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Adrianne

Adrianne

The Adrianne demo uses complex shading and deformation techniques typically reserved for offline-rendered animation. GeForce 8800's unified shader architecture makes this possible by dynamically balancing any combination of vertex, geometry and pixel shading for maximum hardware acceleration. This same unified shader architecture works with all OpenGL, DirectX 9, and DirectX 10 titles.
[97.3 MB]
Launched with:
GeForce 8800
Released:
14 December 2006
Supported Platform(s) (OS):
Windows XP
Windows Vista