-world toys.

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Skylanders Trap Team brings a new twist to the gameplay that’s made the Skylanders franchise a hit.

In the past, players – known as “Portal Masters” – could bring their favorite characters to the digital world by putting them on special portals.

They could then take those action figures – which stored their gameplay data – and resume the action on their friends’ devices.

With Skylanders Trap Team, Portal Masters can now pull the bad guys out of the game and into their living room by capturing them in a magical trap, known as a “Traptanium Portal.”

The Traptanium Portal not only helps kids bring their Skylanders to life – once they’ve defeated the bad guys, kids can place a trap in the new portal to capture them.

They’ll then be able to hear the villains inside the traps, bringing life to their toys. Kids can then send villains back into the game to fight for good.

Skylanders Trap Team plays beautifully on the SHIELD tablet. With SHIELD’s powerful Tegra K1 processor and 192-core Kepler GPU, Skylanders Trap Team gets console-quality graphics to go. Next-gen enhancements include 720p resolution, depth of field and refraction effects, and upgraded shaders.

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With Skylanders Trap Team, Portal Masters can now pull the bad guys out of the game and into their living room by capturing them in a magical trap, known as a “Traptanium Portal.”

And because SHIELD tablet is the only mobile device with console mode, Portal Masters can play Skylanders Trap Team on the family TV.

The game introduces more than 50 new playable Skylanders and more than 40 villains in an all-new adventure. Characters are woven into gameplay featuring adventure, combat, puzzles, mini games, activities and more. And just like the console version of the game, all 175 Skylanders toys will be playable across all platforms. All skills and upgrades will be intact.

Paired with a SHIELD tablet, Portal Masters – big, and small – can play wherever and whenever they want.

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Jordan Dodge Mon, 13 Oct 2014 23:45:07 +0100
<![CDATA[Maxwell Comes to Notebooks]]> NVIDIA recently unleashed an onslaught on the gaming world, an onslaught named Maxwell. We launched the new graphics architecture during GAME24, an unprecedented 24-hour celebration of gaming. And it blew away gamers across the globe. We held onto one big secret, which we’re revealing today: the introduction of the GeForce GTX 970M and GeForce GTX… Read More]]>

NVIDIA recently unleashed an onslaught on the gaming world, an onslaught named Maxwell. We launched the new graphics architecture during GAME24, an unprecedented 24-hour celebration of gaming. And it blew away gamers across the globe.

We held onto one big secret, which we’re revealing today: the introduction of the GeForce GTX 970M and GeForce GTX 980M notebook GPUs.

Maxwell, the company’s 10th-generation GPU architecture, is undeniably the world’s most advanced. It solves some of the most complex lighting and graphics challenges in visual computing. And it does so with twice the energy efficiency of the previous generation. It’s a combination that will pay huge dividends in notebooks.

Why?

A Quick History Lesson

Let’s start with some history. NVIDIA’s 8th-generation GPU architecture, Fermi, delivered about 40% of the desktop equivalent in 2010. Kepler, our 9th generation GPU, launched in 2012, closed the gap to 60%, giving gamers 1080p resolution and “ultra” settings for the first time in a notebook.

With Maxwell, that gap shrinks to 80% of the desktop equivalent and pushes the resolution well beyond 1080p. It’s an astonishing achievement when you compare the thermal and power differences in a desktop tower and a notebook chassis.

Just like the generations preceding it, GeForce GTX 980M is the world’s fastest notebook GPU, a title NVIDIA has held for a long time. But how fast is it?

Maxwell doubles performance compared with the first Kepler notebook GPUs on “video card killers” like Battlefield 4 and Metro: Last Light. We’re pushing playable resolution to 2500×1400+ at ultra settings. But most notebooks don’t have a native resolution that high, and this is where NVIDIA gives you more than just killer frame rates.

Closing the Gap

DSR Delivers 4K-Quality Resolution

The GeForce GTX 980 and GTX 970 GPUs deliver a higher fidelity gaming experience even on standard 1080p display. Maxwell’s Dynamic Super Resolution (DSR) technology can render games at 4K or other high-end resolutions. Then they’re scaled down to the native resolution on the notebook’s display. The results are an image that is much higher quality than one rendering directly to 1080p.

BatteryBoost Gets Better

A second ask from notebook gamers is the ability to untether from the wall socket and really game on battery. We’re addressing this with our next evolution of NVIDIA BatteryBoost. Instead of your notebook pushing every component to its max, BatteryBoost sets a maximum frame rate from 30 to 60 FPS. The driver-level governor takes over from there, running all your system components including CPU, GPU and memory at peak efficiency. All while maintaining a smooth, playable experience.

We’ve also made big improvements to BatteryBoost in the six months since its launch. The first thing you’ll notice is many more systems achieving playable frame rates on battery. This was the result of collaboration with OEMs to enhance on-battery performance.

Another big update is an improved governor to enhance battery savings. We also added features to GeForce Experience, allowing gamers to set specific game settings for use while on battery, along with a one-click optimize-for-battery button.

Anti-Aliasing Gets Amped

GeForce GTX 980M and 970M GPUs also get all the same cool technology that their desktop counterparts get. That means 30% more AA performance at the same quality with NVIDIA Multi-Frame Anti-Aliasing (MFAA).

They also support Voxel Global Illumination (VXGI) technology, which better depicts indirect lighting – including diffuse lighting, specular lighting and reflections. This enables gaming GPUs to deliver real-time dynamic global illumination for the first time.

All the features, performance and efficiency combine to make Maxwell the world’s most advanced GPU architecture. Over a dozen SKUs are now available with GeForce GTX 980M and 970M.

MSI has the GT72, GS70 and GS60 models. Asus is offering the G751. Gigabyte has the Aurus X7 and P35 models. Boutique vendors like AVADirect. MainGear and OriginPC are also selling gaming powerhouses with these new GPUs.

Check with OEMs in your region for exact shipping dates of their GeForce-based notebooks. For more information on notebook GPUs that feature the Maxwell architecture, visit NVIDIA’s web site.

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Mark Aevermann Tue, 07 Oct 2014 14:00:56 +0100
<![CDATA[NVIDIA Highlights Maxwell Support for Virtual Reality at First VR Industry Awards Ceremony  ]]> It’s time to ditch the cynicism and pick up a headset. Virtual reality is becoming real. And our new Maxwell GPU architecture is poised to help push virtual reality experiences to the next level. NVIDIA’s David Coombes was there to show our support at the Virtual Reality Foundation’s inaugural Proto Awards, presented at Hollywood’s Roosevelt… Read More]]>

It’s time to ditch the cynicism and pick up a headset. Virtual reality is becoming real. And our new Maxwell GPU architecture is poised to help push virtual reality experiences to the next level.

NVIDIA’s David Coombes was there to show our support at the Virtual Reality Foundation’s inaugural Proto Awards, presented at Hollywood’s Roosevelt Hotel Friday before a raucous crowd of more than 300 developers and virtual reality enthusiasts.

“NVIDIA has always been committed to the forefront of computer graphics,” said Coombes, a technology evangelist with our developer technology team. “We are incredibly excited to be here tonight to support the inaugural Proto Awards as we take these first steps together into a whole new world of magic, science and entertainment.”

Coombes gave out awards to developers who have built great virtual reality experiences.

Old school hotel, new school technology: the first annual Proto Awards were held at Hollywood's classic Roosevelt Hotel.
Old school hotel, new school technology: the first annual Proto Awards were held at Hollywood’s classic Roosevelt Hotel.

The winners included Synthesis Universe for best art direction, Darknet for best gameplay, and Zombies on the Holodeck in the category of Best Overall.

Each winner got a new NVIDIA GeForce GTX 980 GPU, unveiled just the day before. The recipients were thrilled.

Built with NVIDIA’s Maxwell architecture, the GeForce GTX 980 and GeForce GTX 970 are built to unlock new virtual worlds.

Virtual reality requires enormous visual computing power and Maxwell has been tuned to deliver it with a technology called VR Direct.

VR Direct incorporates a number of new features to increase performance, lower latency and increase compatibility for virtual reality headsets. (For more, see “Maxwell and DirectX 12 Delivered.”) And all these capabilities can be turned on with a single click with GeForce Experience.

Survios’ Graham Matuszewski, winner of
Survios’ Graham Matuszewski, winner of “Best Overall Experience” for Zombies on the Holodeck.

The new Maxwell-based GPUs are just two major examples of why virtual reality is having a breakout year, with startup Oculus becoming a poster-child for VR after it was acquired by Facebook for $2 billion in March.

Maybe the surest sign of the virtual reality community’s confidence: it’s not afraid to poke fun at itself.

Hosted by Thomas Middleditch, from HBO’s “Silicon Valley,” the show included a bit featuring a cynical character called “virtual boy,” who brought a bottle of whiskey on stage with him from the 1990s.

“He has seen this show before, and he wasn’t impressed,” the Wall Street Journal’s Digits blog reported.

Another way to look at it: some of virtual reality’s oldest promises are starting to be fulfilled.

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Sheryl Huynh Fri, 26 Sep 2014 23:00:05 +0100
<![CDATA[Why the Gaming Industry Sets the Foundation For Tomorrow’s Smart Cars]]> With the launch last week of Maxwell, our 10th generation GPU architecture, you may still think of NVIDIA as just a video game graphics company. With our long history of innovation in the gaming world, it’s easy to understand why. What may surprise you is that our automotive business is one of the fastest growing… Read More]]>

With the launch last week of Maxwell, our 10th generation GPU architecture, you may still think of NVIDIA as just a video game graphics company. With our long history of innovation in the gaming world, it’s easy to understand why.

What may surprise you is that our automotive business is one of the fastest growing parts of our company. And our experience in gaming, including the power of Maxwell, plays a key role in the future of car technologies.

NVIDIA, of course, has no intention of making video games available to drivers while they’re behind the wheel. But we are using innovations from gaming to create the intelligent digital cockpits and advanced driver assist systems that play a critical role in making cars smarter.

Some of the reasons that games are compelling—and millions of people love playing them—are innovations like high-resolution graphics, real-time rendering and sophisticated algorithms that produce real-world visual effects.

These technologies are now migrating into cars, in part because customers expect the same level of computing experience that they have in their home, office or even in their pocket to be available while they’re driving.

Speedometer infographic
Pedal to the metal: Our experience in gaming plays a key role in the future of car technologies.

Plus, the newest vehicles require high-quality graphics and computing power to keep pace with new capabilities, such as 3D navigation, photorealistic digital cockpits and surround-view camera systems.

Video games have driven big improvements in 3D graphics. From 8-bit graphics years ago to immersive 4K experiences that Maxwell powers today, NVIDIA technology has pushed the state of the art. Every gamer, and moviegoer for that matter, is familiar with computer-generated images—from NFL quarterbacks in the latest Madden Football game, to Marvel Comics super-heroes on the big screen—that look like they could be photographs.

NVIDIA graphics technology is used by game developers and visual effects artists throughout their development processes. Maxwell features a new technique called Multi-Frame Sampled Anti-Aliasing (MFAA) that produces incredible image quality while maintaining the high performance required for complex graphics rendering, such as for a car’s speedometer.

Similarly, by leveraging the process of rendering realistic 3D graphics, the more that a car’s information system can help drivers visualize their environment, the safer their driving will become. That means delivering richly detailed, high-resolution dashboard visuals and alerts that drivers need to glance at only briefly, so they can immediately return to the task of safely steering their vehicle and its passengers.

For instance, with Maxwell’s Voxel Global Illumination (VXGI) technology, the potential to deliver more realistic lighting for digital dashboards could make a significant difference in a driver’s ability to get needed information with just a simple glance.

Real-time processing is a staple of video games, which need to respond instantly to player commands. This requires massive amounts of computing power, something NVIDIA achieves with “parallel processing,” or putting many separate graphics cores inside the same chip.

The latest Tegra mobile processor has 192 graphics cores, each a tiny engine dedicated to a particular part of an image. Working in unison, they can render complex, high-resolution images, or stitch together video from multiple cameras into a single seamless image in real time. The result can be a driver vision assistance system that monitors a complete, 360-degree view of what’s going on around the car, eliminating blind spots.

Not only are processors becoming faster, but the software we are developing is getting smarter. NVIDIA GameWorks technology takes cutting-edge ideas from mathematics and uses them to bring realistic behavior to moving objects such as hair, clothes, smoke, fire and water. You won’t see those in a car dashboard, of course, but the same NVIDIA engineering skills are helping car makers create “virtual” digital displays that look like physical ones but perform much better.

Our Material Definition Language—which simulates how light reflects and refracts from real materials—lets designers craft digital gauges that can mimic the look of anything from copper and titanium to brushed aluminum and carbon fiber. Libraries of photo-realistic material give designers a broad range of options. This, in turn, gives designers more freedom than they’ve ever had before and could let drivers customize their cars to suit their own tastes.

So, believe it or not, we have video games, and the millions of gamers out there, to thank for many of the innovations that are making your cars more capable, informative and customizable. And helping you be a better driver.

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Danny Shapiro Wed, 24 Sep 2014 22:16:20 +0100
<![CDATA[Join Us for GAME24, World’s First Global Gaming Event]]> Are you a gamer? Join us. Jason Mewes of Jay and Silent Bob fame will be there. So will cos-play queen Chloe Dykstra, MythBuster Grant Imahara, and Sons of Anarchy creator Kurt Sutter. GAME24 is an unprecedented 24-hour event celebrating PC gamers that kicks off Thursday, Sept. 18, at 6pm Pacific. The global gathering will feature… Read More]]>

Are you a gamer? Join us. Jason Mewes of Jay and Silent Bob fame will be there. So will cos-play queen Chloe Dykstra, MythBuster Grant Imahara, and Sons of Anarchy creator Kurt Sutter.

GAME24 is an unprecedented 24-hour event celebrating PC gamers that kicks off Thursday, Sept. 18, at 6pm Pacific.

The global gathering will feature a parade of guest hosts including Michele Morrow, Tiffany Smith, Zach Selwyn, Alison Haislip, Alex Albrecht, Kristin Adams, Chris Gore and Blair Butler.

crowdcrowd
A few of our closest friends.

This is no ordinary event. It’s a combination of local events around the world, including Los Angeles, Shanghai, Stockholm, Chicago and elsewhere.

And it will all be broadcast live at www.GAME24.nvidia.com.

Highlights include:

  • NVIDIA has partnered with actor/comedian/gamer Will Ferrell to support his SuperMegaBlastMax Gamer Challenge, which is raising funds for charity Donate Games. We’ll match every donation you or your friends make to his campaign during GAME24, up to a total donation of $100,000. And, you could win a chance to game live with Will on Twitch.
  • New products from NVIDIA and game publishers
  • A DOTA 2 invitational tournament featuring pro teams such as Evil Geniuses, Cloud 9, Team Tinker, and Alliance
  • Mod24, the world’s first 24-hour live-streamed modding competition – Team Mongoose, BSMODS, and Team Kill Ninja will be at NVIDIA HQ doing the onsite build.  Viewers of the live stream will be the judges and three lucky winners will take home these one of a kind builds.
  • Two world records getting set.

For more information on GAME24 point your Web browser at www.GAME24.nvidia.com.

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Brian Burke Thu, 18 Sep 2014 19:39:47 +0100
<![CDATA[A League of Their Own: Robert Morris University Offers Scholarships to Gamers]]> Gaming is a real sport. Gamers are real athletes. It’s time to build college programs for them. Here's how Robert Morris University got there first. They won't be the last.]]>

Sondra Burrows was shaking.

She’d just been offered every student athlete’s dream: a spot on the college team. So, the first call she made was to Mom.

“I couldn’t pull any words together,” Sondra says. “What had happened wasn’t real, so she had to calm me down.”

Sondra had earned more than an athletic scholarship to Robert Morris University-Illinois, in Chicago. She would be among the first students in the world to win a college scholarship to play videogames, making history in the process.

Mom, of course, had a few questions.

It’s a conversation that’s been echoed in the international media ever since June when the 5000-student campus announced in June that it would be giving 30 varsity scholarships to build the first college team dedicated to playing videogames.

Longtime coach Kurt Melcher has caused a sensation, by offering scholarships to top
Kurt Melcher, a coach at Robert Morris University, has caused a sensation by offering scholarships to top League of Legends gamers. Image credit: RMU.

Even some gamers are startled. “It doesn’t make any sense to make esports a collegiate sport,” one user wrote on Reddit.

Build It and They Will Come

If some don’t get it, maybe that’s because they’re on the outside looking in. The man behind the idea, Kurt Melcher, isn’t.

Tall and trim, Melcher – who also runs the women’s soccer program at Robert Morris – looks like a college coach out of central casting. With close cropped, sandy hair, the former collegiate soccer player looks like he could jog onto the field and start shooting strikes.

For weeks now, he’s been hammering home a simple message: Gaming is a real sport. Gamers are real athletes. It’s time to build college programs for them.

“They’re dedicated, they have to be able to learn, they have to be able to work within a team,” says Melcher, whose titles now include director of the Robert Morris esports program. “And they want to be competitive at everything they’re doing.”

The way he tells the tale, it was almost inevitable. The idea hit him in March when he was browsing old games he used to play in college, like Command and Conquer and Starcraft II.

Those games have spawned a competitive scene that has grown steadily over the years. Tens of thousands routinely gather to watch top players compete. Millions more cheer them on online. “When I looked into it I was floored,” Melcher says.

He saw an opportunity for the scrappy school. Amid rising tuition, Robert Morris has been offering scholarships to students pursuing what they’re passionate about, including dressing up as the college’s mascot and playing nontraditional sports like bowling (Robert Morris now has one of the country’s top bowling teams).

Where the Elite Will Compete

When Melcher took his idea to the school’s athletic director, he quickly found a backer. A few weeks later, the school’s administration was in. Robert Morris would offer varsity scholarships, covering half of a student’s tuition and half of their room and board, plus a varsity reserve program covering 25 percent of tuition.

Melcher also found support from students like Drew Dicksen, a member of the Robert Morris volleyball team, who volunteered to be the new team’s digital media coordinator.

“I did a triple take when I saw the news,” says Dicksen, who had been trying to get a gaming club started. He emailed Melcher the day the program was announced asking how he could help. “I jumped on board right away.”

That’s because, like many students, Dicksen is a gamer. “This is about one word: progress,” says Dicksen. “There are so many parallels between traditional physical sports and esports – teamwork, strategy, hand-eye coordination.”

We love it when a plan comes together: Robert Morris University is building a world class training center for its League of Legends team.
We love it when a plan comes together: Robert Morris University is building a world class training center for its League of Legends team.

Some skeptics sought Melcher out to air their concerns. But history’s on his side. Football. Basketball. Baseball. They build character among those who play them, and community among those who watch. But it’s easy to forget, Melcher explains, that until the 19th century, they didn’t exist.

Bring It On

While Robert Morris is the first school to offers scholarships, its team won’t be without competition. Some of the world’s top universities field clubs that compete in leagues like League of Legends game developer Riot Games’  North American Collegiate Championship Series.

All signs are that Melcher’s building a serious program. He’s already recruited Ferris “AGeNt” Ganzman, an ex pro gaming coach, who is serving as head coach. And the school’s building a $100,000 training center, with cutting-edge gaming rigs. A training program has been roughed out that will see the teams practicing three to four hours a day, five days a week.

Ganzman and three assistant coaches have spent the summer lining up talent. Like any other sport, esports are all about stats. Unlike them, however, Ganzman can watch his players from anywhere in the world. No need to fly them in to see their skills.

No Pressure

The scholarship has quickly turned parents who used to be skeptical about gaming into boosters.

One recruit, Sean Bensema, says his parents even began to nag him to play more often in the run up to his tryout earlier this month when they learned a scholarship was on the line.

Go Eagles: If you're a competitive college gamer, get used to seeing this logo.
Go Eagles: If you’re a competitive college gamer, get used to seeing this logo.

“They used to tell me to get off games,” says Bensema, who lives with his family in the Chicago suburb of Tinley Park. “Now they’re asking me  ‘why aren’t you back in the game?’”

Sondra said her mother used to get pretty annoyed with the fact that most of her down time was spent in front of the computer, playing League of Legends.

“But now she sees that all of that time spent is now being put towards something bigger,” says Sondra, who is transferring from Mt San Jacinto College, in southern California, to join the team later this month.

Ganzman has even zeroed in on prospects who had no idea his program exists. One top prospect – Adrian Ma – was shocked when Ganzman approached him.

“Are you kidding me? Are you for real?” Ma asked when Ganzman dropped him a line. A short conversation later, Ma was signed on.

Thanks to such prospects, Melcher and Ganzman are confident they can compete. So are the students. Many played more traditional sports, like tennis and swimming in high school.

“I can’t wait,” Bensema says when asked how he feels about taking on teams from Berkeley and Harvard.

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Brian Caulfield Fri, 12 Sep 2014 14:30:44 +0100
<![CDATA[Turn On, Tune In, Geek Out at GAME24]]> Gamers: Get ready for something big. No, I’m not talking about Borderlands: The Pre-Sequel although I’m excited about that, too. No, we’re organizing an epic event for gamers, and we want you to be part of it. Along with our partners, we’re kicking off an unprecedented 24-hour event that will celebrate PC gaming and give… Read More]]>

Gamers: Get ready for something big. No, I’m not talking about Borderlands: The Pre-Sequel although I’m excited about that, too.

No, we’re organizing an epic event for gamers, and we want you to be part of it.

Along with our partners, we’re kicking off an unprecedented 24-hour event that will celebrate PC gaming and give you a glimpse of its exciting future.

We’re hosting live events to kick things off in Los Angeles, Shanghai, Stockholm, London, and other locations around the globe. Please come join us (see below for details).

These events will be part of the 24-hour visual feast that will be streamed live around the world. It kicks off on Thursday, Sept. 18, at 6pm Pacific Time. If you can’t join us live, all you need to do is tune in — we might be able to break a record if you do. Along the way, we’ll show you how the PC is driving gaming technology and how we’re pushing the bleeding edge.

crowdcrowd
A few of our closest friends.

Here’s how you can help make it a huge success:

  1. Start planning now. If you have a job or kids or pets, find someone to cover for you. There are 7 billion people on Earth, many of them love pets and children.
  2. Stock up on snacks and energy drinks, and get some sleep beforehand. Build up your hit points.
  3. Make sure your game buddies know about it. Post it, Tweet it, open a chat window if you have to – sharing is caring.
  4. Get your canned air out, blow out your WASD keys and get ready to game.  We want you to game at home or come game with us. We don’t care how or what you play. Just play!

OK, here are the facts. Save the date.

WHAT:  NVIDIA GAME24 livestream event on www.GAME24.nvidia.com

WHEN:  Kickoff is at 6 pm PST on Thursday, September 18, and we’re going for a full 24 hours.

WHY:  Because we are gamers!

WHERE: Los Angeles, Shanghai, Stockholm, London and other locations, and at www.GAME24.nvidia.com

  • Los Angeles:  Hangar 8, 3021 Airport Avenue, Santa Monica, California.
  • Chicago: Ignite Gaming Lounge, 3341 N. Elston Ave., Chicago, Illinois.
  • Indianapolis: eBash Indianapolis Video Game Center, 6609 East 82nd St., Indianapolis, Indiana.
  • Mission Viejo, California: 27741 Crown Valley Pkwy, Ste. 223, Mission Viejo, California.
  • For information about international locations, please go to www.GAME24.nvidia.com

WHO: YOU! And NVIDIA, and some of our friends who are into gaming.

HOW: To attend one of the live events, please sign up at www.GAME24.nvidia.com. Registration and attendance are free.

I’ll see you then.

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Tom Petersen Tue, 02 Sep 2014 18:37:47 +0100
<![CDATA[Full Steam Ahead: Valve Supports In-Home Streaming on Latest GeForce Cards]]> Valve and NVIDIA have just made game streaming better than ever. Last week, Valve officially released support for hardware encoding on NVIDIA GeForce GPUs in the Steam client. Pair this support with one of our latest GeForce GTX GPUs and you can play remotely from your PC connected to any Steam-enabled system in your home… Read More]]>

Valve and NVIDIA have just made game streaming better than ever.

Last week, Valve officially released support for hardware encoding on NVIDIA GeForce GPUs in the Steam client. Pair this support with one of our latest GeForce GTX GPUs and you can play remotely from your PC connected to any Steam-enabled system in your home at resolutions up to 1080p at 60 fps.

“We’ve worked closely with NVIDIA to support hardware encoding on GeForce cards with our Steam In-Home Streaming technology, and the result is nothing short of amazing,” said Sam Lantinga, at Valve.

At NVIDIA, we’re all about great gaming experiences. Our goal for game streaming is no different: customers should be able to enjoy the same high-resolution graphics and split-second responsiveness on a remote system as they would directly on a PC.

Our dedicated hardware encoder rapidly encodes each frame with the best required image quality, while keeping lag to a bare minimum. It does all this while providing amazing graphics performance and leaving the CPU available for even the most demanding games.

The result: a great game streaming experience in any room of your house.

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Phil Eisler Thu, 28 Aug 2014 18:45:30 +0100
<![CDATA[80,000 Screaming Fans – and One Marriage Proposal – Descend on NVIDIA at Gamescom]]> Many wore NVIDIA t-shirts. Some wore the NVIDIA claw shaved into their hair. And one fan decided it was the perfect place to propose to the love of his life. Of the more than 80,000 screaming NVIDIA fans who descended on our stage show at Gamescom in Cologne over the weekend, Dennis is one fan… Read More]]>

Many wore NVIDIA t-shirts. Some wore the NVIDIA claw shaved into their hair. And one fan decided it was the perfect place to propose to the love of his life.

Of the more than 80,000 screaming NVIDIA fans who descended on our stage show at Gamescom in Cologne over the weekend, Dennis is one fan we’ll always remember.

After proposing on stage to his girlfriend – she said “yes,” of course – Dennis wasn’t shy about expressing his love for NVIDIA, too.

shesaidyes
She said yes: an NVIDIA fan proposes on our stage at Gamescom.

“Claudia is the love of my life,” Dennis said. “But I’ve also been loving NVIDIA for a long time.”

Fans like Dennis flocked to our show at Gamescom – the world’s largest gathering of gamers – to see everything from our new SHIELD tablet to game news from CD Project Red, Ubisoft, and Alienware.

The star attraction at our Gamescom booth: the SHIELD tablet, now available in Europe. Console-quality Android games like Trine 2 and Portal had more than a few visitors shaking their heads in disbelief, amazed to learn the games weren’t streamed from PCs.

DID YOU MEET THE LOVE OF YOUR LIFE WHILE GAMING? TELL US YOUR STORY IN THE COMMENTS SECTION BELOW. 

Another featured attraction: Evolve, 2K Games’ new sci-fi themed, co-op first-person shooter. Evolve grabbed Gamescom awards in five categories, including best action game, best PC game, and best online multiplayer game.

Visitors to our booth got to see the game at its best: on dual GeForce GTX 780 Ti graphics cards paired with 4K G-SYNC monitors, which work to keep displays and graphics cards in perfect sync. The feedback: many of them experienced G-SYNC for the first time and were impressed by the gameplay without stuttering, tearing and input lags.

There’s more coming for gamers, who were inundated with trailers and announcements for new and upcoming games. The Witcher 3, one of the most anticipated games of 2015 is looking simply incredible. We’ve worked closely with CD Project Red and the result is a truly beautiful game.

We've said it before and we'll say it again, we have the best fans in the world.
We’ve said it before and we’ll say it again: we have the best fans in the world.

A new gameplay demo for The Witcher 3, featured our HairWorks technology, enabling a more dynamic, immersive experience on characters and creatures sporting everything from long hair to dense fur.

2K also showed off Borderlands, The Pre-Sequel. We learned where Handsome Jack came from and how he became the most-feared super-villain in the galaxy.

With amazing low-gravity gameplay, Borderlands: The Pre-Sequel now has a setting where you can ramp NVIDIA PhysX up the max for amazing particle effects, realistic ice and lots and lots and lots of particles for all that destruction caused by the games fully-customizable guns. We can’t wait to get our hands on it and to start playing.

Or for Gamescom 2015.

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Susanna Tatár Tue, 19 Aug 2014 01:17:31 +0100
<![CDATA[How NVIDIA Will Be Going Big at Gamescom, the World’s Biggest Gaming Show]]> The world’s biggest gaming show is bigger than ever. Gamescom’s organizers estimate the show will draw more than 375,000 this year. That’s well over the 350,000 who trekked to Cologne, Germany for last year’s show. And our booth is right in the middle of the madness. Our new SHIELD Tablet — which goes on sale… Read More]]>

The world’s biggest gaming show is bigger than ever. Gamescom’s organizers estimate the show will draw more than 375,000 this year. That’s well over the 350,000 who trekked to Cologne, Germany for last year’s show.

And our booth is right in the middle of the madness. Our new SHIELD Tablet — which goes on sale August 15 in Europe — is the star of the show.

Visitors to our booth can pick up a SHIELD and try it out for themselves. They’ll be able to sample Android games such as “Trine 2,” “Portal,” “Z Steel Soldiers,” “Chuck’s Challenge 3D” and “FlyHunter.”

We’ll also show off how SHIELD can stream games from NVIDIA GeForce GTX-equipped PCs with a demo of “The Crew,” Ubisoft’s upcoming multi-player racing game.

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We’re right in the middle of the action at the world’s largest gaming gathering in Cologne this week.

Other highlights include the opportunity to play 2K’s new sci-fi themed, co-op first-person shooter,  “Evolve.” PCs powered by dual GeForce GTX 780 Tis and paired with 4K G-SYNC monitors ensure an eye-popping gaming experience.

There’ll be more to gawk at on our stage. Gamers will get to check out presentations from 2K, Alienware, CD Project RED, Deep Silver, Gaijin, Koch Media, Ubisoft, Wargaming, and others.

We’re also hosting a live streamed multi-day event we call “Beat the Pro,” that gives Gamescom attendees the chance to take on pro gamers.

And at 15:00 CET on Saturday, 16th August, our Gamescom stage will host the finals of the “Hearthstone” Tournament. More than 500 of Europe’s best Hearthstone gamers have been whittled down to just two. Now it’s time for them to battle it out for the title of Top European Player.

Check out the live stream here: http://www.twitch.tv/taketv and watch for our Gamescom wrap-up blog on Sunday.

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Susanna Tatár Fri, 15 Aug 2014 00:32:49 +0100