NVIDIA PhysX Technology Now Integrated Into Trinigy Vision Engine 7
NVIDIA PhysX Technology Becomes Integral Part of Trinigy Vision Game Engine SDKFor further information, contact:
Bryan Del Rizzo
FOR IMMEDIATE RELEASE:
GAME DEVELOPERS CONFERENCE (GDC)—SAN FRANCISCO, CA—MARCH 26, 2009—NVIDIA Corporation today announced that Trinigy, an independent company and leading supplier of 3D game development engines, is now providing out-of-the-box, multi-platform integration with NVIDIA® PhysX™ technology for licensees of the company’s latest Vision Engine 7.
As a result, Trinigy Vision Engine licensees will gain access to NVIDIA PhysX™ technology for the PC, Xbox360™, PLAYSTATION®3 and Nintendo Wii™ as an integral part of the Vision SDK license at no additional charge.
“Most of our customers have been choosing NVIDIA PhysX technology for adding life-like physics to their games,” said Dag Frommhold, Managing Partner at Trinigy. “Thus, we are pleased that our licensees will now be able to utilize state-of-the-art physics technology for PCs and consoles alike.”
The Trinigy Vision Engine 7 is one of the world’s most advanced technologies for professional game development. Currently in use in numerous commercial game productions all over the world, by well-known companies such as Ubisoft, Firefly, Take 2, Neowiz, Dreamcatcher, Spellbound and others, the Vision Engine has proven its versatility for use in a multitude of game genres, including real-time strategy, racing, first person shooters, role-playing games and massively multiplayer online (MMO) games.
With NVIDIA PhysX technology, developers can incorporate effects such as rigid body dynamics, collision detection, and cloth simulation that dramatically change the way the games are played and how the on-screen stories unfold, and then accelerate those effects using the processing power of the CPU and any CUDA™-enabled NVIDIA GPU.
“NVIDIA has a great and long partnership with Trinigy starting way back in 2001,” added Tony Tony Tamasi, senior vice president of content and technology at NVIDIA. “The combination of PhysX technology with the Vision Engine will give developers a unique, compelling, and innovative platform on which to create the world’s most popular games.”
Certain statements in this press release including, but not limited to, statements as to: the benefits, features, impact, and capabilities of NVIDIA GeForce GPUs, NVIDIA PhysX technology, and CUDA; the impact of physics on video games; the availability of NVIDIA PhysX technology for registered Vision Engine 7 developers worldwide; and the relationship between NVIDIA and Trinigy; are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; adoption of the CPU for parallel processing; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor's products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-K for the fiscal period ended January 25, 2009. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
Copyright © 2009 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, PhysX, GeForce, Quadro, Tesla, and CUDA, are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. All other company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
Copyright© 2013 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks, and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
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