NVIDIA to Showcase Leading-Edge Graphics Technologies and Products at WinHEC
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FOR IMMEDIATE RELEASE:
(WINHEC 2004)—SEATTLE, WA—MAY 4, 2004—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced it will demonstrate a variety of technologies and products at the Windows Hardware Engineering Conference (WinHEC) which will highlight the company’s focus on the “Networked Digital Media” experience.
“Both Microsoft and NVIDIA recognize that customers need a compelling, easy-to-use digital media experience, whether at home, at work, or on the go,” said Tom Phillips, general manager of the Windows Hardware Experience Group at Microsoft Corp. “NVIDIA’s presence at WinHEC is proof of the company’s commitment to continually raising the bar for customer experience — through stunning graphics and a focus on compatibility, reliability, and stability.”
NVIDIA, a WinHEC Gold Sponsor, will feature the following demonstrations on Booth #119:
NVIDIA® GeForce ™ 6 Series of GPUs (Graphics Processing Units)
Based on a revolutionary new 3D graphics architecture, NVIDIA GeForce 6 Series GPUs are the first and only GPUs to deliver Microsoft DirectX 9 Shader Model 3.0 support for ultra–realistic image quality and a superscalar 16-pipe design for unmatched performance. NVIDIA’s GeForce 6 Series demonstrations will be powered by an NVIDIA nForce3™/AMD Athlon 64-bit system, and will feature NVIDIA’s new “Nalu the Mermaid” character.
NVIDIA GeForce FX PCX 5950 GPU
Based on the award-wining DX9 GeForce FX architecture, this GPU delivers extreme graphics power and performance for gamers. A member of NVIDIA’s top-to-bottom PCI-Express family, the GeForce FX PCX 5950 will be running on an Intel Grantsdale system at WinHEC.
NVIDIA and Microsoft Media Center
NVIDIA provides high-quality video for Microsoft Media Center PCs through NVIDIA TV tuners and MPEG2 encoders and decoders, as well as custom software extensions for ease of use.
NVIDIA Stereoscopic 3D
NVIDIA’s 3D stereo driver provides real-time stereoscopic viewing for virtually all games and applications that use D3D or OpenGL interface, supporting most 3D stereoscopic displays—from low cost anaglyph glasses to autostereoscopic displays. Complimentary glasses will be provided!
Attendees will be able to hear NVIDIA speakers at WINHEC, including:
- Tony Tamasi, VP of Desktop Products: Technical breakout session on the “The Future of Cinematic Computing” on May 5 at 2:00 p.m. and on May 6 at 2:45 p.m.
- Cem Cebenoyan, Software Engineer, Technical Developer Relations: Presentation on “Next Generation Shading” on May 4 in the Expo Theater at 12:40 p.m. and 5:40 p.m.
- Oliver Baltuch, Director of Media Center Business: Business track session on “MCE Success Through Innovation” on May 6 at 4:00 p.m.
During the show, attendees can drop by NVIDIA’s gaming kiosks to play the latest games on ultra-fast systems powered by NVIDIA GeForce FX 5950U GPUs, NVIDIA nForce 3 MCPs, and AMD Athlon 64 CPUs. Experience today's hottest titles—such as Unreal Tournament 2004, Far Cry, Painkiller, and Halo— “the way they were meant to be played.”
For those requiring Web and email access during the event, NVIDIA and AMD are providing 150 NVIDIA-based wireless 64-bit computing systems in the Expo’s Internet Café.
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,800 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com.
Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.
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