NVIDIA Drives Graphics Franchise into Mobile Markets
NVIDIA Announces GeForce2 Go—Industry's First Mobile GPU
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For Immediate Release
COMDEX 2000 – LAS VEGAS — November 13, 2000 — In a move that redefines the mobile PC market, NVIDIA® Corporation (Nasdaq: NVDA) today introduced GeForce2 Go™, the industry's first graphics processing unit (GPU) designed for the mobile market. The GeForce2 Go sets a new standard for 2D, 3D, and multimedia for the enthusiast, consumer, and corporate mobile PC -- finally bridging the performance gap between desktops and notebooks.
"Next to the desktop PC, the laptop market is the second largest segment and rapidly growing," said Jen-Hsun Huang, president and CEO of NVIDIA. "The market discontinuity created by GeForce2 Go and the quality of our first design wins will drive our rapid growth in this exciting platform."
"The market for mobile computers is growing at an extremely rapid clip of over 30 million units next year," stated Jon Peddie, president of Jon Peddie Associates of Tiburon, CA. "Based upon its swift growth in the desktop market and its reputation for excellent product execution, NVIDIA is poised to quickly become a major player in the mobile arena."
GeForce2 Go accelerates everyday business and Internet applications as well as enables graphics and CPU intensive programs, such as digital content creation software and 3D games, to run smoothly and swiftly without sacrificing battery life.
Mobile Performance Redefined
GeForce2 Go allows business users, artists, and gaming enthusiasts to create, present and entertain anywhere, anytime. As the world's first mobile graphics processor supporting transform and lighting in hardware, GeForce2 Go delivers breakthrough 3D rendering power, up to ten times faster than that of standard notebooks, processing more than 17 million triangles/second and 286 million pixels/second with a memory bandwidth of 2.6 GB/second. Available in configurations of up to 32MB of DDR SDRAM memory, GeForce2 Go is the first to offer DDR memory on the notebook for responsive graphics.
GeForce 2 Go delivers no-compromise image quality integrating high-end 3D features previously only found on desktop PCs. These features include NVIDIA's Shading Rasterizer™ (NSR) which provides per-pixel lighting and shading effects in a single pass and Digital Vibrance Control (DVC)™ for crisp, bright visuals. Mobile professionals also will have the broadest range of display options via GeForce2 Go's TwinView™ architecture, for displaying information on the notebook screen and a second screen such as a desktop monitor, conference room projector or TV.
For multimedia and entertainment enthusiasts, GeForce2 Go delivers a host of video and home cinema features including accelerated MPEG-2 and DVD playback. GeForce2 Go is ideal for most games and applications as it is fully optimized for both industry application program interfaces, OpenGL® and Microsoft® Direct3D® specifications.
The GeForce2 Go GPU is in volume production now. NVIDIA, in a simultaneous announcement, introduced its first mobile GPU customer, Toshiba America. Notebooks featuring NVIDIA's GeForce2 Go are planned to be available spring 2001.
The computing industry recognizes NVIDIA as the global leader in advanced graphics processing technology, honoring the company with the most graphics awards in the history of the PC industry. PC OEMs, add-in card manufacturers, system builders, and consumer electronics companies worldwide choose NVIDIA GPUs as the core component of their graphics processing solutions. NVIDIA GPUs are used by large corporations, small- to medium-sized businesses, and home-based consumers. NVIDIA graphics processors deliver superior performance and crisp visual quality for PC-based applications such as manufacturing, science, e-business, entertainment, and education. For more information, please visit the Company's web site at www.nvidia.com.
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Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Factors Affecting Operating Results," for a fuller discussion of these and other risks and uncertainties.
EDITORS' NOTE: A complete digital press kit for GeForce2 Go can be accessed at www.virtualpressoffice.com.
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