NVIDIA

NVIDIA Gets "Abducted" at E3

New PC Game from Contraband Entertainment Takes Advantage of NVIDIA GeForce FX GPUs to Deliver a True Cinematic Gaming Experience

For further information, contact:

Carrie Cowan
NVIDIA Corporation
(408) 486-7330
ccowan@nvidia.com

FOR IMMEDIATE RELEASE:

ELECTRONIC ENTERTAINMENT EXPO (E3)—LOS ANGELES, CA—MAY 14, 2003—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, and Contraband Entertainment, Inc. today unveiled Abducted, a new PC game that wraps cutting-edge technology around a harrowing science fiction storyline to deliver an engaging cinematic gaming experience. Debuting at this week’s Electronic Entertainment Expo, Abducted takes advantage of the ultimate gaming platform—PCs powered by NVIDIA® GeForce™ FX 5900 graphics and NVIDIA nForce™2 Ultra 400 platform processors—to achieve dramatic Hollywood-quality visual effects and character animations, the hallmark of future-generation gaming experiences.

Abducted relies on technology features and effects enabled by the GeForce FX family of GPUs to engulf gamers in a dark and mysterious alien world. Based on a proprietary 3D engine developed by Contraband Entertainment, Abducted harnesses the rich feature set and raw performance of GeForce FX and the Cg high-level shader language to create state-of-the-art real-time lighting, dynamic shadowing, and advanced rendering techniques never before seen.

“NVIDIA’s UltraShadow technology enabled by GeForce FX GPUs has allowed us to create the look and feel of Abducted exactly how we envisioned it,” said Bill Heineman, principal of Contraband Entertainment. “We’re pleased to have teamed with NVIDIA to mark the first public showing of Abducted.”

“We’ve been working closely with the team at Contraband to ensure they are able to achieve their artistic vision for Abducted and have been wowed by the results,” said Bill Rehbock, director of developer relations at NVIDIA. “With GeForce FX and software tools such as Cg, developers are able to create intense visual effects unique for PC gaming and catapult us into the new cinematic gaming era.”

Abducted is currently on display this week in the NVIDIA booth (South Hall 1636) at the Electronic Entertainment Expo. A publisher for the title has not yet been announced. For more information about Abducted, log on to www.contrabandent.com.
 
About Contraband Entertainment
Contraband Entertainment, Inc. creates interactive entertainment software for a variety of hardware platforms. The Company was formed by a group of experienced game development professionals and has gathered some of the best game designers, artists, and programmers to develop original game titles, including Abducted, Monster Hunter, and the Activision Anthology. Starting from a blank page, Contraband is experienced at developing new games from internal designs and external concepts. Attention to detail, careful planning, and passion for the game concept lead to well designed, fun games that beat the trend of poorly planned, over-late, and over-budget creations.

About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,500 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com.

Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers.  Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.

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