NVIDIA

NVIDIA Enlists in America's Army

Leader in 3D Graphics Forms Special Ops Team to Optimize U.S. Army’s Anticipated Game for GeForce GPUs

For further information, contact:
 
Carrie Cowan
NVIDIA Corporation
(408) 486-7330
ccowan@nvidia.com
 
 
FOR IMMEDIATE RELEASE:

SANTA CLARA, CA —July 2, 2002—Answering a call to action issued by the U.S. Army, NVIDIA® Corporation (Nasdaq: NVDA), the world leader in visual graphics solutions, today announced that it has formed a ‘special ops’ team to work closely with the development team behind the upcoming game “America’s Army,” and assist them in optimizing the game for NVIDIA Graphics Processing Units (GPUs).  When powered by NVIDIA GPUs, “America’s Army” achieves amazing levels of graphic quality—from the barracks and bunkers rendered in rich 3D detail to the true to life character animations of real soldiers—providing gamers a truly immersive gaming experience.

NVIDIA also announced that it will aid the U.S. Army in the deployment of the “America’s Army” to the masses by offering it as a free download on www.nvidia.com, beginning with a special “Recon” version available on July 4 at 12:01 AM, followed by a full version later this summer.  NVIDIA is also working with its retail add-in card partners to distribute the full CD version of “America’s Army” with the NVIDIA GeForce4 family of GPUs.

“America’s Army marks an achievement in gaming and we’re proud to have had the opportunity to work closely with the U.S. Army to put gamers on the front line of a compelling gaming experience,” said Dan Vivoli, chief marketing commander at NVIDIA.  “Our GPUs provide the technological foundation for delivering the America’s Army experience the way it’s meant to be played.” 

Optimized for GeForce2 GPUs and above, “America’s Army” delivers a true-to-life experience of military training and combat.  Throughout the game’s development process, NVIDIA’s special ops team worked with the U.S. Army to initiate and enable special 3D effects and imagery made possible only on NVIDIA GPUs.  The result is a 3D virtual soldier experience that’s the next best thing to enlisting.

“When we began developing America’s Army we wanted to push 3D realism beyond the state of the art.  By pegging the game’s baseline GPU requirement to NVIDIA’s GeForce2 card we achieved outstanding results that deliver an impressive, true-to-life experience,” said LTC Casey Wardynski, project originator and manager of the “America’s Army” game.  “Consequently, our decision to rely upon this NVIDIA standard to optimize our game was one of the most important decisions that we made.”

About America’s Army
“America's Army,” is an innovative, realistic computer game providing civilians with an inside perspective and a virtual role in today’s premier land force:  the U.S. Army.  The “America’s Army” game blends two vivid simulations:  “Soldiers,” a role-playing portion in which players navigate life’s challenges to achieve goals, and a first-person action game, called “Operations.” The “Soldiers” game is rated “E” for everyone and the “Operations” game is rated “T” for teen by the Entertainment Software Ratings Board.

For more information on “America’s Army,” log onto www.americasarmy.com or www.goarmy.com.
 
About NVIDIA
NVIDIA Corporation (Nasdaq - NVDA), located in Santa Clara, CA, is the global leader in advanced graphics and multimedia processing technology for the consumer and professional computing markets. Its 2D, 3D, video and multimedia capabilities make NVIDIA one of the premier semiconductor companies in the world. NVIDIA offers a wide range of products and services, delivering superior performance and crisp visual quality for PC-based applications such as manufacturing, science, e-business, entertainment and education.
 
Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers.  Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Business Risks," for a fuller discussion of these and other risks and uncertainties.
 
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