NVIDIA

NVIDIA Presents Breakthrough Next-Generation Graphics at Sony Computer Entertainment's Playstation®3 Press Conference

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David Roman   
NVIDIA Corporation
408-839-3620
droman@nvidia.com

FOR IMMEDIATE RELEASE:

SONY PICTURES STUDIOS—CULVER CITY, CA—MAY 16, 2005—NVIDIA Corporation (Nasdaq: NVDA) a worldwide leader in graphics and digital media processors,  provided a first look at the powerful graphics architecture of PLAYSTATION®3 at a press conference held today by Sony Computer Entertainment (SCE). NVIDIA and SCE are jointly developing a new graphics processor for PLAYSTATION®3. Codenamed “RSX,” the new processor will connect directly to Cell, the advanced microprocessor developed by IBM, Sony Group, and Toshiba.

“RSX is jointly developed by NVIDIA, the number one company in PC graphics, and SCE, the leader in computer entertainment,” said Ken Kutaragi, president and group CEO, Sony Computer Entertainment Inc. “This cutting-edge graphics processor will give freedom in graphics expression and accelerate the fusion of entertainment content.”
 
“PLAYSTATION 3 will be the most important computer entertainment and digital media platform of the decade,” added Jen-Hsun Huang, president and CEO, NVIDIA. “The combination of Cell and RSX will enable the creation of next-generation real-time 3D imagery that will take your breath away.” 

During the press conference, Mr. Huang demonstrated examples of graphics breakthroughs that will be available to future PLAYSTATION 3 developers and end-users. His presentation included real-time demos created by NVIDIA as well as a new demo developed by Epic Games. The demos illustrate how RSX will enable PLAYSTATION 3 games to realize stunning immersive and interactive environments, compelling and believable characters, and experiences beyond what was previously thought possible.

RSX will be the most sophisticated graphics processor ever built, representing 1500 person-years of investment. When combined with Cell, it will provide an astounding two teraflops of floating point horsepower. A measure of the extraordinary processing power of RSX compared to current-generation game consoles is the numbers of transistors it will contain: 300 million. This is more than the total number of transistors in both the central processing units and the graphics processing units of the three leading current-generation systems, combined.

RSX will be manufactured at Sony Group’s Nagasaki Fab2 as well as OTSS (joint fabrication facility of Toshiba and Sony).

About NVIDIA
NVIDIA Corporation is a worldwide leader in graphics and digital media processors. The Company’s products enhance the end-user experience on consumer and professional computing devices. NVIDIA graphics processing units (GPUs), media and communications processors (MCPs), and wireless media processors (WMPs) have broad market reach and are incorporated into a variety of platforms, including consumer and enterprise PCs, notebooks, workstations, PDAs, mobile phones, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 2,100 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com.

Certain statements in this press release including, but not limited to, the design, features, performance, capabilities and benefits of the RSX and next-generation real-time 3D imagery, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, market acceptance of our new products, difficulties in the development of new and enhanced products, successful implementation of new products and technologies, manufacturing and other delays, manufacturing and software defects, incompatibility of technologies, the impact of technological development and competition, dependence on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, manufacturing costs and the pricing of components, the impact of competitive products and pricing alternatives, changes in industry standards and interfaces, and other proceedings and other risks detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-K for the fiscal year ended January 30, 2005. These forward-looking statements speak only as of the date of this release. NVIDIA disclaims any obligation to update these forward-looking statements.

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