NVIDIA Processors to Bring Advanced Multimedia Functionality to Motorola 3G Handsets
NVIDIA GoForce 4000 Delivers Ultra Low-Power Consumption and Advanced Multimedia Processing for Revolutionary 3G Mobile Phone
FOR IMMEDIATE RELEASE:
CTIA—ATLANTA, GA—MARCH 23, 2004—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that Motorola, Inc. (NYSE: MOT), a global leader in wireless communications, has chosen the company’s GoForce 4000 processor for its new 3G mobile phones. The NVIDIA processor solution will deliver best-in-class imaging and video processing options for select Motorola 3G phones, as well as an industry-leading development environment and support for rapidly building feature-rich multimedia phones and video-communicators.
“As pioneers in 3G technology, Motorola knows that cutting-edge products need to combine the best of stellar design and leading edge features, like 3D graphics and video technology,” said Jen-Hsun Huang, President and CEO at NVIDIA. “The next-generation of 3G handset will deliver the true benefit of 3G to a broader audience of mobile users, while redefining the mobile entertainment device.”
Widespread deployment of 3G this year will allow millions of consumers to experience high-speed wireless data through handsets with integrated high-resolution still and video cameras, MP3 and full motion video players, high resolution color displays, downloadable applications and games, and new location-based services. 3G is being rapidly adopted worldwide with 74 operators in 37 countries offering a broad range devices.
The NVIDIA GoForce 4000 features up to 3MP camera support with real time capture, storage, and the ability to view multiple digital images. By supporting 8x digital zoom and removable storage to manage digital assets, these new media processors allow handset manufacturers to incorporate a complete digital feature-set into their products. The GoForce processors also allow for simultaneous encode and decode that can be used for applications like video conferencing and multiple video filters, providing outstanding video preview, capture, and playback. All of these features were designed with digital gamers and entertainment enthusiast in mind, and with the ability to do so using as little as one tenth of the power of traditional hardware codecs.
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles. NVIDIA is headquartered inSanta Clara,California and employs more than 1,800 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com
Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.
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