The First Prototype Implementation of OpenKODE 1.0 Media Stack Standard Showcases Advanced Handheld Graphics at 3GSM 2007
NVIDIA Demonstrates 3D User Interface Concept For Handheld Devices
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FOR IMMEDIATE RELEASE:
3GSM 2007 WORLD CONGRESS-BARCELONA, SPAIN-FEBRUARY 12, 2007-NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics processor technologies, today announced that it is demonstrating the world's first prototype implementation of the Khronos OpenKODE™ 1.0 specification and using this new open standard to accelerate an intuitive user interface concept design. The demo showcases:
- Multi-tasking in a multi-windowed environment
- Fully accelerated translucent window compositing
- Innovative 3D user interface with transition effects
The demonstration on the booth of NVIDIA (Hall 1, Stand IC34) coincides with the Khronos Group's official release of the provisional specification for OpenKODE 1.0.
Concept 3D user interface design - prototype implementation of the Khronos OpenKODE 1.0 specification
Multi-tasking in a multi-windowed environment
Fully accelerated translucent window compositing
Innovative 3D user interface with transition effects
This demonstration highlights how OpenKODE enables advanced user interfaces and accelerates multiple media types using a standardized set of APIs to revolutionize how consumers interact with handheld devices.
"NVIDIA is a strong supporter of the Khronos Group and is committed to promoting open standards for the mobile industry to reduce software fragmentation and enable truly compelling handheld rich media to make its way into the hands of consumers," said Neil Trevett, vice president of embedded content at NVIDIA and chairman of the Khronos Group. "NVIDIA is strongly focused on supporting Khronos standards to expose its advanced media acceleration capabilities to the software developer community while helping to drive the industry towards mass acceptance of such open standards to enable a new generation of innovative mobile content."
NVIDIA® GoForce® solutions will offer full support for OpenKODE 1.0 including OpenGL® ES 1.1, OpenVG™ 1.0 and OpenKODE Core 1.0 with full EGL functionality mandated by OpenKODE to enable sophisticated mixed mode 2D and 3D graphics.
OpenKODE is a royalty-free, cross-platform standard that combines a set of native APIs into a comprehensive media stack specification for accelerating rich media and graphics applications. For more details on OpenKODE, please visit www.khronos.org/openkode
Note to Editors: The 3GSM 2007 demonstration is based on the published Khronos provisional OpenKODE 1.0 API specification. Only products that successfully pass defined conformance tests are licensed by Khronos to use Khronos trademarks. NVIDIA expects its OpenKODE implementation to successfully pass the Khronos Conformance Process being defined for OpenKODE 1.0.
NVIDIA Corporation is the worldwide leader in programmable graphics processor technologies. The Company creates innovative, industry-changing products for computing, consumer electronics, and mobile devices. NVIDIA is headquartered in Santa Clara, CA and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.
Certain statements in this press release including, but not limited to, statements as to the features, benefits, capabilities and performance of the NVIDIA's prototype implementing the Khronos OpenKODE specification, our demonstrations and the compliance of our OpenKODE implementation with the Khronos Conformance Process are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: difficulties in the development of new and enhanced products; difficulties in the integration of products and technologies; release delays; noncompliance with Khronos OpenKODE 1.0 specification; software defects; the impact of technological development and competition; general industry trends; changes in industry standards and interfaces as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the quarter ended October 29, 2006. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
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