NVIDIA Smashes Visual Compute Density Record with New GPU Server
NVIDIA Quadro® Plex VCS Server Combines Four Quadro GPUs in a Standard 1U Server Configuration for Remote Graphics and Offline Rendering Applications
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Quadro Plex Model S4 server takes visual compute density to new extremes by incorporating four NVIDIA Quadro® FX 5600 professional GPUs in an industry-standard 1U rack configuration; dynamically allocating compute, geometry, shading and pixel processing power for optimized GPU performance.
Quadro Plex Model S4 is designed to serve high-quality interactive visualization of large models to multiple users. Its 6 GB frame buffer (1.5 GB per GPU) can process large textures with full-screen antialiasing while Shader Model 4.0 vertex and pixel programmability delivers ultra-realistic effects for OpenGL and DirectX 10 applications.
SIGGRAPH 2007—SAN DIEGO, CA—August 7, 2007— NVIDIA Corporation (Nasdaq: NVDA) continues to smash through visual computing performance barriers with the introduction of NVIDIA Quadro® Plex Visual Computing System (VCS) Model S4, a graphics server featuring a record number of graphics processing units (GPUs) in a standard 1U server form factor. The new server contains more Quadro graphics processing power in less space than has ever been achieved before, enabling interactive visualization of extremely large-scale data sets by multiple users with a minimal footprint.
Designed for data-centric applications such as off-line rendering, remote graphics applications and embedded visual computing, the Quadro Plex Model S4 server takes visual compute density to new extremes by incorporating four NVIDIA Quadro® FX 5600 professional GPUs in an industry-standard 1U rack configuration; dynamically allocating compute, geometry, shading and pixel processing power for optimized GPU performance. GPU computing for visualization solves programming functionality available in the NVIDIA CUDA™ tool suite.
The Quadro Plex Model S4 is designed to serve high-quality interactive visualization of large models to multiple users. Its 6 GB frame buffer (1.5 GB per GPU) can process large textures with full-screen antialiasing while Shader Model 4.0 vertex and pixel programmability delivers ultra-realistic effects for OpenGL and DirectX 10 applications. The server’s accelerated 3D texture performance provides greater interactivity for the visualization of large volumetric datasets often required in energy and scientific research.
The Quadro Plex Series
Until now, NVIDIA’s Quadro Plex product line has consisted of desk side units that can also be mounted side-by-side in a 3U rack space. The Model S4 server complements the rest of the product line by offering extreme compute density in 1U housing for solving the largest visualization and high-performance computing problems.
The Quadro Plex VCS Model II is intended primarily for powering large arrays of monitors. Featuring four Quadro FX 4500 GPUs with a 512 MB frame buffer per GPU, the Model II can power up to eight frame-synched, dual-link DVI displays.
The Quadro Plex Model III adds high-definition SDI output by replacing the GPUs in the Model II with two Quadro FX 5500s with a 1 GB frame buffer per GPU and dual HD SDI graphics-to-video output boards, powering two dual-link DVI displays plus two HD SDI outputs.
The Quadro Plex Model IV is intended primarily for processing and visualization of large data sets desk side, in a workbench environment. It features two Quadro FX 5600 GPUs with a 1.5 GB frame buffer per GPU for processing of larger textures and can power up to four frame-synched dual-link DVI displays.
The Quadro Plex Model S4 is an industry standard form factor optimized for large-scale server deployments. Featuring four Quadro GPUs in a high-density 1U chassis for high-performance remote graphics and offline rendering applications, the Quadro Plex Model S4 offers system monitoring, thermal control and fault notification for efficient integration into data centers.
NVIDIA Quadro Plex VCS Models I, II, III, and IV are currently available through NVIDIA and distribution partners worldwide, including PNY Technologies, Leadtek, and Elsa. The Quadro Plex VCS Model S4 will be available in the fourth quarter of 2007. Visit www.nvidia.com for Quadro Plex system configurations and additional product details.
NVIDIA Corporation is the worldwide leader in programmable graphics processor technologies. The company creates innovative, industry-changing products for computing, consumer electronics, and mobile devices. NVIDIA is headquartered in Santa Clara, CA and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.
Certain statements in this press release including, but not limited to, statements as to: the benefits, uses, impact, performance and features of NVIDIA Quadro Plex Visual Computing System Model S4, the Quadro Plex VCS Model II, the Quadro Plex Model III, the Quadro Plex Model IV, the NVIDIA CUDA tool suite, and GPU computing; and information regarding pricing and availability are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, delays in ramping new products into production; software and manufacturing defects; delays in manufacturing or delivery of products; developments of new products and technologies by competitors; unexpected loss of performance when system builders integrate NVIDIA products and technologies; continued acceptance and use of new technologies and products; the impact of competitive products and pricing alternatives; changes in industry standards and interfaces; as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the fiscal period ended April 29, 2007. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
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