Top 5 Things That Kill Performance Under DX7

Last Updated: 06/26/2000
This document covers five common mistakes and pitfalls that kill performance under DX7.
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| A library for vertex cache aware stripification of geometry.
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| This page contains the slides for the 2002 ArtFutura conference. Please note that the slides are in Spanish.
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| This page contains the presentations that were given at the Indie Games Conference in 2002.
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| This presentation covers improving performance in Direct3D 8.
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| This simple application runs a number of timing functions to determine how long each call takes. This reveals that some methods of getting the elapsed time can take 150 times longer than others. The difference in timer function call speed can make a large difference in your timing accuracy!
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