NVIDIA Newsletter
 
 
Dear OptiX User,

NVIDIA® is proud to announce the release of OptiX 2.5 ray tracing engine. OptiX provides a powerful, clean, and efficient developer’s kit for harnessing the massive computational power of NVIDIA parallel processing GPUs. Whether you use ray tracing for final rendering, light baking, visibility computation, optics, collision detection, etc. NVIDIA’s OptiX provides exceptional performance and flexibility for your ray-tracing applications.

Version 2.5 keeps OptiX well ahead of the curve with important, dramatic performance improvements and several new features.
Highlights include:
  • Out-of-Core Memory Paging — scene sizes can now exceed physical memory on professional GPUs (Quadro or Tesla, host RAM permitting).
  • Unlimited Textures — More than 127 textures can now be used (127 texture limitation still applies to textures used in graphics interop).
  • GPU BVH Builder — "Lbvh" GPU algorithm can build acceleration structures far faster than previously possible, and far faster than on the CPU.
  • Visual Studio 2010 support.

Download OptiX from http://developer.nvidia.com/optix
Visit our user forum at http://forums.developer.nvidia.com/devforum/categories/tagged/optix&catid=151
Email the OptiX team at optix-help@nvidia.com

Thank You!
The OptiX Team
 
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