| Richer, More Vibrant Images with the GeForce 6 Series of GPUs
The NVIDIA® GeForce™ 6 Series of GPUs delivers extraordinary new technologies that streamline the creation of stunning effects in games and other 3D real-time applications. The innovative new architecture gives developers the hardware power they need to create detailed, vibrant images that won’t tax your PC. Superscalar Design | |||||
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| Image courtesy of Paul Debevec | |||||
| This image illustrates the use of high dynamic-range rendering. Note the photorealistic quality of the light; the incredible brightness of the sun shining through the windows and its reflections, as well as the rich color detail of the darker imagery. | |||||
Until now, high dynamic-range (HDR) rendering—a technique for photorealistic rendering—was limited by graphics hardware capabilities. With NVIDIA’s 64-bit texture filtering and blending technology, based on the Industrial Light + Magic standard OpenEXR, the hardware barriers are removed. Now developers can easily take advantage of advanced shading, blending, filtering, and texturing capabilities to create accurate effects such as iridescence, motion blur, and soft shadows. In addition, the new GeForce GPUs include a new rotated-grid antialiasing system for more accurately depicted pixel colors. | |||||
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| Image courtesy of Microsoft | |||||
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| A New Era of Effects The new GeForce 6 Series’ superscalar architecture with its native 32-bit pipeline and advanced imaging features, translates into speed and precision improvements across a broad range of imaging operations and effects. Many operations become practical for the first time in real-time applications and games, bringing life and cinematic realism to the PC. Without compromising speed for quality, developers can implement stunning visual effects throughout complex scenes and digital worlds. Revolutionary innovations like 64-bit texture filtering and blending allow for higher visual quality and more unique effects by maintaining floating point precision in all aspects of rendering, including shading, texturing, filtering, and blending. The NVIDIA GeForce 6 Series is poised to break through the final barriers to achieving cinematic realism in virtual worlds. Soon, even the experts will be doing double takes—trying to discern computer-generated scenes from filmed sequences. | |||||