NVIDIA® GeForce™ 7800 Receives Widespread Game Developer Endorsement
Industry’s Premiere Game Developers Proclaim NVIDIA GeForce 7800 GTX GPUs Platform of Choice for Next-Generation Game Development
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SAN FRANCISCO, CA—JUNE 22, 2005— NVIDIA Corporation, a worldwide leader in graphics and digital media processors, today announced that the world’s leading game developers are singing the praises of the new GeForce 7800 GTX graphics processing unit (GPU).
The new NVIDIA GeForce 7800 GTX GPU is the most powerful graphics hardware platform, delivering more than twice the performance of the previous generation. In addition, the NVIDIA GeForce 7800 GTX features a rearchitected architecture supporting Microsoft® DirectX® 9.0 Shader Model 3.0, the most recent industry- standard application programming interface (API) from Microsoft that game developers have migrated to for the creation of their upcoming PC and next-generation game console titles. For over a year, NVIDIA has been the only graphics processor manufacturer offering hardware with support for Shader Model 3.0, making NVIDIA GPUs an ideal platform for game developers to use when creating their future titles.
"For over a year NVIDIA has supported HLSL (High Level Shader Language) Shader Model 3.0 and the latest API," said Dave Pottinger technical director at Ensemble Studios. “By using Shader Model 3.0, we can do advanced effects in Age of Empires III, such as true high dynamic range lighting and film-quality real-time water effects that enhance the overall experience in our game.”
Featuring a redesigned shader engine optimized for modern programming techniques, the GeForce 7800 GTX GPU delivers a 30 percent increase in shader engines with up to 200 gigaflops of shading horsepower, providing developers with a platform that enables them to create content that is more visually arresting while running at higher frame rates.
At the heart of the GeForce 7800 GTX GPU is its exceptional visual quality thanks to new features such as transparency supersampling and multisampling antialiasing. These new antialiasing modes deliver unrivaled performance and image quality in today’s and tomorrow’s games.
“Battlefield 2 is set in large outdoor environments that make heavy use of transparent and semi-transparent textures. NVIDIA transparency AA improves the detail and quality of those textures with stunning results,” said Torbjörn Söderman, rendering programmer of DICE. “The transparency AA feature of GeForce 7800 GTX enables antialiasing of effects that was not possible before.”
In addition, the GeForce 7800 GTX is the only GPU with support for the next killer feature that game developers who work on PC and next-generation console games demand: high dynamic-range lighting, or HDR. Game developers are using HDR to bring film industry color, lighting, and shadows to the gaming industry.
“The GeForce 7800 GTX revolutionizes graphics performance, and beats all current graphics cards by 2X or more. It's the ideal graphics platform for Unreal Engine 3 game development as well as game-playing.” said Mark Rein, vice president of Epic Games.
Over the last year, support for NVIDIA SLI technology has also proven to be a key factor for developers. With support for SLI technology, the GeForce FX 7800 GTX GPU gives developers the opportunity to further push the capabilities of their titles in development, and provides artists with more visual freedom.
Certain statements in this press release including, but not limited to the features, benefits, capabilities and performance of the NVIDIA GeForce 7800 GTX GPUs, including creating more visually arresting content while running at higher frame rates, support for the next feature demanded by game developers, and the capabilities of under-development titles are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, delays in ramping new products into production, decreased demand for new and more realistic games, acceptance of new products and technologies by our customers, development of new technologies, demand for features not supported by the NVIDIA GeForce 7800 GTX GPUs, the impact of competitive products and pricing alternatives, manufacturing or software defects, reliance on third-party manufacturers and assembly, general industry trends including cyclical trends in the semiconductor industry, changes in industry standards and interfaces, and other risks detailed from time to time in the NVIDIA reports filed with the Securities and Exchange Commission including its Form 10-Q for the period ended May 1, 2005. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.
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