- NVIDIA GRID
- NVIDIA VCA
- 3D Vision
- About NVIDIA
CAPCOM, GRIN, and NVIDIA Join Forces to Heighten Realism in the Upcoming Game TitleFor further information, contact:
Bryan Del Rizzo
|Click here for the Game trailer.|
FOR IMMEDIATE RELEASE
SANTA CLARA, CA—AUGUST 11, 2008—CAPCOM Co., Ltd., GRIN Entertainment, and NVIDIA® Corporation (Nasdaq: NVDA), the world leader in visual computing technologies, today jointly announced that CAPCOM’s upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX™ technology to enhance the game’s debris, smoke, dust, and weapon effects. Bionic Commando, which will be released by GRIN in early 2009, is one of many titles to take advantage of NVIDIA PhysX technology, interactive entertainment’s most pervasive physics engine.
“CAPCOM is extremely excited to work with GRIN to bring the world-class franchise of Bionic Commando into the 21st century,” said Ben Judd, producer of Bionic Commando at CAPCOM.
“CAPCOM has also always been strong partners with NVIDIA and with Bionic Commando we are taking things to a new level by adding GPU-accelerated PhysX to increase the title’s realism.”
“Physics is changing the industry. We evaluated all of the commercial physics systems out there for gaming, and the choice was easy,” said Bo Andersson, CEO at GRIN Entertainment. “NVIDIA PhysX runs faster than other solutions and it works across PCs and consoles, which is important to us because Bionic Commando will ship on all major platforms. We believe PhysX will help make the game seem even more lifelike and immersive.”
With NVIDIA PhysX, the world literally comes to life: walls can be torn down, trees bend in the wind, and water flows with body and force. PhysX technology harnesses the power of the CPU as well as any CUDA general-purpose parallel computing processor, including any NVIDIA GeForce® 8 Series or higher GPU, to handle 10-20 times more visual complexity than what’s possible on today’s traditional PC platforms. Unlike competitive solutions which do not offer hardware scaling capability, only PhysX technology can leverage the best of both CPU and GPU architectures to deliver the ultimate, immersive, end user experience.
“The gaming industry and gamers themselves are excited to see the return of Bionic Commando. The addition of physics effects using PhysX technology is going to add a huge amount of extra fun and depth to the game play,” said Roy Taylor, vice president of content development at NVIDIA. “We can’t wait to see what the talented team at CAPCOM and GRIN can create using the NVIDIA PhysX technology and hands-on support from our developer technology team.”
NVIDIA PhysX technology, interactive entertainment’s most pervasive physics engine, is included in more than 140 shipping titles for Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii, and the PC. For more information on NVIDIA PhysX technology, please visit: www.nzone.com/physx.
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. NVIDIA's inaugural NVISION 08 conference will be held August 25-27, 2008 in San Jose, California. For more information, visit www.nvidia.com and www.nvision08.com.
Certain statements in this press release including, but not limited to, statements as to: the benefits, features, impact and capabilities of NVIDIA GeForce GPUs and GPU accelerated PhysX technology; games utilizing PhysX technology; characteristics of Bionic Commando; and availability of Bionic Commando are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: our reliance on third parties to manufacture, assemble and test our products; design, manufacturing or software defects; development of faster or more efficient GPUs; delays in the release of games; use of the CPU for visual computing; the impact of technological development and competition; changes in consumer preferences and demands; as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the fiscal period ended April 27, 2008. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
Copyright © 2008 NVIDIA Corporation. All rights reserved. NVIDIA, GeForce, and PhysX are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. All other company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.