Emergent’s Gamebryo Game Engine To Incorporate NVIDIA Physx Technology
NVIDIA and Emergent Game Technologies Plan a Technology Union That Will Drive an Explosion of Immersive Gaming DevelopmentFor further information, contact:
Bryan Del Rizzo
FOR IMMEDIATE RELEASE
SANTA CLARA, CA—AUGUST 19, 2008—NVIDIA Corporation and Emergent Game Technologies have expanded their relationship resulting in NVIDIA PhysX™ technology being directly integrated into all upcoming versions of the Emergent Gamebryo™ game development platform. The union of PhysX technology and Gamebryo will give developers the power to push gaming to new levels of interactivity on all platforms and make world-class technology more accessible to the development community.
The next release of Emergent’s Gamebryo, scheduled for this fall, will ship with the NVIDIA PhysX engine directly integrated into the platform, representing a significant step in Emergent’s goal of transforming the Gamebryo engine into a single, integrated framework of game production software and design tools that developers can use to create any type of title on any platform. As a result, developers will be able to accelerate development cycles and spend more time making their games more lifelike with dynamic, real-time environments.
Gamebryo has been fully optimized for development on Playstation 3, Xbox 360, PC and Wii, and was recently selected as the development platform for the next-generation console titles Civilization Revolution by Firaxis and Splatterhouse by BottleRocket. Gamebryo is also being used by EA-Mythic for its upcoming game, Warhammer Online: Age of Reckoning as well as Divinity 2: Ego Draconis from Larian Studios.
Emergent’s CEO sees this agreement as a major milestone in the next generation of game development. He views NVIDIA® PhysX technology and Emergent’s Gamebryo as a natural fit both strategically and technically.
“More than becoming the standard for creating immersive games, NVIDIA is as dedicated as Emergent to delivering the tools, runtimes and technologies needed to radically improve the state of development,” said Geoffrey Selzer, CEO, Emergent. “Both companies are committed to platform agnostic, flexible modular solutions that harness the power of multi-core, multi-threaded development. With NVIDIA’s deep support for these values, we will offer the industry the most powerful, flexible, and easiest development environment available to push the edge of video game technology and creativity.”
The NVIDIA PhysX development solution consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and any CUDA™ general purpose parallel computing processor, including NVIDIA GeForce® GPUs.
“We are delighted to be building a fusion of our PhysX technology and the Gamebryo engine,” said Roy Taylor, vice president of content relations at NVIDIA. “The combination will provide developers a unique platform for introducing the world to their creative vision and technology innovation.”
Certain statements in this press release including, but not limited to, statements as to: the benefits, features, impact and uses resulting from the union of PhysX technology and Gamebryo; and the availability of the next release of Emergent's Gamebryo are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more effective or efficient technology to drive physics acceleration in games; the impact of technological development and competition; design, manufacturing or software defects; changes in gamers' preferences and demands; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the fiscal period ended April 27, 2008. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
Copyright © 2008 NVIDIA Corporation. All rights reserved. NVIDIA, PhysX, GeForce, Quadro, Tesla, CUDA, and NVISION are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. All other company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
Copyright© 2013 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks, and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
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