NVIDIA Quad SLI™ Technology Enables Fastest Class of Commercially Available Gaming PCs
Top System Builders Embrace Quad SLI Technology—the Platform That Enables Extreme High Definition Gaming
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FOR IMMEDIATE RELEASE
CeBIT 2006—HANNOVER, GERMANY—MARCH 9, 2006—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics processor technologies, today announced that PCs powered by NVIDIA Quad SLI™ technology are now available from the world’s top system builders. These new PCs, certified for Quad SLI technology, feature four graphics processing units (GPUs) from the of the newly announced NVIDIA GeForce® 7900 Series with a NVIDIA nForce®4 SLI motherboard – making Quad SLI-based PCs the fastest class of commercially available gaming PCs.i
Designed to enable extreme high-definition (HD) gaming, Quad SLI technology involves the use of four GPUs that are intelligently combined using NVIDIA proprietary rendering algorithms. The graphics horsepower generated in a PC using Quad SLI technology allows gamers to set their monitors to extreme HD resolutions, including an incredible 2560x1600, while still maintaining silky smooth frame rates. In addition, support for a new 32x antialiasing mode, and 16x anisotropic filtering enables stunning visuals and image quality for a truly immersive gaming experience.
"Falcon Northwest's goal is to build the fastest gaming PCs on Earth and there is only one way to make that a reality—by using an NVIDIA nForce 4 SLI platform to harness the power of four GeForce 7900 GPUs with NVIDIA Quad SLI technology," said Kelt Reeves, President of Falcon Northwest, an SLI-certified system builder. "Quad SLI technology is the new Holy Grail for gamers. It doesn't just increase speed, it makes beyond-HDTV resolutions possible at liquid smooth frame rates."
"We set out to make TimeShift as visually cinematic as we possibly could, so naturally we spent a lot of time on the graphical detail and special effects," said Matthew Karch, president of Saber Interactive, creators of the anticipated game TimeShift. "To see our game running on a Quad SLI system at a 2560x1600 resolution with all the graphic detail maxed-out is absolutely stunning and exactly how we envisioned it."
At the foundation of NVIDIA Quad SLI technology is the award-winning GeForce 7 graphics architecture which delivers advanced technologies including full support for Microsoft® DirectX® 9.0 Shader Model 3.0, enabling advanced shading programs for more realistic effects, and NVIDIA PureVideo™ technology, delivering a high-definition home-theater quality video experience to the PC. NVIDIA Quad SLI technology is optimized for the upcoming Microsoft Windows Vista™, the first operating system to require a dedicated GPU to realize its full potentialii.
"We continue to drive the rapid pace of 3D graphics innovation," said Ujesh Desai, general manager of desktop GPUs at NVIDIA. "By taking SLI technology to a completely new level, we give PC builders the ability to create an exquisitely engineered gaming PC that is in a class by itself."
Certified PCs featuring NVIDIA Quad SLI technology are available for purchase immediately or will be available from some of the world’s leading high performance system builders, including ABS, (US), Alienware (US), Atelco (Germany), Biohazard (US), Cyberpower (US), Dell (US), Falcon Northwest (US), Hypersonic (US), Hyrican (Germany), iBuypower (US), ICODA ( Korea), Komplett (Sweden), Kraftway (Russia), LCDC (France), MCJ (Japan), Multirama (Greece), Overdrive PC (US), Polywell (US), Scan (UK), Synnex-Mitac (Australia), Thirdwave (Japan), Velocity Micro (US), Vicious PC (US), and Voodoo (US).
For further information on NVIDIA Quad SLI technology, please visit www.nvidia.com.
i World’s fastest class claim based on testing Quad SLI against the leading competitor, the ATI Radeon X1900 XTX Crossfire. Performance tested on Monolith’s F.E.A.R game run at 2560x1600 resolution with soft shadows enabled. NVIDIA Quad SLI scores 47 frames per second versus 26 frames per second for ATI Radeon X1900XTX Crossfire. Benchmarks were run on an Athlon FX-57 system with 1GB RAM and Windows XP SP2. Performance tested on Doom3 game run at 2560x1600 with 4xAA/8xAF. NVIDIA Quad SLI scores 108.9 frames per second versus 84 frames per second for ATI Radeon X1900XTX Crossfire. Benchmarks were run on an Athlon FX-57 system with 1GB RAM and Windows XP SP2. Performance tested on Chronicles of Riddick game run at 2560x1600 with 4xAA/8xAF. NVIDIA Quad SLI scores 82.9 frames per second versus 53.52 frames per second for ATI Radeon X1900XTX Crossfire. Benchmarks were run on an Athlon FX-57 system with 1GB RAM and Windows XP SP2.
ii Microsoft’s recommendation for graphics with Windows Vista can be found at: http://www.microsoft.com/technet/windowsvista/evaluate/hardware/vistahardware.mspx#EFAA
Certain statements in this press release including, but not limited to the benefits, capabilities, performance and features of Quad SLI technology and the NVIDIA GeForce 7900, use of Quad SLI technology with Microsoft Windows Vista, and the availability and sources of availability of PCs incorporating NVIDIA Quad SLI technology are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, unexpected changes in Microsoft’s next generation operating system prior to its launch, developments of new products and technologies by competitors, software bugs, manufacturing defects, delays in manufacturing or delivery of products, delays in ramping new products into production, prohibitive cost of new products and technologies, unexpected loss of performance when system builders integrate NVIDIA products and technologies, continued acceptance and use of new technologies and products, the impact of competitive products and pricing alternatives, changes in industry standards and interfaces, and other risks detailed from time to time in the NVIDIA reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended October 30, 2005. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.
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