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FOR IMMEDIATE RELEASE:
SIGGRAPH – LOS ANGELES — AUGUST 14, 2001 — NVIDIA® Corporation (Nasdaq: NVDA) announced today that it has fully implemented the new OpenGL® 1.3 Application Programming Interface (API), exposing new features and assisting developers in creating real-time cinematic effects. With its full support of the OpenGL 1.3 API, NVIDIA has enabled new features including multi-texturing, cube mapping, and multi-sample antialiasing on NVIDIA’s graphics processing units (GPUs), which are used in a variety of computing platforms.
“SGI and NVIDIA are driving forces in the graphics industry,” stated Paul McNamara, vice president of products and platforms, SGI. “By significantly contributing to the OpenGL 1.3 specification and the momentum of the API, we can ensure that OpenGL 1.3 is an optimal reference platform for developers and 3D content creators alike.”
“OpenGL 1.3 represents the latest enhancement to the industry's leading cross-platform 2D and 3D graphics API, exposing all of the features needed to deliver a real-time cinematic experience,” stated Dan Vivoli, vice president of marketing for NVIDIA. “Developers equipped with the latest NVIDIA GPU and OpenGL 1.3 API are empowered to create software applications that take graphics quality and realism to new levels.”
The OpenGL 1.3 specification evolved with input from both the OpenGL Architecture Review Board (ARB) and interested outside parties, reflecting predominant trends in the graphics hardware industry. The ARB's process of enhancing OpenGL includes evaluating extensions submitted by hardware venders and determining which ones to incorporate, as well as how they should be officially supported within the API. In OpenGL 1.3, several additional features and functions have been ratified and brought into the API's core functionality. These new functions include:
OpenGL is the premier environment for developing 2D and 3D visual applications on systems ranging from consumer PCs to graphics workstations and supercomputers. With more than 60 hardware developer licensees, OpenGL has the broadest industry support of any openly-licensed graphics API. In 1992, SGI formed an industry-wide ARB that now governs the evolution and ongoing development of OpenGL, a technology originally created by SGI, as an open, platform-independent standard for professional-quality 3D graphics.
SGI, also known as Silicon Graphics, Inc., is a technology solutions provider with a broad range of high-performance computing, advanced graphics and consulting services that enable its technical and creative customers to maintain a competitive advantage in their core businesses. Whether being used to design and build safer cars and airplanes, discover new medications and oil reserves, help us understand and better predict the weather, or entertain us with thrilling movie special effects, SGI systems and expertise are empowering a world of innovation and discovery. The company, which is located on the Web at www.sgi.com, is headquartered in Mountain View, Calif., and has offices worldwide.
NVIDIA Corporation (Nasdaq: NVDA), based in Santa Clara, CA., is the global leader in advanced graphics and multimedia processing technology for the consumer and professional computing markets. Its 2D, 3D, video and multimedia capabilities make NVIDIA one of the premier semiconductor companies in the world. NVIDIA offers a wide range of products and services, delivering superior performance and crisp visual quality for PC-based applications such as manufacturing, science, e-business, entertainment, and education.
Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.
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