- NVIDIA GRID
- NVIDIA VCA
- 3D Vision
- About NVIDIA
SANTA CLARA, CA — November 28, 2000 — In a continuing effort to drive the evolution of 3D graphics technology, NVIDIA® Corporation (Nasdaq: NVDA) today announced it developed and licensed enabling 3D features to Microsoft Corp. for their new DirectX 8.0 3D application program interface (API). NVIDIA contributions were in the areas of programmable vertex shaders, programmable pixel shaders, and rect/tri-patch support for high order surfaces. These features allow software content creators to use more elaborate artwork and flexible 3D rendering techniques in their applications and games.
"As a result of these new features, DirectX 8.0 will enable a new level of 3D graphics applications, and new GPUs, including NVIDIA's, bringing new 3D rendering and shading techniques to life," said Chris Jones, vice president of the Windows Client Division at Microsoft. "NVIDIA has been a great help in developing DirectX 8.0 as it is a leader in graphics technology."
DirectX 8.0 is Microsoft's latest and most advanced version of its popular 3D API that enables developers to write software for a wide variety of multimedia hardware including graphics, audio, video, networking, and input devices designed for PCs. NVIDIA and Microsoft worked closely during the development of DirectX 8.0 to jointly promote the API throughout the development community.
"NVIDIA's goal is to advance the state of the art in graphics technology, " said Jen-Hsun Huang, president and CEO for NVIDIA. "DirectX 8.0 will enable stunning experiences on Windows platforms and will quickly become the industry standard for graphics and multimedia applications. Our cooperation with Microsoft will drive rapid adoption of these NVIDIA graphics innovations by making them standard on Microsoft platforms industry-wide."
This agreement is part of a relationship between the two companies, aimed at delivering a lifelike interactive 3D experience. Other activities include co-training of Microsoft DirectX developers, DirectX VA development, and development of two key processors, the Media Communications Processor (MCP) and Graphics Processing Unit (GPU), for Microsoft's highly anticipated Xbox.
The computing industry recognizes NVIDIA as the global leader in advanced graphics processing technology, honoring the company with the most graphics awards in the history of the PC industry. PC OEMs, add-in card manufacturers, system builders, and consumer electronics companies worldwide choose NVIDIA GPUs as the core component of their graphics processing solutions. NVIDIA GPUs are used by large corporations, small- to medium-sized businesses, and home-based consumers. NVIDIA graphics processors deliver superior performance and crisp visual quality for PC-based applications such as manufacturing, science, e-business, entertainment, and education. For more information, please visit the Company's web site at www.nvidia.com.
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Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Factors Affecting Operating Results," for a fuller discussion of these and other risks and uncertainties.
Registered trademark NVIDIA® Corporation, 2000. All company and/or product names are trademarks and/or registered trademarks of their respective manufacturers. Features, pricing, availability, and specifications are subject to change without notice.