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FOR IMMEDIATE RELEASE:
GAME DEVELOPERS CONFERENCE—SAN FRANCISCO, CA—MARCH 7, 2005—NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media processors, today announced an expansive line-up for this week’s Game Developers Conference (GDC), a trade forum attended by more than 10,000 game developers and industry insiders driving the $9.9 billion¹ video games market.
From its booth (#410), NVIDIA will demonstrate its award-winning software tools and hardware platforms for PCs and handheld devices, host technical talks/tutorials, and showcase a number of hot new games, middleware, and rendering applications that take advantage of NVIDIA graphics processing units (GPUs).
The Company will also introduce two key new resources for 3D content creators: the latest version of the NVIDIA Developer Toolkit, and “GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation,” the sequel to one of the definitive source books of programming tips and techniques, published by Addison-Wesley.
“NVIDIA has consistently delivered leading-edge technologies central to the gaming experience, captivating gamers with life-like graphics and breakthrough performance on PCs, consoles and, now, handheld gaming devices,” said Mark Daly, vice president of content development at NVIDIA. “NVIDIA’s tight integration with the game development community and hardware device manufacturers means that we're able to deliver the technology platforms and tools that address the needs of an evolving game industry.”
Technologies on display in the NVIDIA booth at GDC include:
NVIDIA Speaking Events
Technical experts from NVIDIA will lead a series of tutorials and discussions, each designed to educate and ignite the knowledge base of game developers working with NVIDIA GPUs. Sessions include:
NVIDIA Partner Demonstrations
The NVIDIA booth at GDC will provide conference attendees with a first-hand look at some of the games taking advantage of NVIDIA GeForce 6 Series GPUs, including:
NVIDIA will also devote space within its booth to showcase up-and-coming game development talent, including the creators of Red Orchestra: Combined Arms, the recent grand prize winner in the “$1,000,000 NVIDIA Make Something Unreal” contest, as well as to a variety of next-generation 3D rendering and authoring tools will also be on display, each of which leverages NVIDIA GPUs to enable near photo-realistic, real-time authoring capabilities. Applications include trueSpace 7 (Caligari Corporation), Mimic (DAZ Studios), Animation Master (Hash, Inc.), Shade 7, and Poser 6 (Curious Labs).
NVIDIA is also teaming up with Gizmondo Europe Ltd., to showcase the eagerly anticipated Gizmondo device, the first handheld of its kind to leverage the NVIDIA GoForce 3D 4500 WMP. The Gizmondo showcase within the NVIDIA booth at GDC will consist of the Gizmondo game pad, as well as seven new titles from Gizmondo Studios, Sega, and Fathammer currently in development for the device.
The Game Developers Conference will take place at the Moscone Convention Center in San Francisco, CA, from March 7-11. For more information about NVIDIA at GDC, please visit www.nvidia.com or http://developer.nvidia.com.
NVIDIA Corporation is a worldwide leader in graphics and digital media processors. The Company’s products enhance the end-user experience on consumer and professional computing devices. NVIDIA graphics processing units (GPUs), media and communications processors (MCPs), and wireless media processors (WMPs) have broad market reach and are incorporated into a variety of platforms, including consumer and enterprise PCs, notebooks, workstations, PDAs, mobile phones, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 2,000 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com.
Certain statements in this press release including, but not limited to, the features, performance, capabilities and benefits of NVIDIA products and technology are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing or software defects, incompatibility of technologies, reliance on third-party manufacturers, general industry trends including cyclical trends in the semiconductor industry, the impact of competitive products and pricing alternatives, changes in industry standards and interfaces, our dependence on third-party developers and publishers and other risks detailed from time to time in the NVIDIA reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended October 24, 2004. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.
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Copyright © 2005 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
¹Annual 2004 U.S. retail sales of video games and hardware according to The NPD Group