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NVIDIA Releases Landmark Development Platform for Creating Blockbuster DirectX 10 Games Using NVIDIA® GeForce® Graphics Processors
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FOR IMMEDIATE RELEASE:
SANTA CLARA, CA—MARCH 7, 2007— The game development industry is currently in the middle of one of the biggest transitions in its history with the introduction of Microsoft DirectX 10. To help the development community transition quickly to DirectX 10, NVIDIA® (Nasdaq: NVDA) today introduced a definitive new platform for advanced game development.
The core of this platform is a new development suite to help developers create and optimize state-of-the-art PC games for DirectX 10. The new NVIDIA Developer Toolkit will save developers time and money in creating games that deliver almost lifelike graphics and physics realism. The platform also consists of: NVIDIA GeForce® 8 Series graphics cards, NVIDIA nForce® 680 motherboards, and DirectX 10. This is the world's most advanced game development platform; it enables the creation of ground-breaking next-generation content that will reset consumer expectations for realism in PC games.
The new NVIDIA Developer Toolkit makes it easier for developers to create Microsoft DirectX 10-compatible games by offering instructive code samples, advanced shaders, performance tuning, and more. The Toolkit delivers significant performance gains and saves developers time in developing and optimizing games.
NVIDIA is demonstrating the entire development platform and distributing some of its components free of charge at the Game Developers Conference (Booth #5134, North Hall) in San Francisco. Some of the new tools are also available online at developer.nvidia.com.
The NVIDIA Developer Toolkit includes:
|FX Composer 2: FX Composer 2 is a user-friendly shader authoring tool with powerful pipeline-integration capabilities.||PerfHUD 5: PerfHUD 5 features powerful GPU debugging and profiling with edit-and-continue, customizable graphs, and more counters.||Texture Tools: NVIDIA GPU-accelerated texture tools provide high quality compression up to 10 times faster than existing texture compression tools.|
|SDK 10: NVIDIA SDK 10 includes all-new DirectX 10 and OpenGL code samples, complete with detailed whitepapers and videos.||Shader Library: NVIDIA offers the world's largest collection of free shaders.|
Cevat Yerli, president of Crytek, said, "We use the NVIDIA developer tools frequently for performance analysis, optimization, shaders, and testing. The NVIDIA developer tools have saved us a significant amount of time and money in the course of our work on Crysis. The exceptional debugging, visualization and profiling capabilities in these tools make them a 'must' for any development group. It actually amazes me that NVIDIA provides them for free."
"NVIDIA's developer tools are some of the best in the industry," said Mark Robinson, technical director at Rockstar San Diego. "I use FX Composer regularly to quickly prototype shaders, the SDK for inspiring new techniques, and PerfKit for detailed performance analysis and debugging."
NVIDIA is distributing some of the latest tools at GDC, including SDK 10, Texture Tools, Shader Library, and ShaderPerf . The other tools will be released after GDC. In addition, developers can attend detailed sessions on NVIDIA development technology on Thursday, March 8th, beginning at 9 am in Room 3018 (West Hall). For more information on the NVIDIA sessions, please go to: http://developer.nvidia.com/object/gdc-2007.html
For more details on the ultimate development platform, please visit: http://developer.nvidia.com/page/home.html
NVIDIA Corporation is the worldwide leader in programmable graphics processor technologies. The Company creates innovative, industry-changing products for computing, consumer electronics, and mobile devices. NVIDIA is headquartered in Santa Clara, CA and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com .
Certain statements in this press release including, but not limited to: the benefits, impact, performance, pricing and features of the NVIDIA development platform and the NVIDIA Developer Toolkit; the transition of the game development industry; and the release of tools are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, unanticipated changes in the game development industry; changes in the way games are developed; software bugs; manufacturing defects; developments of new products and technologies by competitors; continued acceptance and use of new technologies and products; the impact of competitive products and pricing alternatives; changes in industry standards and interfaces; as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the quarter ended October 29, 2006. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.