NVIDIA Quadro4 Solutions Power Ohio Supercomputer Center Graphics Cluster
NVIDIA Quadro4 900 XGL Graphics Solutions Deployed to Solve the Most Complex Volume Rendering Problems
For more information, contact:
FOR IMMEDIATE RELEASE:
SIGGRAPH 2002 — SAN ANTONIO, TX — JULY 23, 2002 — NVIDIA® Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that the Ohio Supercomputer Center (OSC) has purchased and deployed over 50 NVIDIA Quadro™4 900 XGL workstation graphics boards for an integrated visualization cluster used to research large scale (Terascale) visualizations.
Installed earlier this month in OSC’s Blueprint for an Advanced Learning Environment (BALE) Theatre, the NVIDIA Quadro integrated graphics cluster has already been put to work, servicing the projects of Ohio’s students, researchers, government and commercial businesses.
The NVIDIA Quadro4 XGL-based graphics cluster will serve a dual role at OSC. Accessed by students and researchers from individual sets of flat panels, keyboards and mice, the cluster provides graphics computing and rendering support to the 50 individual workstations in the BALE Theatre during training sessions. The cluster also combines the power of all NVIDIA Quadro4 900 XGL graphics boards into one stream to solve problems not tractable with any one system, and traditionally reserved for specialized, high-end visualization supercomputers.
“OSC looks forward to using the latest technology from NVIDIA to provide large scale, real-time volume rendering results,” said OSC Associate Director Al Stutz. “To be able to decompose the computation and graphics within the same node will provide real-time results for massive computations that have long been a need of researchers across the state of Ohio.”
OSC’s 50 Quadro4-based graphics cluster divides one huge problem into 50 segments. The results are then transferred over a high speed MyrinetTM interconnect and displayed on one of four additional NVIDIA Quadro4 solutions OSC purchased for the cluster’s “front-end”. This front- end display is able to compose the results from the graphics cluster nodes as well as provide additional rendering. The results are then processed to a wide range of display options at very high resolutions and color depths.
“We are proud to be providing visual processing technology to a national resource and widely acknowledged leader in supercomputing,” said Dan Vivoli, vice president of marketing at NVIDIA. “True to its mission statement, OSC is providing a blueprint for others on how to solve large computational problems in new and highly effective ways. We expect many others to follow OSC’s lead by ganging together our powerful Quadro4 900 XGL graphics solutions to tackle some of the world’s biggest graphics challenges with more performance and less expense.”
For more information on BALE, see http://www.osc.edu/hpc/bale/bale.html.
OSC is Ohio’s high performance computing and networking center. Established in 1987 by the Ohio Board of Regents, the Center provides scientific computing, networking, educational outreach, and information technology resources to state and national high performance computing and networking groups. OSC empowers its academic, industrial, and government partners to make Ohio the education and technology state of the future.
NVIDIA Corporation (Nasdaq - NVDA), located in Santa Clara, CA, is the global leader in advanced graphics and multimedia processing technology for the consumer and professional computing markets. Its 2D, 3D, video and multimedia capabilities make NVIDIA one of the premier semiconductor companies in the world. NVIDIA offers a wide range of products and services, delivering superior performance and crisp visual quality for PC-based applications such as manufacturing, science, e-business, entertainment and education.
Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.
# # #
Copyright © 2002 NVIDIA® Corporation. All rights reserved. All company and/or product names may be trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/view.asp?PAGE=press_room.