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GeForce 7800 GTX Launched
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NVPerfHUD 3 Released to the Public
We have also produced an NVPerfHUD 3 Overview video that describes all of NVPerfHUD's key features in detail. In addition, the NVPerfHUD User Guide and Quick Reference card are now available in English, Japanese, Chinese, and Korean. GameDev.net published a review describing all the new features we've added to NVPerfHUD 3. They report that "[Frame Analysis Mode] is by far the most impressive mode of NVPerfHUD. ... A few moments in this mode does more to show how advanced graphic pipelines work than anything else I have seen. ... NVPerfHUD should be of interest to anybody who develops software that employs DirectX graphics." |
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Cg 1.4 RC1 Released This release candidate build of Cg 1.4 includes several new features and improvements:
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Melody 1.2 Now Available
Melody now supports generating normal maps from much larger models than ever before. Check out the latest release and updated User Guide for tips and tricks that will help you get the most from automatically generated normal maps. |
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NVIDIA Plug-ins for Adobe(R) Photoshop(R) and More
In addition, the installer now includes two new scripts for Adobe Photoshop. Mipster is a mip-map generation tool that leverages the power of the Photoshop CS2 internal image filtering engine along with the NVIDIA DDS Plug-in and Normal Map Filter. The Cube Map Shuffler script rearranges cube-map-face elements for use with different export and editing tools. It can quickly convert and copy between different cube map layout formats, a task that has previously been annoyingly slow and error-prone. Updated versions of both the Normal Map Filter and DDS Plug-in are also in this release. |
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NVIDIA DDS Utilities Now Support Larger Textures at Higher Quality The latest release of nvDXT and related utilities now perform all internal calculations using floating point arithmetic, resulting in higher quality textures. They now support texture sizes up to 8k by 4K, and support for DXT5_NM (compressed normal maps) has been added. If you haven't updated your NVIDIA DDS Utilities for a while, now is the time! |
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FX Composer 1.7 Released This release of FX Composer includes several minor bug fixes and installer updates. It has also been updated to support the Microsoft DirectX SDK April 2005 Update. |
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New Whitepapers and Presentations
Image Processing on the GPU whitepaper describes the basic methods of GPU usage for image processing and provides useful pointers to documentation, demo programs, and other developer tools. |
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GPU Gems 2 Reviewed on Slashdot
An independent review of our latest book, GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, is now available on Slashdot. |
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ForceWare Release 75 Graphics Driver In conjunction with the announcement of GeForce 7800 GTX, we have announced immediate availability of our new Windows Hardware Qualification Labs (WHQL)-certified NVIDIA ForceWare Release 75 graphics driver. The new driver supports more than seven different operating systems and more than 250 NVIDIA products. This new driver features:
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Upgrade Your PC Today!
Now more than ever, being an NVIDIA developer has its privileges. The Developer Relations team recently worked with Dell to get an amazing deal on a number of Dell Dimension XPS Gen4 Gaming PCs for use at E3 2005. Now that the show is over we're offering up this E3 System Special to our entire developer community for an amazing price. Interested? Click here for full details. |
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Become a Registered Developer Today Joining our Registered Developer program is free and gives you access to a number of benefits:
Joining is easy! Simply fill out one of applications below: Please note that it may take a few weeks to receive a decision on your application, due to the large number of applicants. |
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GPGPU Feature: Exploring Graphics Processor Performance for General-Purpose Applications This paper by P. Trancoso and M. Charalambous at the University of Cyprus presents a comprehensive study of the performance of general-purpose applications on the GPU, and determines the conditions that make the GPU work efficiently. Also, as the GPU is cheaper and consumes less power than a high-end CPU, the authors show the benefits of using the graphics card to extend the life-time of an existing computer system. |
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Meltdown 2005 Join NVIDIA and the Microsoft Windows Gaming & Graphics team at Meltdown 2005 (July 26-27) which will feature tracks covering: Microsoft® Visual Studio® 2005, Windows codename: "Longhorn", Graphics, General Windows platform best practices, and Publishing and Business Development. NVIDIA will be hosting a suite at the event so please plan on stopping by. You can learn more about Meltdown and register by visiting http://www.microsoftmeltdown.com. |
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SIGGRAPH 2005 NVIDIA will be participating in and sponsoring a number of different sessions and other events at SIGGRAPH 2005. These sessions and events include two sponsored talks, three sketches, and several courses. A complete list is available on our "NVIDIA at SIGGRAPH 2005" page. |
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Iron Developer at CEDEC 2005 If you're a Japanese developer, don't miss our Iron Developer event at CEDEC 2005. We'll be giving four talks there, covering a range of topics:
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Tip of the Month: Enabling Transparency Multisampling and Supersampling on GeForce 7 Series GPUs To enable Transparency Multisampling in D3D first check if it is supported: (pd3d-> When rendering alpha tested fragments Multisampling can be turned on by setting: pd3dDevice-> To enable Transparency supersampling first check if it is supported: (pd3d-> When rendering alpha tested fragments supersampling can be turned on by setting: pd3dDevice-> Both modes can be turned off by setting: pd3dDevice->SetRenderState(D3DRS_ADAPTIVETESS_Y, |
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Featured Pages and Downloads Some of the most popular pages and downloads over the past few weeks have been:
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Job Openings NVIDIA's Developer Technology group is always looking for talented engineers and artists in the US, Japan, and Europe. See http://talent.nvidia.com for more general information, or our specific openings for: Mobile Device Developer Technology Engineer (USA, Europe, and Korea), and 3D Professional Applications Developer Technology Engineer. |
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Newsletter Distribution Please feel free to forward this newsletter to friends, coworkers, or any other potentially interested parties. In addition, if you know of anyone who might be interested in signing up for the newsletter, please point them to http://developer.nvidia.com/object/Newsletter_Signup.html. |
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Past Newsletter Issues In case you missed any of our previous newsletter issues, you can find them online at our Developer Newsletter Archive in a variety of languages, including Japanese, Chinese, Korean, and English. |
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If you prefer not to receive the NVIDIA Developer Newsletter in the future, please send an e-mail to devrelfeedback@nvidia.com with the word REMOVE in the subject line. Make sure to reply from the e-mail address that you would like us to remove from our list. NVIDIA® Corporation (Nasdaq: NVDA) is the worldwide leader in graphics processors and media communications devices. For more information about NVIDIA please visit our website: www.nvidia.com. The Source for GPU Programming |