NVIDIA and Epic Games Showcase Unreal Engine 3 at E3 Revolutionary Game Engine Takes Advantage of NVIDIA GeForce 6 Series and Shader Model 3.0, Setting the Stage for a New Generation of 3D Games For further information, contact: Carrie Cowan FOR IMMEDIATE RELEASE: ELECTRONIC ENTERTAINMENT EXPO—LOS ANGELES, CA—MAY 10, 2004—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, and Epic Games today announced the first public showing of Unreal® Engine 3, the premier game engine for powering a new generation of games, at this week’s Electronic Entertainment Expo (E3). Designed to dramatically raise the bar of visual quality in 3D games, Unreal Engine 3 is the first game engine to take full advantage of Shader Model 3.0—a key feature of Microsoft® DirectX® 9.0—enabled only by the NVIDIA GeForce™ 6 Series of graphics processing units (GPUs). The Unreal Engine 3 demonstration will be shown in a showcase theater located exclusively in the NVIDIA booth (South Hall, # 324). The demos will run every 15 minutes, starting when the show opens each day. Created by Epic Games, Unreal Engine 3 pushes the limits of game development with its aggressive use of lighting and shadowing capabilities, advanced shader effects, and editing tools. The Unreal game engines are widely used in game development today, as they provide game developers with a flexible and feature-rich foundation for the creation of bleeding-edge PC and console games. To date, the Unreal engines have powered more than 70 game titles, including Splinter Cell, America’s Army, Deus Ex: The Invisible War, and Harry Potter and the Chamber of Secrets. “Together, the NVIDIA GeForce 6 series and the Unreal Engine 3 are the perfect solution for developers to meet the challenge of the constantly expanding game worlds and complexities of next-generation PCs and consoles,” said Mike Capps, CEO of Epic Games. “The combination of these products will give E3 attendees a glimpse at the future of gaming.” “Unreal Engine 3 sets the bar for what games will look like over the coming years,” said Bill Rehbock, director of developer relations at NVIDIA. “Working with the Unreal Engine is a compelling proposition for any game developer looking to push their games forward with innovative visuals, physics, and gameplay.” In addition to the Unreal Engine 3 showcase, NVIDIA and Epic will also display in the NVIDIA booth a sample of the first- and second-round winning game mods from the “$1,000,000 NVIDIA Make Something Unreal” contest. The year-long contest—which is just about to open its third-round phase for entries—encourages, rewards, and publicly recognizes talented individuals from around the world who can create the ultimate game and entertainment mods based on the hit Unreal Engine. For more information about the contest, as well as links to the first- and second-round winners, please go to www.makesomethingunreal.com. About Epic Games About NVIDIA Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties. # # # Copyright © 2004 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice. Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/page/press_room.html
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