NVIDIA

NVIDIA Recognized for OpenGL Innovation and Contribution

NVIDIA Elected as Permanent Member of OpenGL Architecture Review Board

For further information, contact:

Charlie Rasch
NVIDIA Corporation
(408) 486-8236
crasch@nvidia.com

FOR IMMEDIATE RELEASE:

SANTA CLARA, CA—OCTOBER 8, 2003—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, is pleased to announce that it has been elected by its peers in the technology industry as a permanent voting member of the OpenGL Architecture Review Board (ARB). Formed in 1992, the OpenGL® ARB is an independent consortium that governs the OpenGL specification. Composed of many of the industry's leading graphics vendors, the ARB defines conformance tests and approves new OpenGL features and extensions. The ARB has nine permanent voting members, including industry luminaries such as IBM, HP, Apple, and its founder, SGI.

The ARB’s unanimous vote comes as a result of NVIDIA’s continuous dedication and commitment to the evolution of OpenGL. For many years, NVIDIA has been an active participant in the OpenGL ARB, and has contributed resources, technologies, and support to many working groups.

“We are very proud to have been elected a permanent voting member of the OpenGL ARB,” said Kurt Akeley, co-inventor of OpenGL and a 3D graphics architect at NVIDIA. “NVIDIA is committed to the OpenGL specification and we look forward to helping the ARB respond quickly and flexibly to evolutionary changes in computer graphics technology.”

OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing thousands of applications to a wide variety of computer platforms. OpenGL fosters innovation and speeds application development by incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions.

“Promotion from auxiliary to permanent member status recognizes NVIDIA’s major contributions to OpenGL 1.3, 1.4, and 1.5 as well as its efforts at leading or participating in the development of many ARB-approved OpenGL extensions,” said Jon Leech, OpenGL ARB secretary at Silicon Graphics, Inc. “Silicon Graphics welcomes NVIDIA as a permanent member in the OpenGL Architectural Review Board.”

OpenGL enables visual computing applications, from markets such as computer-aided design and digital content creation, to exploit modern graphics hardware. This capability allows developers catering to sectors including auto manufacturing, medical imaging, and film production to create compelling graphics. NVIDIA has been driving several of the key new features of the upcoming OpenGL® 1.5 release such as vertex buffer objects and occlusion queries. NVIDIA was also one of the primary contributors to the new OpenGL® Shading Language extension. In addition, NVIDIA contributed technology and expertise toward the development of multi-texturing, vertex and fragment programming, cube mapping, point sprites, and non-power-of-two textures to OpenGL.

About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,700 people worldwide.  For more information, visit the Company’s Web site at www.nvidia.com <http://www.nvidia.com>.

Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers.  Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.

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