Anibrain Boosts Resident Evil: Extinction Visual Effects with NVIDIA Solutions
NVIDIA Quadro® GPUs and NVIDIA Gelato® Rendering Software Improve Visual Effects Pipeline for Leading Animation Studio in India
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Mumbai-based Anibrain added NVIDIA Gelato film rendering software coupled with NVIDIA Quadro GPUs to create realistic visual effects for "Resident Evil: Extinction," distributed by Sony/Screen Gems. Images courtesy Anibrain.
SANTA CLARA, CA—OCTOBER 10, 2007—The Indian film market, popularly known as "Bollywood," is booming, but Indian filmmaking, until quite recently, has been slow to adapt to computer-generated visual effects (VFX) and animation. As Bollywood moves toward an era of slick visual effects, Indian VFX and animation studios are honing their skills and building their portfolios by taking on work from Hollywood as well as for indigenous films and commercials.
"Resident Evil: Extinction," a Sony/Screen Gems film, is the third in a series of films based on the popular "Resident Evil" games. Not only does the film deliver an outstanding movie going experience, but it elevates the role Indian studios are playing in delivering world-class visual effects. "Resident Evil: Extinction" is a sci-fi/horror film directed by veteran Russell Mulcahy and stars Milla Jovovich ("Zoolander," "The Fifth Element"). In the movie, Jovovich and her co-stars battle it out with zombies and killer crows against the post-apocalyptic landscape of a ruined Las Vegas.
One studio pushing the boundaries of VFX work on Resident Evil: Extinction is Mumbai-based Anibrain, which was founded in 2006 by Jesh Krishna Murthy, a veteran of the VFX industry who has been in involved with notable movies such as Batman Begins, Lara Croft: The Cradle of Life, and eXistenZ. Mr X Inc., a leading North American VFX studio employed the services of Anibrain for Resident Evil: Extinction and regularly uses them as an outsourcing partner for other projects. Anibrain continues to take on challenging VFX projects.
For Murthy, the key to creating a world-class, high-end animation and VFX studio in India capable of delivering visual effects with worldwide appeal was in integrating top NVIDIA Quadro professional GPUs and NVIDIA Gelato rendering software into Anibrain’s visual computing workflow.
One detailed shot from "Resident Evil: Extinction" that exemplifies the importance NVIDIA technology plays in the creative process is a "fly-through" of the interior of a satellite. The photorealistic animation was rendered entirely with Gelato film-quality rendering software on Quadro graphics boards.
"We have been very impressed with the real-time rendering capabilities of NVIDIA Quadro FX solutions and NVIDIA SLI™ technology is helping us create mind-blowing visuals in the real-time arena," says Murthy. "On the high-end, feature-quality rendering side, Gelato is an invaluable tool in our arsenal. Gelato is meeting and surpassing all our rendering needs for photo-real feature film effects."
To see more projects from Anibrain, visit www.anibrain.com
About Gelato Rendering Software
NVIDIA Gelato 2.2 is final-frame rendering software, accelerated by the NVIDIA Quadro FX and NVIDIA GeForce graphics solutions, for the creation of high-quality computer-generated images. Originally developed to render film and broadcast visual effects and animation, Gelato is well-suited for 3D software applications that require high-quality rendering such as game development, CAD, industrial and architectural design. Gelato ships with plug-ins for Autodesk Maya and Autodesk 3ds Max.
Download a free Internet version of Gelato software from the NVIDIA web site at www.nvidia.com/gelatozone.
Visual Effects: Mr. X, Toronto
VFX Supervisor: Dennis Berardi
Sequence Supervisor: Aaron Weintraub
Visual Effects: Anibrain. Mumbai
Distributor: Sony/Screen Gems
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Certain statements in this release including, but not limited to, statements as to the role of NVIDIA technology in the creative process are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: the impact of technological development and competition; our reliance on third parties to manufacture, assemble, test and package our products; delays in the continued development of rendering software; manufacturing or software defects; changes in industry standards and interfaces as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the period ended July 29, 2007. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
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