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|NVIDIA Gelato Pro 2.2 rendering software was used to create advanced rendering effects in"The Plush Life" animated short film.|
MEDIA ALERT: FOR IMMEDIATE RELEASE
SANTA CLARA, CA─MAY 23, 2008─NVIDIA Corporation, the world leader in visual computing technologies, today announced NVIDIA® Gelato® Pro 2.2 rendering software, the Company’s advanced GPU-accelerated rendering software for professionals, is available as a no-cost download at www.nvidia.com/gelatozone. Well suited for rendering of 3D digital content and design, Gelato Pro software now replaces the basic version of Gelato software, which was previously available directly from NVIDIA.
“NVIDIA Gelato Pro 2.2 software is extremely powerful GPU-accelerated rendering software and we are excited to support the creative community by making it freely available,” said Dominick Spina, senior product manager, Digital Film Group, NVIDIA. “Now all artists and designers with NVIDIA Quadro graphics cards can enhance their production pipelines with Gelato Pro—without a licensing fee.”
Gelato Pro 2.2 will be the final version of NVIDIA Gelato rendering software. Moving forward, the NVIDIA Gelato and mental images rendering teams will focus on the development of mental ray software, reinforcing NVIDIA’s investment in, and commitment to, accelerated rendering.
Gelato software is a GPU-accelerated, final-frame renderer for the creation of high-quality computer-generated images using NVIDIA Quadro® graphics cards. Originally developed to render film and broadcast visual effects and animation, Gelato software can be used with 3D software applications that require advanced rendering such as game development, CAD, industrial design, and architecture.
Features of the Gelato renderer include sub-pixel antialiasing, true displacement, high-quality motion blur, depth of field, support for NURBS, subdivision surfaces, particles, and ray tracing, including global illumination effects and ambient occlusion. The fully programmable Frantic Films’ Amaretto plug-in provides advanced rendering functionality with Autodesk’s 3ds Max software; complementing the Mango plug-in for rendering with Autodesk’s Maya software.
Features of Gelato Pro 2.2 software, which until now required payment of a license fee to access, include the Sorbetto™ interactive relighting engine, network parallel rendering, multi-threading, 64-bit support, and DSO shadeops. Gelato Pro also supports Joe Alter’s Shave and a Haircut software for computer-generated hair and fur effects and includes support for Autodesk Maya 8.5 and 3ds Max 9.0, offering improved stereo rendering, fog lights, and significant performance improvements.
NVIDIA Gelato Pro 2.2 software supports Windows XP and Linux operating systems and runs on any NVIDIA Quadro graphics solution. Gelato is available for download at www.nvidia.com/gelatozone . As a freely downloadable product, NVIDIA will no longer be developing or supporting the Gelato software products.
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® GPU products, the professional design and visualization market with its Quadro GPU products, and the high-performance computing market with its Tesla™ computing solution products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. NVIDIA’s inaugural NVISION 08 conference will be held August 25-27, 2008 in San Jose, Calif. For more information, visit www.nvidia.com and www.nvision08.com .
Certain statements in this press release including, but not limited to, statements as to: the benefits, performance and capabilities of NVIDIA Gelato Pro 2.2; and availability of NVIDIA Gelato Pro 2.2 are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: manufacturing or software defects; loss of performance when used with other software programs; development of faster or more efficient rendering software; the impact of technological development and competition; design defects; changes in industry standards and interfaces as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the period ended April 27, 2008. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.