NVIDIA® GoForce® 5500 Architecture Embraced by Key Mobile Developers
Electronic Arts and Code Monkeys Among the Many Developers Demonstrating Native 3D Content on the NVIDIA GoForce 5500 at 3GSM 2006
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3GSM 2006—BARCELONA, SPAIN—FEBRUARY 13, 2006—NVIDIA Corporation (Nasdaq:NVDA), the worldwide leader in programmable graphics processor technologies, today announced the demonstration of the next wave of multimedia applications for 3G phones by some of the world’s most influential game developers. The demonstrations signify a major shift in the mobile market where developers are beginning to deliver true, native 3D gaming to the 3G mobile phone market.
For the first time ever, Electronic Arts (EA) will demonstrate the OpenGL ES title, Need for Speed Most Wanted. The visual experience of this high octane racing title has been specially enhanced for the NVIDIA GoForce 5500 handheld graphics processing unit (GPU), providing fast, fluid framerates and high resolution VGA support. The title also demonstrates special effects such as motion blur and reflections, all made possible through hardware-specific optimizations, delivering a truly exhilarating gaming experience.
"The interest in advanced mobile graphics is incredible. Better games, richer graphics, amazing video, and immersive audio will take handheld content to entirely new depths with experiences that are as compelling as PCs or consoles," said Brian Bruning, director of handheld developer content at NVIDIA. "From racing games to extreme sports to avatar applications, our developer partners have something for everyone, so if you’re looking for a great mobile 3D experience, NVIDIA GoForce technology has it all."
In addition to EA, NVIDIA will also play host to the Code Monkeys and their innovative title, Jump which is based on the radical new extreme sport, "Free Running", where players are put into a race against each other across inner-city rooftops. The title boasts high resolution texture maps for extra detail, high polygon models for more realistic characters, and special effects for dynamic and immersive environments.
"As a long time developer of console games, the Code Monkeys are excited to be working with the NVIDIA GoForce 5500 GPU," said Mark Kirkby, technical director of the Code Monkeys. "This amazing piece of technology is the size of my fingernail, and its processing power has allowed us to make big improvements to the realism of "Jump" and incorporate special effects and visuals that we didn't think were possible on a handheld device."
The visual masterpiece, Siege, from Denied Reality will also be on show for the first time at 3GSM. The catapult-themed game leverages the strengths of NVIDIA GoForce shader technology, and uses high polygon counts, large texture memory, and impressive audio to create a world so realistic that it truly illustrates the path that mobile 3D graphics will take in the future.
The PC and console classic, Quake III Arena, will also be making its GoForce debut appearance at 3GSM. Fast paced and graphics intensive—Quake III Arena is a powerful test of the graphics horsepower of the NVIDIA GoForce 5500. Based on the Game Source code from id Software, this accurately-ported demo uses texture compression, which allows for higher resolution texture maps and console-class frame rates and resolutions.
As a demonstration of how 3D can be used in a non-gaming environment, Go-Figure will demonstrate Go Face- It, a core component of their real-time 3D PhoneToys™ package. Go Face-It allows phone users to create a lifelike 3D face by personalizing expressions, hairstyles, accessories, and more. Go Face-It harnesses the power of the NVIDIA GoForce 5500 to process high-resolution textures and polygons and produce ultra-real advanced animations.
Come and visit NVIDIA at 3GSM 2006 to see these and more than twenty other groundbreaking 3D titles in action. The NVIDIA booth can be found in Hall 1, Booth 40b.
Certain statements in this press release including, but not limited to, the benefits, features, performance, and capabilities of the NVIDIA GoForce technology and the games to be demonstrated in the NVIDIA booth at 3GS and developers delivering true, native 3D gaming to mobile phones are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing defects, software bugs, decrease in interest in advanced mobile graphics, development of games impact of new products or technologies, the release of new and more powerful graphics solutions for mobile handsets, game developers focusing their efforts on markets other than the mobile phone market, mobile phone users not using their phones to play games, development of other more advanced mobile gaming devices, the impact of competitive products and pricing alternatives, changes in industry standards and interfaces and other risks detailed from time to time in the NVIDIA reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended October 30, 2005. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.
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