NVIDIA Introduces NVIDIA Quadro® Plex – A Quantum Leap in Visual Computing
Breakthrough New Multi-GPU System Delivers Unprecedented Productivity, Flexibility and Performance
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FOR IMMEDIATE RELEASE:
SIGGRAPH 2006—BOSTON, MA—August 1, 2006— NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics processor technologies, today ushered in a new era of advanced visualization for the professional graphics market with the introduction of the NVIDIA Quadro Plex 1000, the world's first dedicated Visual Computing System (VCS).
By delivering an order-of-magnitude increase in levels of productivity and capability for advanced visualization, the NVIDIA Quadro Plex offers advanced scalability in a sleek desktop or dense 3U rackmount configuration for demanding professional applications such as those powering multiple streams of 4K high-definition video, 3D styling and design, scientific and medical visualization, oil and gas exploration, or visual simulation and training.
Featuring NVIDIA SLI™ multi-GPU technology, the NVIDIA Quadro Plex is an external visual compute system delivering:
NVIDIA Quadro Plex 1000 is compatible with an officially certified set of x86 32- and 64-bit Intel and AMD processors running Windows and Linux operating systems. See www.nvidia.com/quadroplex for a list of compatible systems. NVIDIA Quadro Plex is planned to be certified on all industry-leading applications and ship in September 2006, with prices starting at $17,500 (US).
What NVIDIA Partners are Saying
"The NVIDIA Quadro Plex addresses a real need for geoscientists as it allows standard workstations and servers to drive high-performance large-scale visualization configurations," says Nicholas Purday, Manager of Geological and Geophysical Technologies Solutions at Landmark, a brand of Halliburton's Drilling, Evaluation and Digital Solutions Division. "The combination of Landmark's GeoProbe® software, which is configurable to take full advantage of multi-GPU/multi-display configurations, and NVIDIA Quadro Plex will enable geoscientists to interpret their data at its highest resolution, without losing sight of the regional context."
"Seeing the new NVIDIA Quadro Plex running Google Earth is an astounding visual experience," said Michael Jones, chief technologist, Google Earth, Maps and Local. "This extreme level of performance and resolution takes the viewer from visual simulation to emotional reality, showing the Earth in its full detail and glory. Google Earth and the NVIDIA Quadro Plex are a perfect pair—powering a new world of imagination."
"The new NVIDIA Quadro Plex is the ideal graphics enabling technology for Aechelon's flight simulator solutions," said John Quinn, CEO of Aechelon Technology. "Together, with unrivaled image quality and performance from NVIDIA, we can deliver advanced scalability on virtually any platform, enabling ultra high-resolution, eye-limiting displays, which are absolutely required for our most demanding users."
"The NVIDIA Quadro Plex offers unprecedented graphics power for advanced visualization on today's workstations," says Tom Coull, CEO of ModViz. "Our VGP software system combined with the Quadro Plex lets professional 3D visualization applications take full advantage of the Quadro Plex multi-GPU architecture, achieving optimal performance through the transparent division and distribution of rendering tasks. NVIDIA Quadro Plex VCS and VGP working together redefine professional 3D graphics on a workstation."
Certain statements in this press release including, but not limited to, the features, benefits, performance and capabilities of the NVIDIA Quadro Plex 1000, impact of the NVIDIA Quadro Plex VCS on professional applications, removal of discontinuities by the NVIDIA Quadro Plex VCS, delivery of breakthrough levels of visual computing performance and capability, certification of the NVIDIA Quadro Plex VCS on industry-leading application, date of shipment and starting sales prices are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, delays in ramping new products into production, manufacturing or software defects, manufacturing and other delays related to release of new products, reliance on third party manufacturers, unanticipated manufacturing costs, market acceptance of our technology, the impact of competitive products and pricing alternatives, unanticipated loss of performance when products are integrated, changes in industry standards and interfaces, our dependence on third-party developers and publishers and other risks detailed from time to time in the NVIDIA reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended April 30, 2006. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.
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