NVIDIA RIVA TNT Powers Over 30 Titles at ECTS '98 Messiah and Direct3D Version of Unreal Among First to Premier on RIVA TNT For Immediate Release "The RIVA TNT is the first 3D processor designed to offer the most complete set of features to match Microsoft's new DirectX 6.0," said Michael Hara, director of strategic marketing at NVIDIA. "Developers can now fully exploit the capabilities of the API and the RIVA TNT and no longer have to compromise visual quality and performance." Messiah by Shiny Entertainment will debut on RIVA TNT in the Interplay booth. Some of the hottest new game titles being shown in the Microsoft booth running on RIVA TNT include: Unreal by Epic; Global Domination and ODT by Psygnosis; Motocross Madness by Microsoft/Rainbow; Colin McRae Rally from Codemasters; ActuaSoccer 3 by Gremlin; Wargasm by DID/Infogrammes; Combat Flight Simulator by Microsoft; Warzone by Eidos and Hostile Waters by Rage Interactive. The RIVA TNT processor, with its 32-bit true color TwiN Texel multi-texturing architecture, delivers two pixels-per-clock performance and is designed to provide consumers with a stunningly realistic 2D and 3D graphics experience. With its ability to sustain exceptionally high fill rates into a 16MB frame buffer, the RIVA TNT processor allows highest resolutions and color depths yielding real-time interactivity up to 1600x1200 resolution. In addition to delivering astonishing quality, the RIVA TNT is designed to provide the industry's highest 2D/3D graphics performance and essential multimedia features in one processor. What the Developers Are Saying. "The RIVA TNT represents the current state of the art in 3D graphics acceleration for games. RIVA TNT's ability to perform at high resolutions, true colour and with advanced texture combinations and blending allow Psygnosis games to look fantastic," said Dominic Mallinson, technical director at Psygnosis. "NVIDIA's RIVA TNT allows us to enable all of the Microsoft DX6 key features, like multitexturing, bump mapping, stencil buffers and environment mapping," said Paul Finnegan, managing director at Rage Games. "With these features and the ability to have all of them turned on at the same time, we are able to provide the end-user with a visual experience second to none." NVIDIA RIVA Family NVIDIA Corporation
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