NVIDIA and USC School of Cinema-Television Partner on Technical Skill Building
Landmark Partnership Gives Students Unprecedented Access to Next-Generation 3D Graphics Technology
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FOR IMMEDIATE RELEASE:
SIGGRAPH―LOS ANGELES, CA—AUGUST 11, 2004—NVIDIA Corporation (Nasdaq: NVDA), a world leader in digital media processing, and the USC School of Cinema-Television today announced a partnership that will provide students training on cutting-edge 3D graphics technology and the ability to graduate with the necessary skills to compete for highly sought-after positions in filmmaking, visual effects and animation production, real-time content creation, and other interactive industries.
“We welcome the opportunity to enhance the creative excellence of USC School of Cinema-Television students with hands-on technical skills,” said Dan Vivoli, executive vice president of marketing at NVIDIA. “We look forward to watching what the students do with such powerful technology and are expecting this to be the source of great innovation.”
In addition to the technology access, the partnership involves the following:
“Technology in the entertainment industry is developing at such a fast pace that we wanted to ensure our students were only working with the top products that leading companies had to offer,” said Richard Weinberg, Research Professor, USC School of Cinema-Television and Annenberg Center for Communications. “This partnership with NVIDIA enables us to consistently put newer, faster, more capable technology in the hands of the students so that they can further push the boundaries of what¹s possible.”
NVIDIA will provide the school with a variety of products and services, including the latest NVIDIA Quadro® FX graphics solutions, copies of NVIDIA’s award-winning Gelato final-frame renderer, and more. NVIDIA is committed to bringing cutting edge products and services to USC film students.
About USC School of Cinema-Television
For more information, please log on to: www-cntv.usc.edu/75anniversary/.
Certain statements in this press release including, but not limited to, statements as to providing the USC students with the necessary skills to obtain sought after positions, our ability to enhance the creative excellent of the students, the materials and experience NVIDIA will provide to USC and the partnership as a source of innovation are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, rapid developments in the interactive industries such as filmmaking and animation production that outpace the innovations created through this partnership, either party discontinuing the partnership, inability to use the technology for innovation, manufacturing and other delays relating to our current and new products, NVIDIA’s reliance on third-party manufacturers, general industry trends, market acceptance of our new products, our dependence on third-party developers and publishers, the impact of litigation and other proceedings and other risks detailed and from time to time in NVIDIA’s reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended April 25, 2004 and other filings made from time to time with the SEC. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.
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