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Virtual Reality Reaches 100-Million Pixels With NVIDIA Quadro® Technology

 
 

NVIDIA Quadro Professional Graphics Improve Visual Computing for Iowa State University’s New Virtual Reality Applications Center

For further information, contact:

Kelly Dove
NVIDIA Corporation
(512) 401-4514
kdove@nvidia.com

Graduate student Tom Batkiewicz and visitor Don Norman view a UAV application in the Iowa State University C6 VRAC. Photo © and courtesy Brett Schnepf.
The Iowa State University "C6" image generator, engineered by Mechdyne, incorporates 96 NVIDIA Quadro professional GPUs in an HP computer cluster.

SANTA CLARA, CA—October 23, 2007—Iowa State University’s “C6,” the country’s first six-sided virtual reality room, has been redesigned to take cyber battles to new extremes with advanced visual computing. The C6, a 100-million pixel virtual experience engineered by Mechdynes’ Fakespace display division, incorporates NVIDIA Quadro® professional graphics processing units (GPUs) in the improved visualization center, which operates at more than 16 times the resolution of a typical immersive room and more than double the resolution of the five-sided, 43-million pixel room also created by Mechdyne.

NVIDIA Quadro GPUs are transforming large-scale graphics at advanced visualization centers throughout the world—the C6 virtual-reality environment at Iowa State University being a spectacular example of how advanced professional graphics technology is playing a key role in research and development across a variety of disciplines.

“Highly realistic graphics are a key component to the incredible realism displayed in the new C6 virtual environment,” said James Oliver, director of Iowa State’s Virtual Reality Applications Center (VRAC) and professor of mechanical engineering at the university. “NVIDIA Quadro graphics deliver a high-resolution experience that is unmatched. The difference between the old solution and the new 100-million-pixel experience is like putting on your glasses in the morning.”

According to Matt Szymanski, VP and product manager at Mechdyne, “The NVIDIA Quadro product was the perfect fit for the functionality and performance that a system of this magnitude requires. This is not an off-the-shelf display, and we had to work closely with NVIDIA’s engineers to push the technology to the very limits of what could be delivered.”

Iowa State University’s C6 project, which is supported by the U.S. Air Force Office of Scientific Research, incorporates a Hewlett-Packard computer cluster featuring 96 NVIDIA Quadro GPUs, 24 Sony digital projectors, an eight-channel audio system and ultrasonic motion tracking technology.

For more details about NVIDIA Quadro solutions, please visit www.nvidia.com/quadro.

NVIDIA Corporation
NVIDIA Corporation (Nasdaq: NVDA) is the worldwide leader in programmable graphics processor technologies. The Company creates innovative, industry-changing products for computing, consumer electronics, and mobile devices. NVIDIA is headquartered in Santa Clara, CA and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.

Certain statements in this press release including, but not limited to, statements as to the benefits, features, performance and capabilities of NVIDIA Quadro GPUs are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of faster or more efficient GPUs for large scale graphics; unexpected loss of performance of our products when used with partners’ products; the impact of technological development and competition; customer adoption of competitor's products; changes in industry standards and interfaces as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the fiscal period ended July 29, 2007. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.




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