NVIDIA

NVIDIA Gelato Rendering Software Delivers Comprehensive Support for Alias Maya

Version 1.1 of Gelato makes rendering high quality images faster and easier with performance improvements and new features including an innovative Preview Mode

For further information, contact:   

David Higham
NVIDIA Corporation
(408) 486-8287
dhigham@nvidia.com

FOR IMMEDIATE RELEASE
 
SANTA CLARA, CA—NOVEMBER 2, 2004— NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media processors, today announced that NVIDIA® Gelato™ 1.1, the latest version of its hardware-accelerated, final-frame renderer, is now available for sale directly from NVIDIA and through its global network of resellers.  The Gelato 1.1 renderer features a new version of its Mango™ plug-in for Alias® Maya® and introduces an innovative new feature called Preview Mode that allows for ultra-high speed rendering of an image with user-defined image quality and fidelity to preview the final render.

“The new features found in Gelato 1.1 are the first of many that address the needs of our customers and their digital production pipelines.” stated Beth Loughney, general manager of the Digital Film Group at NVIDIA. “We’re moving towards a truly interactive rendering pipeline which doesn’t require compromises in the quality of the images, tools, or experience of creating content.”

Mango, which is included free with the purchase of Gelato, now provides translations of most of the Maya Hypershade nodes that ship with Maya, seamlessly rendering images through Gelato shaded with these nodes. The packaged Hypershade nodes can also be layered with shaders written specifically for Gelato for the ultimate in flexibility and control over the effects.

Preview Mode allows the artist to make decisions on lights, geometry, and shaders, selectively trading time for quality on features such as motion blur and anti-aliasing, enabling artists to see an approximation of the final image in seconds, instead of minutes or even hours. Best of all, since the image viewed in Preview Mode doesn’t require a different set of shaders or other assets, no additional prep work or changes to the production pipeline are necessary.

“NVIDIA’s drive to accelerate all aspects of film rendering with the combination of Gelato and NVIDIA Quadro FX is leading the way toward high-quality, interactive rendering,” said Joshua Kolden, CEO of Crack Creative. “Gelato incorporates the features and performance required in a demanding studio production environment, and is a vital tool in our continued success.”

 Other new features in Gelato 1.1 include:

  • Depth of field creates realistic blurring effects for objects at varying distance from the “lens,” simulating the focal plane of a camera.
  • Network parallel rendering permits multiple servers to work in concert to render a single frame.
  • OpenEXR plug-in for reading and writing data in the OpenEXR high dynamic-range (HDR) image file input/output format developed by Industrial Light & Magic.
  • Performance enhancements allow Gelato to run faster and more efficiently than version 1.0. In particular, improved speed and image quality in curves (hair), points, and shadows are implemented, plus improved speed for multi-threaded CPUs.

Gelato 1.1 is currently shipping for both Windows XP and Linux, priced at $2,750 per workstation or server node and an annual fee of $525 for maintenance and support. An evaluation version and additional product details, including a list of Gelato’s resellers, are available at http://film.nvidia.com.

About NVIDIA
NVIDIA Corporation is a worldwide leader in graphics and digital media processors. The Company’s products enhance the end-user experience on consumer and professional computing devices. NVIDIA graphics processing units (GPUs), media and communications processors (MCPs), and wireless media processors (WMPs) have broad market reach and are incorporated into a variety of platforms, including consumer and enterprise PCs, notebooks, workstations, PDAs, mobile phones, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 2,000 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com.

Certain statements in this press release including, but not limited to, statements as to the features, benefits, performance and capabilities of our products, future features of our products, and the roadmap for our Gelato products are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, failures or poor performance of software products, reliance on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, delays in integration of our products, the impact of competitive products and pricing alternatives, changes in industry standards, market acceptance of our products, our dependence on third-party developers and publishers and other risks detailed and from time to time in the NVIDIA reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended July 25, 2004 and other filings made from time to time with the SEC. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.

# # #

Copyright © 2004 NVIDIA Corporation.  All rights reserved.  All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated.  Features, pricing, availability, and specifications are subject to change without notice.