- NVIDIA GRID
- NVIDIA VCA
- NVIDIA DRIVE
- 3D Vision
- About NVIDIA
For Further Information Contact:
Public Relations Manager
For Immediate Release
SANTA CLARA, CA — March 8, 2000 — Continuing its commitment to drive new 3D graphics standards for the desktop PC, NVIDIA™ Corporation (Nasdaq: NVDA) today announced its premier sponsorship of the Microsoft Windows® DirectX™ Developer Day. Microsoft's DirectX Developer Day provides developers with critical technical information regarding the DirectX API's (Application Programming Interface) next generation features. The event will be held at the Game Developer Conference on Wednesday, March 8th from 8:00AM to 6:00PM at the San Jose Convention Center.
"By consistently delivering products that are performance optimized for each new generation of DirectX, and by offering external developer programs aimed at fine tuning Direct3D applications, NVIDIA's support has been key to the success and adoption of DirectX," said Ted Hase, Group Program Manager for DirectX at Microsoft Corporation. "NVIDIA and Microsoft are committed to providing developers with the powerful tools they need to create rich, dynamic, lifelike 3D worlds and characters."
NVIDIA is sponsoring the event as part of its campaign, targeted at 3D software developers, to substantially raise the image quality in new 3D titles by leveraging the use of advanced 3D features, such as transform and lighting, bump mapping, texture compression and multi-texturing effects.
"NVIDIA has become the premier content development platform for the PC game industry," said Dan Vivoli, senior vice president of marketing at NVIDIA. "By working strategically with Microsoft, we are able to align our development efforts so that our products provide developers with the most powerful gaming platform in the entertainment industry."
The one-day Microsoft Windows DirectX Developer Day will offer various tracks pertaining to PC multimedia extensions found in DirectX, including Direct3D, DirectMusic and DirectSound. As the premier sponsor of the event, NVIDIA will co-present three separate discussions in the Direct3D track of the seminar. Direct X 7.0a is the latest version of Microsoft's popular multimedia API enabling developers to write software for a wide variety of multimedia hardware including graphics, audio and input devices. This is the most coverage of DirectX planned for any Microsoft conference in 2000. For more information, please visit the DirectX Developer Day website at http://www.gdconf.com/2000/directx.html.
The first 3D graphics semiconductor company to deliver a complete top-to-bottom family of 3D graphics solutions, NVIDIA gives developers the advantage of one unified driver and one architecture across all implementations. The proven graphics architecture and massive gate counts translate into stunningly realistic, high-performance results. NVIDIA single-chip processors enable high-frame-rate 3D graphics, benchmark-winning 2D graphics, and VGA and video acceleration for unequaled visual realism and real-time interactivity. Optimized for both Direct3D™ and OpenGL® APIs, the NVIDIA products currently include:
The computing industry recognizes NVIDIA as the global leader in advanced graphics processing technology for mainstream platforms, awarding the company the most awards in the history of the PC industry. The unmatched breadth of the NVIDIA product family enables gripping multimedia experiences for the entire desktop computer market from workstations to internet-enabled appliances. In use by large corporations, small- to medium-sized businesses, and home-based consumers, NVIDIA products are the solutions of choice for the top PC OEMs, add-in card designers, and system builders worldwide. NVIDIA graphics processors deliver superior performance and crisp visual quality for PC based applications such as manufacturing, science, e-business, entertainment, and education. For more information, please visit the Company's web site at http://www.nvidia.com.
Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Factors Affecting Operating Results," for a fuller discussion of these and other risks and uncertainties.
Notes to Editors: The recommended way of writing GeForce 256 is with an uppercase G and F, all other letters lowercase, with a space between GeForce and 256.
The recommended way of writing Vanta and Quadro is in title case. Please note that the recommended way of writing NVIDIA, RIVA 128, RIVA 128ZX, RIVA TNT and RIVA TNT2 is all CAPITALS.
NVIDIA, the NVIDIA logo, RIVA TNT, RIVA TNT2, NVIDIA Vanta, NVIDIA Quadro and GeForce are trademarks of NVIDIA Corporation. Other company and product names may be trademarks of the respective companies with which they are associated.