- NVIDIA GRID
- 3D Vision
- About NVIDIA
For Further Information Contact:
Tel: (408) 486-2512
For Immediate Release
ECTS - LONDON, ENGLAND – SEPTEMBER 3, 2000 — NVIDIA® Corporation (Nasdaq: NVDA) and Epic Games Inc. today announced a strategic partnership aimed at producing next generation applications that take full advantage of NVIDIA's latest 3D technology, including the new features of the GeForce 256 and GeForce2 graphics processing units (GPUs).
"Epic's latest game, Unreal Tournament, is one of the most popular games in the world," says Sanford Russell, senior director of partner management at NVIDIA. "We see this as an opportunity to work more closely with Epic Games to ensure current and future Unreal Engine products run their absolute best on NVIDIA hardware."
NVIDIA has been working with Epic Games and other leading game developers worldwide to help them leverage the high-impact visual features of the GeForce family of GPUs including geometry processing power and radical per-pixel shading features.
"NVIDIA's dominant position in the PC market and their selection as the graphics platform provider for Xbox, clearly make them the most important graphics vendor from a business standpoint. But even more importantly, they're first in bringing to market the kind of advanced technology we intend to build our future products around, and that's what really drives us from a design standpoint," says Tim Sweeney, founder and lead programmer for Epic Games Inc. Prior to this announcement, Epic Games had already begun targeting major new Unreal Engine features for NVIDIA's GeForce 256 and GeForce2 GTS. One such example is the engine's new high-polygon, large-scale terrain system. This feature specifically exploits the hardware transform and lighting features of the NVIDIA GeForce family of GPUs. Several additional features are planned that line up strategically with current and future NVIDIA 3D graphics processors.
As part of their efforts to work more closely together, NVIDIA will provide Epic with early versions of new hardware and drivers, as well as extensive testing of those drivers with existing Unreal Engine products and new unreleased versions of the engine. To facilitate this, the agreement calls for regular technical reviews and exchanges between the two companies, so that each one has a clear understanding of the inner workings of the other's software and hardware technology.
The first 3D graphics semiconductor company to deliver a complete top-to-bottom family of 3D solutions, NVIDIA gives developers the advantage of a unified driver architecture across all implementations. NVIDIA's single-chip GPUs enable high-frame-rate 3D graphics, benchmark-winning 2D graphics, and high-definition digital video processing for unequaled visual realism and real-time interactivity. Optimized for both Microsoft Direct3D and OpenGL APIs, the NVIDIA product line currently includes:
The computing industry recognizes NVIDIA as the global leader in advanced graphics processing technology, honoring the company with the most graphics awards in the history of the PC industry. The unmatched breadth of the NVIDIA product family enables gripping multimedia experiences for the entire desktop computer market from workstations to internet-enabled appliances. PC OEMs, add-in card manufacturers, system builders, and consumer electronics companies worldwide choose NVIDIA GPUs as the core component of their graphics processing solutions. NVIDIA GPUs are used by large corporations, small- to medium-sized businesses, and home-based consumers. NVIDIA graphics processors deliver superior performance and crisp visual quality for PC-based applications such as manufacturing, science, e-business, entertainment, and education. For more information, please visit the Company's web site at http://www.nvidia.com.
# # #
Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Factors Affecting Operating Results," for a fuller discussion of these and other risks and uncertainties.
Notes to Editors: GeForce2 Ultra, GeForce 256, GeForce2 GTS, and GeForce2 MX should be written as shown, with an uppercase "G" and "F", with a lowercase "e" and a lowercase "orce." There is no space between "GeForce" and "2" for GeForce2 Ultra, GeForce2 GTS, and GeForce2 MX. There is a space before "Ultra," "GTS," "MX," and "256." The word "Ultra" is in titlecase. "MX" and "GTS" are in ALL CAPITALS. The recommended format for Vanta and Quadro is title case. Quadro2 Pro and Quadro2 MXR should be written as shown; there is no space between "Quadro" and "2." There is a space before "MXR" and it is in ALL CAPITALS. The recommended format for NVIDIA, NVIDIA TNT2, NVIDIA TNT, RIVA 128, and RIVA 128ZX and is ALL CAPITALS.
NVIDIA, the NVIDIA logo, GeForce, GeForce2 Ultra, GeForce2 MX, GeForce2 GTS, GeForce 256, Quadro2, NVIDIA Quadro2, Quadro2 Pro, Quadro2 MXR, Quadro, NVIDIA Quadro, Vanta, NVIDIA Vanta, TNT2, NVIDIA TNT2, TNT, NVIDIA TNT, NVIDIA RIVA, RIVA, NVIDIA RIVA 128ZX, and NVIDIA RIVA 128 are registered trademarks or trademarks of NVIDIA Corporation in the United States and/or other countries. Other company and product names may be trademarks or registered trademarks of the respective owners with which they are associated.