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NVIDIA and Sony Online Entertainment Team Up for Ultimate EverQuest II Experience


For further information, contact:

Carrie Cowan   
NVIDIA Corporation   
(408) 486-7330   

Sean Kauppinen
Sony Online Entertainment
(858) 577-3387


FALL COMDEX—LAS VEGAS, NV—NOVEMBER 18, 2002—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that Sony Online Entertainment (SOE), a worldwide leader in massively multiplayer online gaming, has selected NVIDIA graphics processing units (GPU) for the development of EverQuest® II, the highly-anticipated sequel to the wildly successful online role-playing phenomenon, EverQuest®.   Currently in development at SOE studios, EverQuest II uses a groundbreaking 3D engine designed to take full advantage of the new NVIDIA® GeForce™ FX GPUs to achieve cinematic-caliber visual effects that bring EverQuest II’s 3D world to life in stunning detail, and deliver an unprecedented interactive entertainment experience.

“With EverQuest II we are pushing the boundaries of next-generation role-playing games, to deliver the first cinematic quality interactive entertainment experience,” said Scott McDaniel, vice president of marketing, Sony Online Entertainment.  “The investment we’ve made in NVIDIA, and they in us, embodies our shared dedication of better technologies that open the door to new and exciting gaming experiences.”

The 3D artists and technologists on the EverQuest II development team rely on the programmability of NVIDIA hardware and software to create rich 3D effects and fluid character animations.  The result will be a gorgeously dynamic 3D world inhabited by unique, stunningly real characters. 

“EverQuest II is going to deliver an amazing experience,” said Bill Rehbock, director of developer relations at NVIDIA.   “The talented design team at SOE has a clear vision of what they want to achieve with EverQuest II, from both a technology and gameplay perspective, and we have provided them with the perfect platform for unleashing their creative visions.”

As part of this joint effort for the development of EverQuest II, NVIDIA is providing SOE with early versions of new hardware, in addition to software driver updates, training support and testing resources.  EverQuest II is due to ship Winter 2003. For more information please visit

About EverQuest
EverQuest, developed and published by Sony Online Entertainment Inc., launched in 1999 and has since become a gaming and cultural phenomenon.  Continuing to grow with award-winning expansions The Ruins of Kunark™, The Scars of Velious® and The Shadows of Luclin™, EverQuest proves to be the largest 3D fantasy world ever created online.  During peak periods, more than 100,000 simultaneous adventurers have explored the fully detailed fantasy world of Norrath filled with dragons, knights, wizards and more. The active global EverQuest subscriber base is comprised of players from more than 40 different countries including the U.S., England, Canada, Japan, China, Taiwan, Korea, Germany, France, Italy and Australia. 
About Sony Online Entertainment
Sony Online Entertainment Inc. (SOE), the online gaming division of Sony Pictures Digital Entertainment, is a worldwide leader in massively multiplayer online gaming that creates, develops and provides online entertainment for the personal computer, console, wireless, and online markets. With more than 13 million registered users, SOE’s award-winning website, The Station® ( hosts a variety of entertaining games and player communities spanning numerous genres. In addition to blockbuster hits EverQuest® and Jeopardy! Online, SOE has an array of cutting-edge online games in development such as PlanetSide™, Star Wars® Galaxies™, EverQuest® II, and the world's premier online-only console game for the PlayStation®2, EverQuest® Online Adventures™.  For more information, please visit:

NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms.  Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video games consoles.  NVIDIA is headquartered in Santa Clara, California and employs more than 1,400 people worldwide.  For more information, visit the company’s Web site at <>.

Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers.  Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.

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