Unigine Heaven Benchmark
Heaven is a DirectX 11 benchmark based on the Unigine engine, one of the first game engines to take full advantage of DirectX 11. In Heaven, you will get to explore a mythical village floating in the cloudy sky that is highly detailed and realistic through the use of dynamic tessellation, compute shaders, and shader model 5.0.
Running Heaven will give you a good idea of how your PC will be able to handle next generation DirectX 11 based PC games that make use of tessellation to make characters and objects more realistic and life like.
But Heaven isn’t only a benchmark. You can use it to see the additional detail tessellation will add to next generation games. After you run the benchmark, make sure that you go into free camera mode and explore the village - toggling the F2 (wireframe) and F3 (tessellation on/off) keys on things like the cobblestone steps, tiled roofs, and the dragon to see how they look with and without tessellation.
• Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0
• Comprehensive use of tessellation technology
• Advanced SSAO (screen-space ambient occlusion)
• Volumetric cumulonimbus clouds generated by a physically accurate algorithm
• Simulation of changing light conditions
• Dynamic sky with light scattering
• Interactive experience with fly/walk-through modes