Computer History Museum and NVIDIA Present "Then and Now: Computer Graphics in Games" Panel Discussion to Examine Historical Relationship of Computer Games and Computer Graphics Technology Steven Brewster Britt Cutsforth FOR IMMEDIATE RELEASE: MOUNTAIN VIEW, CA and SANTA CLARA, CA—JUNE 8, 2004—The Computer History Museum in Mountain View, Calif., will present “Then and Now: Computer Graphics in Games,” a panel discussion that takes an in-depth look at the intertwined paths of computer games and computer graphics technology. The event, which will take place on Thursday, June 10, is sponsored by NVIDIA Corporation (NASDAQ: NVDA) and will also explore the market factors and trends driving the growth of computer games into a mainstream phenomenon, which today surpasses Hollywood blockbusters in revenue. The panel discussion, which is part of the Museum’s ongoing Speaker Series, will feature the following well-known game designers:
The panel will be moderated by Vince Broady of CNET GameSpot. Jen-Hsun Huang, president and chief executive officer of NVIDIA, commented, “We are pleased to support the Computer History Museum and its mission to preserve living history and make it accessible to a broad audience. The Thursday evening panel discussion will provide a chance to hear and learn from some of the industry’s most creative and successful game developers. Great content design and great graphics technology go hand in hand—each inspires and encourages the other to continually push boundaries, both artistic and technological.” According to John Toole, executive director and chief executive officer of the Computer History Museum, the mainstream gaming phenomenon did not happen overnight and resulted from more than three decades of innovations. “Processing power became inexpensive in the 1970s, which made products for entertainment economically practical. Early arcade games came first. They were followed by home video game consoles, which became the largest user of microprocessors. Early handheld electronic games paved the way for handheld video games—now a multi-million dollar industry. It was a long journey to get from the simple pixel painting of Pong to the compelling 3D environments of today’s cutting edge games. This gathering will allow direct interaction with those who have evolved and pushed the boundaries of gaming’s graphic development,” Toole said. The event will take place 6-8:30 p.m., Thursday, June 10, in the Hahn Auditorium at the Computer History Museum, 1401 Shoreline Blvd., Mountain View. A reception, featuring hors d'oeuvres as well as “gamer food” (Jolt Cola and Hostess Ho-Ho’s!), will kick off the evening at 6 p.m., with the panel discussion starting at 7 p.m. In addition to the panel, the Museum will display a collection of classic computer games and artifacts, including Galaxy, Computer Space, Odyssey Videogame System, Atari 2600, and Super Pong Ten. There will also be hands-on gaming pods showing the progression from early games to today’s cutting edge game hits, courtesy of NVIDIA. Computer History Museum Speaker Series About NVIDIA About the Computer History Museum Copyright © 2004 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice. Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/page/press_room.html
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