NVIDIA

NVIDIA Elected to OpenGL Architecture Review Board

3D Processor Company Dedicated to the Growth and Innovation of OpenGL Standards  
 
For Immediate Release
 
SANTA CLARA, CA - September 23, 1998 - Continuing its leadership support of industry standards, NVIDIATM Corporation announced today that it has been elected to the OpenGL(R) Architecture Review Board (ARB). Following a vote by Silicon Graphics, Inc. and other members of the organization including, Compaq, Hewlett-Packard, Evans and Sutherland, IBM, Intel, Intergraph and Microsoft, NVIDIA was voted to help play a part in the ongoing definition of OpenGL.

"NVIDIA's selection to the OpenGL ARB reflects the strong growth of OpenGL within the mainstream PC market," said David Kirk, chief scientist at NVIDIA. "In order to enable a stunning visual experience on the PC, NVIDIA is deeply committed to driving industry standards to include key 3D features, such as multitexturing with OpenGL 1.2.1."

"NVIDIA's RIVA TNT processor is the first high performance consumer desktop graphics accelerator that does everything right without having to make bone headed compromises," said Brian Hook at id Software. " Joining the ARB emphasizes NVIDIA's support for OpenGL, which in turn reinforces our confidence in OpenGL's future in the consumer space."

"Kinetix is pleased to see the admission of NVIDIA to the OpenGL ARB," said Jimmy Giliberti, Senior Director of Product Development at Kinetix. "They have shown creativity and vision in their designs, and we look forward to their input into the OpenGL standard."

For over a year, NVIDIA has been an active participant in the effort to define and enhance OpenGL standards. In addition, NVIDIA announced a custom OpenGL Installable Client Driver (ICD) for Windows 95 and Windows NT to complement its RIVA family of 3D processors. OpenGL has always been the professional graphics standard for Unix and NT platforms, enabling high performance visualization in the entertainment, manufacturing, energy and medical markets. The proliferation of OpenGL into the PC space provides a new level of graphics capabilities to a broad market of 3D users.

About OpenGL, OpenGL ARB
OpenGL is the premier environment for developing 2D and 3D visual applications on systems ranging from consumer PCs to graphics workstations and supercomputers. With more than 60 hardware developer licensees, OpenGL has the broadest industry support of any openly licensed graphics API. In 1992, Silicon Graphics formed an industry-wide ARB that now governs the evolution and ongoing development of OpenGL -- a technology originally created by Silicon Graphics -- as an open, platform-independent standard for professional-quality 3D graphics. The ARB's process of enhancing OpenGL includes evaluating extensions and determining which to incorporate and how they should be officially supported within the API.

Platforms supporting OpenGL include AIXTM, BeOSTM, HP/UX, IRIX(R), LINUX, Mac(R) OS, OS/2(R), Microsoft Windows 9X and Windows NT, SolarisTM and many other operating systems. More information on OpenGL 1.2 and its supporters is made available on the OpenGL website at http://www.opengl.org.

NVIDIA RIVA Family
NVIDIA's RIVA family of 3D processors, the RIVA 128, RIVA 128ZX and RIVA TNT, are the first 128-bit 3D processors to deliver leadership Direct3D performance to the mainstream PC market. By leveraging NVIDIA's graphics technology and massive gate counts, the RIVA processor family is designed to deliver stunningly realistic, high frame rate 3D, along with benchmark winning 2D, VGA and video acceleration all in single chip iterations. The RIVA processors are optimized for both Direct3DTM and OpenGL(R).

NVIDIA Corporation
NVIDIA Corporation, rated the most influential 3D processor company in the PC industry by PC Magazine, designs, develops, markets and sells high-performance 3D processors for personal computers. Corporate headquarters are in California: NVIDIA Corporation, 3535 Monroe Street, Santa Clara, CA: 408-615-2500, http://www.nvidia.com.
    
Editor Notes: Please note that the recommended way of writing NVIDIA, RIVA 128, RIVA 128ZX and RIVA TNT is all CAPITALS. NVIDIA, the NVIDIA logo and RIVA TNT are trademarks of NVIDIA Corporation. RIVA, RIVA 128 and RIVA 128ZX are trademarks of NVIDIA Corporation and SGS-THOMSON Microelectronics. Other notations of TM and (R) are trademarks of their respective firms. All other names and logos are trademarks of their respective companies.