Quadro Feed RSSMix http://www.rssmix.com/ This feed was created by mixing existing feeds from various sources. en-gb http://blogs.nvidia.com/?p=31486 <![CDATA[Gut Check: How EchoPixel Gives Surgeons an Interactive, 3D View Inside the Human Body [Video]]]> Virtual reality technology has made a big splash in gaming. But VR is serious business, as well. As serious as brain surgery. Anytime you open up the body, there are risks involved. So, wouldn’t it be great to give surgeons a clear look inside a patient’s torso or skull before they make the first incision?… Read More

The post Gut Check: How EchoPixel Gives Surgeons an Interactive, 3D View Inside the Human Body [Video] appeared first on The Official NVIDIA Blog.

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Virtual reality technology has made a big splash in gaming. But VR is serious business, as well. As serious as brain surgery.

Anytime you open up the body, there are risks involved. So, wouldn’t it be great to give surgeons a clear look inside a patient’s torso or skull before they make the first incision?

EchoPixel 3D colon
EchoPixel 3D colon

With EchoPixel imaging technology, that vision is becoming reality.

EchoPixel’s True 3D Viewer shows a virtual representation of a patient’s body. And it does so in open, immersive 3D.

Using stereo glasses, a stylus and a zSpace monitor, physicians can see and manipulate imagery obtained from CT, MR or ultrasound scans.

It’s as if the objects were on a table in front of them.

Measure the diameter of an artery. Check for cysts in an organ. See exactly where tissue and a tumor intersect. Grab, spin and zoom in on the imagery in real time. You can even identify and separate an object from the rest of the image — to get a distinct 3D view of a tumor, for example.

With the True 3D Viewer, medical professionals can expand their diagnostic and surgical planning. So patients get better, more reliable results.

Getting EchoPixel’s incredible results require some serious computing power. That’s where the Quadro K4200 graphics card comes in. We designed this card for professional use, with all the reliability, optimization and performance that entails.

The K4200 sprints through image data, processing information so fast that doctors can view everything in real time. There’s no lag in manipulating imagery in 3D.

Watch EchoPixel True 3D Viewer in action.

True 3D Viewer was recently approved by the U.S. Food and Drug Administration.

And it’s already in trials with hospitals across the country, including Stanford University and the University of California, San Francisco.

In addition, companies like Foxconn have an educational version of the viewer.

As a patient engagement tool, True 3D Viewer allows doctors to clearly communicate with patients to understand surgeries and improve compliance with treatment plans.

EchoPixel will be showing True 3D Viewer at the Society for Imaging Informatics in Medicine Conference, in Booth 400 during May 28-30, in Washington.

There, you can also see NVIDIA Quadro GPUs powering solutions from Candelis, Dell, EIZO, FujiFilm, McKesson, Merge, Visage Imaging and Vital Images.

The post Gut Check: How EchoPixel Gives Surgeons an Interactive, 3D View Inside the Human Body [Video] appeared first on The Official NVIDIA Blog.

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Andy Vandergrift Tue, 26 May 2015 23:03:56 +0100
http://blogs.nvidia.com/?p=31289 <![CDATA[NVIDIA Unleashes Graphics Monster with New Quadro M6000 (Infographic)]]> The NVIDIA Quadro M6000 is professional graphics in beast mode. It provides everything you need in one powerful card. 12GB of GPU memory. 7.0 teraflops of peak single-precision performance. Support for up to four 4K displays. And the incredible power efficiency of our Maxwell architecture. Quadro is all about professional design and visualization. We design,… Read More

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The NVIDIA Quadro M6000 is professional graphics in beast mode.

Quadro M6000 VCA infographic
Click to view full-size infographic.

It provides everything you need in one powerful card. 12GB of GPU memory. 7.0 teraflops of peak single-precision performance. Support for up to four 4K displays. And the incredible power efficiency of our Maxwell architecture.

Quadro is all about professional design and visualization. We design, build, test and support Quadro specifically for professional users. And it’s certified on more than 100 popular professional applications.

The M6000 ups the graphics game with 30 percent faster performance, on average, across a range of professional applications.(1) This includes 2.4x faster ray tracing(2) and 36-bit color support for high-dynamic range displays.

Those are the specs. Let’s get to the raves.

Early customer reviews are coming in for the M6000. And it’s a game-changer for professional visual computing workflows:

“CGG GeoSoftware clients are always under pressure to get more done in less time. When we tested the M6000 in Insight Earth, it cut the runtime of our most frequently used algorithm in half compared to the K6000.” Jonathan Marbach, CGG

“Our goal is to make a pilot forget they are in a flight simulator. With the Quadro M6000, we saw a 100 percent performance improvement over the previous generation, allowing us to render an extreme number of geo-specific models while maintaining a 60Hz frame rate at 4K resolution. This allows us to greatly enhance scenes with details like shadows and reflections on runways and water—visual fidelity that helps pilots to suspend their disbelief.” Tim Woodard, Diamond Visionics

“The Quadro M6000 delivers up to 25% performance increase when working in Autodesk Maya with extremely complex assets like furry creatures, fluids and crowd scenes for feature films. Our artists’ workflows are uncompromising, requiring them to deliver the highest standards of quality to a strict schedule. The ability to interactively navigate, troubleshoot and alter assets with ease gives a huge boost to our productivity.” Michael Blain, Framestore

Quadro M6000 enables us to interact with physically accurate visualizations in ways never before possible.” David Nike, Hyundai Design

Diamond Visionics model
Diamond Visionics uses the M6000 to create visual fidelity in flight simulators that helps pilots suspend their disbelief.

“NVIDIA’s continual developments help SGO to provide more creative and more efficient solutions for our customers, letting them stand out from their competitors by offering better, faster and more flexible and powerful services to their clients.” Miguel Angel Doncel, SGO

“The M6000’s increased cores and single-precision performance allow us to significantly reduce render times. Our customers will be able to create effects never before possible.” Gerhard Lang, Vizrt

The new NVIDIA Quadro M6000 with our Max Weather Software allows us to achieve stunning visuals with up to 30 percent faster performance gains. We can’t wait to roll this out to Max Sky, Max Storm and other products later this year.” Linda Maynard, WSI

Pair the Quadro M6000 with the newly announced NVIDIA Iray 2015, and experience the highest level of visual realism and interactivity in your design workflow, while more than doubling your rendering speed.

And Iray can even go faster, just by adding more GPUs. With eight M6000s in the newly upgraded Quadro Visual Computing Appliance, designers can visualize higher-resolution models interactively with a level of photorealism that is nothing short of stunning.

Stack multiple VCAs in a data center, and teams can call on scalable rendering power when and where they need it.

Another addition to the Quadro family is the new K1200. It’s the fastest graphics card specifically designed for small form factor workstations.

The Quadro M6000 and K1200 are available now for purchase from OEMs and distributors worldwide. System configurations may vary, so contact your NVIDIA partner salesperson for additional information.

The Quadro M6000 makes its next public appearance at the annual NAB Show in Las Vegas, April 13 to 16, where you’ll see NVIDIA-powered demos in more than 70 partner stands. The M6000 will be driving innovations from Adobe, Blackmagic Design, Brainstorm, HP, Open Drives, RED Digital Cinema, SGO, WSI and Vizrt. View the complete list of partners.

  1. Performance measured using SPECviewperf 12 benchmark.
  2. Performance of Iray 2015 and M6000 relative to Iray 2014 and K6000.

The post NVIDIA Unleashes Graphics Monster with New Quadro M6000 (Infographic) appeared first on The Official NVIDIA Blog.

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Sandeep Gupte Thu, 09 Apr 2015 20:00:12 +0100
http://blogs.nvidia.com/?p=31197 <![CDATA[What’s Cooking in Pro Graphics: How Real-Time Ray Tracing Can Avert a Real-Life “Death Ray”]]> You know something’s awry when your building starts melting nearby cars. London’s year-old 20 Fenchurch Street tower is a stunner. But the same curved glass that gives the 37-story tower the nickname “The Walkie Talkie,” also has a knack for concentrating sunlight. The result: a hot spot that melted part of a nearby Jaguar XJ… Read More

The post What’s Cooking in Pro Graphics: How Real-Time Ray Tracing Can Avert a Real-Life “Death Ray” appeared first on The Official NVIDIA Blog.

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You know something’s awry when your building starts melting nearby cars.

London’s year-old 20 Fenchurch Street tower is a stunner. But the same curved glass that gives the 37-story tower the nickname “The Walkie Talkie,” also has a knack for concentrating sunlight.

The result: a hot spot that melted part of a nearby Jaguar XJ and cooked shampoo in a local barber shop. It’s even been used to fry eggs.

Such “death rays” are a growing problem, thanks to a new generation of glass-sheathed buildings with radical computer-designed curves. Those curves reflect — and concentrate — light in ways that have been hard for designers and engineers to predict. Until now.

Our demo at NVIDIA’s annual GPU Technology Conference, in Silicon Valley, taps into the power of GPUs to show how London’s fifth-tallest building came to be called the “Fryscraper.”

Ray Tracing
A new generation of glass-sheathed buildings with radical computer-designed curves have created some unexpected challenges.

And Iray We Go

Rendering — the process of turning a digital model into an image on a screen — isn’t new, of course. Nor is ray tracing, which tracks the way beams of light interact with objects in their environment. What’s new is how our Iray ray-tracing technology takes advantage of GPUs to render detailed models in real time (see “NVIDIA Brings Interactive, Physically-Based Rendering to the Mainstream”).

The result is revolutionary: Rather than relying on technology that takes hours to create a single, static image — a snapshot — designers, using Iray, can view rich digital images as they work. And they can see how light interacts with their design over long stretches of time — as the sun moves across the sky at different times of the day and year — rather than just a moment or two.

NVIDIA is putting these tools within reach of every designer with plug-ins that will build this capability into the most popular design tools. It’s a move that’s sure to save time. And, potentially, trouble.

Avoiding a Deadlier Death Ray

In fact, we found the Walkie Talkie’s solar glare could’ve been worse. Alter the building’s curves, just a nudge or two, and it could  create a beam hot enough to melt lead.

Such powerful simulations build on technology we first demonstrated at last year’s GTC. We showed, together with Honda, the first interactive visualization of an entire car.

Our demo didn’t just spin around a digital prototype. We showed how you could section the vehicle and peel off layers to view the innards of the car, right down to the Accord’s electrical wires and seat springs.

Technology like this promises to solve a huge number of common design problems. And some that aren’t so common.

Challenges of Modeling Light

Ray Tracing
Our Iray technology can model light in ways that just weren’t practical before.

Take 20 Fenchurch – its glass curves create a spot where the temperature can rise to almost 200 degrees Fahrenheit. Or the Vdara Hotel, just off the Las Vegas Strip — its concave glass facade creates temperatures by the pool hot enough to melt plastic. Or L.A.’s extravagant Walt Disney Concert Hall — it heated up nearby condos, driving residents to draw their shades and run air conditioners.

None of this is the work of mad scientists or Bond villains. The structures were created by architects and engineers who lack the tools to predict how their designs will interact with the world around them.

In the past, modeling reflected light has been a time-consuming procedure. It’s usually reserved for presentations of near-final designs. And designers build those presentations around specific lighting conditions. They’re snapshots, not simulations.

Introducing Quadro M6000 Graphics Cards

Our new Iray 2015 rendering technology changes that. When paired with our new Quadro M6000 graphics card — the world’s most powerful GPU — Iray 2015 models the way light bounces around a scene as design teams tweak their models.

And rather than having to wait hours to create photorealistic images that are ready to put in front of a customer, designers can just add more GPUs to create higher-resolution models in an instant.

With eight Quadro M6000 GPUs in our just upgraded Quadro Visual Computing Appliance (VCA), the level of interactive photorealism is stunning.

Put our VCA in a data center, and design teams can call on its rendering power when and where it’s needed. Every NVIDIA Iray product will include the ability to stream rendering from machines running our Iray Server software.

Same Tools, New Rules

All this technology works with the tools designers already use. We’re making Iray accessible to millions of users with add-ins for popular 3D creation applications, including Autodesk’s 3ds Max, Maya and Revit, McNeel Rhinoceros and Maxon Cinema 4D.

With this new generation of prototyping tools, designers and engineers no longer have to build detailed physical models. Or create movies of rendered objects. Instead, designers can see their work in real time.

That can save months. Or years. And even save a few Jaguars from the next “fryscraper.”

The post What’s Cooking in Pro Graphics: How Real-Time Ray Tracing Can Avert a Real-Life “Death Ray” appeared first on The Official NVIDIA Blog.

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Greg Estes Thu, 19 Mar 2015 14:00:37 +0000
http://blogs.nvidia.com/?p=31192 <![CDATA[NVIDIA Brings Interactive, Physically Based Rendering to the Mainstream]]> Is it real or is it rendered? We’ve been teasing our social media followers for months now by posting stunning images and asking them if they can tell the difference between our computer-generated images and real ones. Thousands have weighed in. And it’s fiendishly difficult. But for designers who build the products we use every… Read More

The post NVIDIA Brings Interactive, Physically Based Rendering to the Mainstream appeared first on The Official NVIDIA Blog.

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Is it real or is it rendered? We’ve been teasing our social media followers for months now by posting stunning images and asking them if they can tell the difference between our computer-generated images and real ones.

Thousands have weighed in. And it’s fiendishly difficult.

But for designers who build the products we use every day — from the cars we drive to the buildings we live in — it’s more than just pretty pictures. It’s critical that what they see digitally accurately shows what their design is like in reality. Light, materials and form, all coming together in the intended way.

But to visualize designs properly requires significant technology to calculate exactly how materials interact with light. For instance, whether glare occurs on a car’s windshield if the dashboard is made of a certain material and not a slightly different one. To render those designs properly requires physically based rendering, and to make it interactive requires very fast GPUs.

Now, we’re announcing a multi-product roadmap to bring this capability to millions of designers. It has three main pieces:

  • Iray 2015 — the latest version of our GPU-accelerated rendering software, with new features to support exchanging materials across design applications, scalability outside of a workstation and much faster rendering speed.
  • Quadro M6000 — our most powerful professional GPU, featuring our Maxwell architecture and 12GB of graphics memory to support complex designs.
  • Quadro Visual Computing Appliance — upgraded with eight M6000-class GPUs, this scalable appliance achieves unprecedented speed and visual fidelity, and is specifically tuned to accelerate our Iray software.

All these products will work together to give designers in a vast array of industries power that was — until now — available to just a handful.

text
A conference room rendered in Iray.

Bringing Interactive, Scalable, Physically Based Rendering to Millions

Throughout 2015, NVIDIA is bringing Iray to several more 3D creation applications, including Autodesk’s 3ds MaxMaya, Revit and McNeel Rhinoceros. DAZ 3D has also made Iray available to its customers. This means millions of designers will now have access to Iray’s capabilities, including Iray material definition language (MDL), which allows physically based materials to be interchangeable across apps, so designers can switch from one tool to another and get consistent results.

Iray 2015 is supporting the latest measurement format from X-Rite, while MDL is being supported by a growing number of companies that allow designers to create physically based materials, including Allegorithmic and Old Castle.

Learn more here.

The post NVIDIA Brings Interactive, Physically Based Rendering to the Mainstream appeared first on The Official NVIDIA Blog.

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Greg Estes Thu, 19 Mar 2015 14:00:33 +0000
http://blogs.nvidia.com/?p=30936 <![CDATA[GTC’s Got Game: Learn How NBA, NHL Arenas Use Floors as Giant Displays]]> Don’t blink. Whether a fast break in basketball or a 100 mph slap shot in hockey, indoor sports are all about speed. Fans know not to take their eyes off the action or they could miss something amazing. That’s why pro sports teams are installing a new generation of NVIDIA GPU-powered projection systems. They put… Read More

The post GTC’s Got Game: Learn How NBA, NHL Arenas Use Floors as Giant Displays appeared first on The Official NVIDIA Blog.

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Don’t blink. Whether a fast break in basketball or a 100 mph slap shot in hockey, indoor sports are all about speed.

Fans know not to take their eyes off the action or they could miss something amazing.

That’s why pro sports teams are installing a new generation of NVIDIA GPU-powered projection systems. They put stunning 3D images right onto the field of play.

At our GPU Technology Conference this March, you can attend nearly a dozen sessions covering all aspects of large-scale displays. Register for the conference now to secure your spot.

Bell Centre Montreal
All rise for the national anthem, at Montreal’s Bell Centre.

Immersive, Full-Court Projections

Whether in an arena or on a stage, lifelike digital projections are becoming a staple of live sporting events. Many of these systems rely on coolux Media Systems’ Pandora’s Box, which handles 3D projection mapping, real-time compositing and tracking, blending and warping.

Live crowds will be viewing these systems, so they have to be reliable. That’s why coolux relies on NVIDIA GPUs to handle real-time video manipulation.

Quince Imaging—known for tackling challenging image-projection projects—began working with the Cleveland Cavaliers last year. The goal: create an immersive, full-court projection as part of the team’s jersey retirement ceremony for two-time All-Star center Zydrunas Ilgauskas.

Zydrunas Ilgauskas jersey retirement ceremony
Cleveland Cavaliers go big to retire jersey of big man Zydrunas Ilgauskas.

The event was a hit, getting more than 2 million views online. Now cutting-edge on-court visuals will be part of all Cavs home games. The Sacramento Kings, Philadelphia 76ers and other teams are following suit.

Basketball fans love it. Ice hockey fans are getting a taste of the technology as well.

Montreal’s Bell Centre turned the ice that’s home to the NHL’s Montreal Canadiens into the world’s coolest high-definition display.

For the hockey season, the Bell Centre called on local technology developer IMMERSIVE Design Studios to create something that would make jaws drop.

Working with audio-video systems integrator Solotech, IMMERSIVE created a cutting-edge system. Called CANVAS, it uses NVIDIA GPUs to project 6K video right onto the ice.

Thanks to IMMERSIVE, the Bell Centre’s stunning hockey pre-game show was the first to be televised live.

Bell Centre Montreal
Larger than life, at Bell Centre in Montreal.

And the folks who run the arena haven’t stopped there. They’re planning to expand from pre-game shows into feature-length projections.

These large-format, high-resolution displays aren’t just for sporting events. You’ll find them everywhere from corporate conference rooms to supercomputing facilities.

To learn more, attend GTC this March. Among the sessions on large-scale displays will be talks focused on learning how NVIDIA Quadro pro graphics cards make it easier to install giant displays.

IMMERSIVE will be at GTC. As will experts from organizations like Boeing, Oak Ridge National Laboratory, Brown University and, of course, NVIDIA. Our Senior Solutions Architect Doug Trail will be giving a tutorial on how to “See the Big Picture.”

For more, check out the Large Scale & Multi-Display Visualization track on the GTC website. And register to attend today.

The post GTC’s Got Game: Learn How NBA, NHL Arenas Use Floors as Giant Displays appeared first on The Official NVIDIA Blog.

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Greg Estes Fri, 27 Feb 2015 02:49:52 +0000
http://blogs.nvidia.com/?p=29740 <![CDATA[Dell, Fujitsu, HP, Lenovo Ship Workstations with Next-Gen Quadro GPUs]]> Announced just a few weeks ago, our next-gen Quadro GPUs are now available in the latest professional workstations from Dell, Fujitsu, HP and Lenovo, the world’s largest workstation suppliers. It’s rare that both we and our partners come out with new products at more or less the same time. So, it’s worth checking the huge… Read More

The post Dell, Fujitsu, HP, Lenovo Ship Workstations with Next-Gen Quadro GPUs appeared first on The Official NVIDIA Blog.

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Announced just a few weeks ago, our next-gen Quadro GPUs are now available in the latest professional workstations from Dell, Fujitsu, HP and Lenovo, the world’s largest workstation suppliers.

It’s rare that both we and our partners come out with new products at more or less the same time. So, it’s worth checking the huge performance increases they can deliver.

We’ve been talking to our customers in industries like manufacturing design, media & entertainment, oil & gas and medical imaging to understand how their users interact, create and collaborate. Consistently, we hear that their data sets are getting larger and more complex and they need to be able to connect to cloud-based resources and mobile devices.

So we ensured our new GPUs – the Quadro K5200, K4200, K2200, K620 and K420, along with our legacy K6000 – interact with and view data up to twice as large as previous generations, and act as the center of visual computing workflows.

The new Quadro-powered workstations from Dell, Fujitsu, HP and Lenovo push the limits of what is possible, so users can produce their most creative and inspired work.

These powerful new systems – described further on our Quadro page – include:

Each is built using enterprise-grade components and tested and tuned with NVIDIA Quadro graphics to run the most demanding professional applications.

This post is updated from the original to reflect the availability of next-gen Quadro GPUs from an additional vendor. 

The post Dell, Fujitsu, HP, Lenovo Ship Workstations with Next-Gen Quadro GPUs appeared first on The Official NVIDIA Blog.

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Sandeep Gupte Mon, 06 Oct 2014 21:16:02 +0100
http://blogs.nvidia.com/?p=29676 <![CDATA[How NVIDIA Quadro Powered Gone Girl’s Pioneering 6K Video]]> Readers fell in love with the twists in Gillian Flynn’s best-selling novel Gone Girl. David Fincher’s film version, opening this weekend, could be just as popular. To bring to life this complex tale of a marriage gone terribly wrong, Fincher built an innovative production pipeline powered by NVIDIA’s next-gen Quadro GPUs. Gone Girl is the… Read More

The post How NVIDIA Quadro Powered Gone Girl’s Pioneering 6K Video appeared first on The Official NVIDIA Blog.

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Readers fell in love with the twists in Gillian Flynn’s best-selling novel Gone Girl. David Fincher’s film version, opening this weekend, could be just as popular.

GGPosterTo bring to life this complex tale of a marriage gone terribly wrong, Fincher built an innovative production pipeline powered by NVIDIA’s next-gen Quadro GPUs.

Gone Girl is the first movie shot entirely in 6K – giving it the most advanced technical workflow of any feature to date.

It’s also the first fully edited in Adobe Premiere Pro CC, which extended the filmmakers’ flexibility throughout the post-production process.

The filmmakers used NVIDIA’s Quadro K5200 GPUs for all stages of production. This enabled fast conversion between formats – from 6K acquisition to 2.5K for the creative edit – for a streamlined review process for Gone Girl’s shoot, editorial and visual effects (VFX) teams on custom-designed HP Z820 workstations.

Quadro enabled 25x faster transcoding than the CPU of 6K to digital picture exchange (DPX), a common film industry format. This was a huge time-saving benefit that accelerated the project workflow for delivery to VFX, allowing for more iterations.

It also delivered near-zero latency during playback and real-time repositioning and stabilization. This gave the filmmakers room for more experimentation when composing final shots.

Gone Girl NVIDIA Workflow

The film, captured on a RED Dragon camera by DP Jeff Cronenweth, also benefitted from Quadro’s GPU debayering support in Premiere Pro CC. This eliminated the need for extra RED ROCKET hardware.

It also helped the post-production team distribute footage across many VFX workstations rather than one central system. 

To learn more, read our case study.

 

The post How NVIDIA Quadro Powered Gone Girl’s Pioneering 6K Video appeared first on The Official NVIDIA Blog.

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Greg Estes Fri, 03 Oct 2014 14:30:54 +0100
http://blogs.nvidia.com/?p=29600 <![CDATA[How Automakers Borrow Ideas from Moviemakers to Build Safer Cars]]> Automakers have long used GPUs to build better-looking cars. Now, Honda’s using them to create safer ones. It’s an important problem. Over 30,000 people die each year in U.S. car crashes. 1.2 million die worldwide. That’s why Honda R&D Americas has started using NVIDIA Quadro GPUs in a new way. They’re creating computer-generated footage of simulated… Read More

The post How Automakers Borrow Ideas from Moviemakers to Build Safer Cars appeared first on The Official NVIDIA Blog.

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Automakers have long used GPUs to build better-looking cars. Now, Honda’s using them to create safer ones.

It’s an important problem. Over 30,000 people die each year in U.S. car crashes. 1.2 million die worldwide.

That’s why Honda R&D Americas has started using NVIDIA Quadro GPUs in a new way. They’re creating computer-generated footage of simulated car crashes, giving engineers deeper insights into structural behavior.

realimpacta

To do that, they’re harnessing the same technology used to render computer-generated movie effects.

Of course, it’s not news that carmakers use NVIDIA GPUs just about everywhere.

Designers use Quadro-powered workstations to create and visualize cars. GPUs speed up the 3D computer-aided design (CAD) tools used to design automotive assemblies. And GPUs power infotainment and driver assistance systems.

What’s surprising is how automakers are taking ideas from moviemakers to help build safer cars.

Working with 3DXCITE and LS-DYNA, Honda is using our GPUs to integrate visualization with their crash-simulation software. These photo-realistic videos help designers see and understand energy dissipation behavior sooner.

realimpactb

That’s because as a vehicle reacts to a collision, a wave of energy flows through the vehicle. These deformation patterns are like ripples on water. They’re far easier to visualize with realistic lighting. And if engineers can see them, they know where to focus their efforts with more traditional tools.

See this in action in the video below.

And learn more here.

So, next time you stop to appreciate the curves on the latest cars, know that NVIDIA GPUs are helping to make them not just prettier but safer.

The post How Automakers Borrow Ideas from Moviemakers to Build Safer Cars appeared first on The Official NVIDIA Blog.

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Adam Scraba Fri, 26 Sep 2014 21:00:43 +0100
http://blogs.nvidia.com/?p=29413 <![CDATA[Next-Gen Quadro on Display at IBC 2014, at the Heart of Modern Media & Entertainment Workflows]]> Our new line-up of Quadro GPUs – the K5200, K4200, K2200 and K620 – will be on display in Europe for the first time at the IBC conference in Amsterdam, Sept. 12-16. And they’re arriving just in time. That’s because media professionals are working with a new generation of cameras. Offering higher resolution and more… Read More

The post Next-Gen Quadro on Display at IBC 2014, at the Heart of Modern Media & Entertainment Workflows appeared first on The Official NVIDIA Blog.

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Our new line-up of Quadro GPUs – the K5200, K4200, K2200 and K620 – will be on display in Europe for the first time at the IBC conference in Amsterdam, Sept. 12-16. And they’re arriving just in time.

That’s because media professionals are working with a new generation of cameras. Offering higher resolution and more flexibility, this new gear is amazing stuff.

But with better resolution comes the need for more processing power. To work with raw camera footage and retain the highest quality throughout the workflow, it’s necessary to process, or debayer, the files. That already requires a lot of horsepower. Upping the resolution from HD to 4K or even 6K makes the challenge even greater.

Increasing the pixels more than 9x over HD demands all the horsepower and memory you can get. While that used to require specialized hardware, today you can add a new NVIDIA Quadro K5200 and you’re ready to go.

5 NVIDIA VCAs used to render a raytraced image of NVIDIA Shield using Autodesk Maya and Iray for Maya in mere seconds.
5 NVIDIA VCAs used to render a raytraced image of NVIDIA Shield using Autodesk Maya and Iray for Maya in mere seconds.

With up to twice the application performance and data-handling capacity, and larger GPU memory, the next-gen Quadro series is at the center of modern workflows.

At IBC, we’ll be showing off a host of cutting-edge workflow technologies including:

  • GPU final-frame rendering with Chaos Group’s V-Ray RT 3.0 and the CG animated short film CONSTRUCT, leveraging the power of NVIDIA GPUs.
  • A prototype of Dolby Laboratories’ Enhanced Dynamic Range display. It supports 20x the brightness of standard displays. This demo features The Foundry’s NUKE STUDIO for creating startling high-range content.
  • A unique virtual camera demonstration of a filmmaker, tablet in hand, walking through a live-action set. The NVIDIA Tegra K1-powered tablet moves through Autodesk Maya scenes rendered by Chaos V-Ray RT.
  • [0x1]’s Iray for Maya harnessing the power of a local workstation and remote NVIDIA Visual Computing Appliance (VCA) to demo performance that scales linearly across appliances.
  • NVIDIA GRID vGPU technology with Adobe Creative Cloud and Autodesk 3D applications. See how you can offload graphics processing from the CPU to the GPU in virtualized environments.

At IBC, we’ll also be featuring the new HP Z840 Workstation series with the Quadro K5200 and the ultra-high-performance CADnetwork Workstation W60 using four Quadro K6000 GPUs.

IBC attendees will also be among the first to see a game-changer for the industry – the newly shipping NVIDIA VCA. It’s a scalable, network-attached GPU rendering appliance. It gets its exceptional performance from eight high-end NVIDIA GPUs. Supporting NVIDIA Iray natively, NVIDIA VCA also enables Autodesk 3ds Max through Chaos Group’s V-Ray RT.

Learn more about the tools and techniques to work smarter and faster from pre-production through post. Visit us at IBC at booth #7.J39.

The post Next-Gen Quadro on Display at IBC 2014, at the Heart of Modern Media & Entertainment Workflows appeared first on The Official NVIDIA Blog.

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Jens Neuschäfer Sat, 13 Sep 2014 19:00:47 +0100
http://blogs.nvidia.com/?p=29243 <![CDATA[How India’s Digital Magic Transformed Ambition Into Achievement With Quadro GPUs]]> Scooby Doo. The Smurfs. SpongeBob SquarePants. Every generation has its favorite iconic cartoon. We may one day get to interact with them, too, if Digital Magic keeps up its pace. Digital Magic, of Chennai, India, is the inventor of ToonPet, a real-time 3D cartoon animation system that uses NVIDIA Quadro K5000 GPUs to create amazingly… Read More

The post How India’s Digital Magic Transformed Ambition Into Achievement With Quadro GPUs appeared first on The Official NVIDIA Blog.

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Scooby Doo. The Smurfs. SpongeBob SquarePants. Every generation has its favorite iconic cartoon. We may one day get to interact with them, too, if Digital Magic keeps up its pace.

Digital Magic, of Chennai, India, is the inventor of ToonPet, a real-time 3D cartoon animation system that uses NVIDIA Quadro K5000 GPUs to create amazingly realistic, interactive characters.

BITGEN, a virtual host created by Digital Magic
BITGEN, a virtual host created by Digital Magic

At a recent industry conference in Bangalore, Digital Magic set up a wall-sized screen that lit up with a well-known mythical figure when people would approach. The figure invited guests onto a stage and then proceeded to greet them personally and engage in light conversation. The figure was so realistic and the interaction so fluid, that many wondered if it was really in the hall with them.

The ToonPet “virtual host” was convincing due to its highly refined texture, lighting, particle reflections and body movements — the wheelhouse of visual computing. The project was born from an effort to make visual production tools easy for artists to use, not exclusive to the tech-savvy. And to wring out the many inefficiencies from the typical 3D animation production pipeline.

ToonPet (which stands for “carToon pupPet”) incorporates motion capture, real-time lip syncing and facial expressions, and high-quality renders fed directly to a telecast in HD quality — in normal or 3D stereoscopic mode.

Enabling the virtual host to understand what people are saying, and replying accordingly, adds another fascinating dimension of realism to the display — and further ups the computing power requirements.

From animation and post-production to visual effects, ToonPet provides artists with real-time feedback so they can be productive in the moment, instead of sitting around waiting for images to render. Add 10 layers of color correction tools applied with heavy blur — and without the Quadro K5000, it’s almost impossible to expect playback at 24 frames per second without a dropped frame.

ToonPet also allows playback of completed scenes in real time, which is critical for budget productions, where the idea of “time is money” has never been truer.

NVIDIA Quadro allowed Digital Magic to meet the scale and complexity of their ambitions, which is to push the boundaries of the possible. Saturday mornings may never be the same.

The post How India’s Digital Magic Transformed Ambition Into Achievement With Quadro GPUs appeared first on The Official NVIDIA Blog.

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Siva Sankaran L Mon, 25 Aug 2014 20:32:47 +0100