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NVIDIA Quadro FX Embraced by Leading DCC Application Developers

 
 

Groundbreaking Professional Graphics Solutions Deliver Revolutionary Workstation Graphics Power and Precision for Film, Television, Games and Design Visualization

For further information, contact:

Derek Perez
NVIDIA Corporation
(408) 486-2512
dperez@nvidia.com

For Immediate Release

NEW YORK DV SHOW—NEW YORK, NY—JANUARY 31, 2003 — NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that its revolutionary new NVIDIA Quadro® FX workstation graphics solutions are powering the hottest digital content creation (DCC) applications on display at the New York DV show, being held this week at Madison Square Garden.  From Alias|Wavefront’s Maya to Discreet’s 3ds max, the new workstation graphics solutions from NVIDIA will deliver the ultimate in realism, expression, productivity and flexibility.

The NVIDIA Quadro FX series includes the NVIDIA Quadro FX 2000 and NVIDIA Quadro FX 1000 graphics solutions, both of which combine the industry’s first true 128-bit floating point precision with an eight pipeline, fully programmable graphics engine to deliver unprecedented levels of realism and interactive sophisticated real-time effects for games, visual processing and other professional applications—and up to five times faster line performance than the Company’s previous generation products.

“With a combination of ground-breaking tools and features, the NVIDIA Quadro FX and Maya 4.5 are primed to deliver both optimal performance and realism for today’s 3D animators,” said Bob Bennett, General Manager of Product Development at Alias|Wavefront.
“Rapid refinement of shading and lighting is critical to achieving each artist’s creative vision—especially in the deadline and quality-driven world of 3D production,” stated Chris Ford, Product Line Manager for Discreet’s 3D products.  “With the new NVIDIA Quadro FX workstation graphics solution and 3ds max 5.1, artists have an unparalleled ability to speedily preview sophisticated shading changes as they happen in the interactive viewport—whether for games, design visualization, broadcast television, or film.”
For more information on the NVIDIA Quadro FX products, please visit www.nvidia.com.

About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms.  Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video games consoles.  NVIDIA is headquartered in Santa Clara, California and employs more than 1,400 people worldwide.  For more information, visit the company’s Web site at www.nvidia.com <http://www.nvidia.com>.

Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers.  Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.

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Copyright © 2003 NVIDIA Corporation.  All rights reserved.  All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated.  Features, pricing, availability, and specifications are subject to change without notice.

Discreet is a division of Autodesk, Inc. Autodesk, Discreet and 3ds max are either trademarks or registered trademarks of Autodesk, Inc./ Autodesk Canada Inc. in the USA and/or other countries.

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