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NVIDIA Powers Large-Scale Visualization at SIGGRAPH 2003

 
 

Professionals Interact with Life-Size Virtual Models in Real Time with New NVIDIA Quadro FX 3000G and Powerwall Technology

For further information, contact:

Charlie Rasch
NVIDIA Corporation
(408) 486-8236
crasch@nvidia.com

FOR IMMEDIATE RELEASE:

SIGGRAPH—SAN DIEGO, CA—JULY 29, 2003—At the SIGGRAPH 2003 convention today, NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, demonstrated how professionals can explore, understand, and communicate data in ways not possible in the physical world. Using its new NVIDIA Quadro® FX 3000G workstation solution, the company showed how it can synchronize images from nine industry-standard systems and output them onto one extremely large, high-resolution display.

“With the NVIDIA Quadro FX 3000G, professionals have a way to build a truly frame-locked multi-screen experience with amazing performance,” said David Nahon, virtual reality and simulation solutions manager at Virtools. “But that’s not all. For the first time in the history of visual clusters, pixels and vertex shaders are now available on frame-lockable graphics boards. NVIDIA's programmable graphics revolution is on its way to CAVE, dome and other immersive visualization venues.”

In its main SIGGRAPH booth (#2625), NVIDIA demonstrated a multi-system cluster powered by NVIDIA Quadro FX 3000G professional graphics solutions running Realtime Technology´s DeltaGen software displaying an upcoming Porsche Carrera GT model on nine large screens assembled in a 3×3 configuration. Using two inexpensive projectors, an NVIDIA Quadro FX 3000, and RTT software, NVIDIA demonstrated its single-system powerwall technology by displaying a virtual Mercedes SLK on a conference room wall in its art booth (#1611).

“With the NVIDIA Quadro FX 3000 and NVIDIA Quadro FX 3000G, the company can support a broad range of advanced visualization solutions from a single-system powerwall to multiple systems linked in a cluster for large-scale displays,” said Sarang Ghatpande, analyst at D.H. Brown  & Associates. “Once people realize how useful advanced visualization technology like this is to problem-solving, there’s no looking back. NVIDIA’s new professional graphics solutions will be a very popular.”

About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms.  Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles.  NVIDIA is headquartered in Santa Clara, California and employs more than 1,500 people worldwide.  For more information, visit the Company’s Web site at www.nvidia.com <http://www.nvidia.com>.

Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers.  Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.

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Copyright © 2003 NVIDIA Corporation.  All rights reserved.  All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated.  Features, pricing, availability, and specifications are subject to change without notice.

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