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NVIDIA Introduces ForceWare Release 50 Graphics Driver


Performance, Image Quality, Compatibility, and Stability Define this New Unified Driver Architecture

For further information, contact:

Brian Burke
NVIDIA Corporation
(512) 401-4385


SANTA CLARA, CA—OCTOBER 23, 2003—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today introduced its new NVIDIA® ForceWare™ release 50 graphics driver, a new Unified Driver Architecture (UDA) engineered to provide unmatched performance and image quality on both Microsoft® DirectX® 9.0 and OpenGL® applications. In addition to its unmatched DirectX 9.0 application performance, this new graphics driver also delivers world-renowned compatibility, stability, and reliability across all NVIDIA GPUs.

The NVIDIA ForceWare release 50 graphics driver, complete with Microsoft DirectX 9.0 WHQL certification, is free of charge and available on immediately.

“Over the last five years, NVIDIA has been on the forefront of software innovation with its Unified Driver Architecture,” said Dwight Diercks, vice president of software engineering at NVIDIA. “With the ForceWare release 50 graphics driver, NVIDIA continues to bring to market groundbreaking software technologies, such as our unified compiler technology, designed with one goal in mind—to enhance the end-user experience.”

The ForceWare release 50 graphics drivers include the NVIDIA unified compiler technology that translates shader programs so that they are optimized for the NVIDIA GPU architecture, substantially improving the performance of next-generation DirectX 9.0 titles such as HalfLife™ 2, XIII, and more. Performance in the DirectX 9.0 application HaloPC™ improves by up to 58%[i] and DirectX 9.0-based Microsoft Flight Simulator™ 9 improves by 33%[ii].

Other features of the NVIDIA ForceWare release 50 graphics drivers include:

  • Enhanced image quality for both anisotropic filtering and antialiasing
  • A new NVIDIA nView™ 3.0 multi-display setup wizard for easy configuration of your multi-display settings
  • nView gridlines to section off the display to help organize your various windows
  • Customized user profiles to save display settings and image quality settings on a per application/game basis
  • A new user-friendly interface
  • Microsoft DirectX and OpenGL support

NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,700 people worldwide.  For more information, visit the Company’s Web site at

Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers.  Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.

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[i] Based on comparing GeForce FX 5600 Ultra performance at 1600x1200 8x anisotropic filtering/ no antialising using driver 45.23 and 52.16 on a 3.2 Ghz Pentium 4 system, Intel I875 chipset with 512MB of RAM.
[ii] Based on comparing GeForce FX 5600 Ultra performance at 1024x768 8X anisotropic filtering/ 4X antialising using driver 45.23 and 52.16 on a 3.2 Ghz Pentium 4 system, Intel I875 chipset with 512MB of RAM.