NVIDIA

BigWorld 2.0 Game Engine To Incorporate NVIDIA PhysX Technology

NVIDIA PhysX Technology to be Integrated into Upcoming Release of BigWorld’s Massively Multiplayer Online Game Development Solution

For further information, contact:

Bryan Del Rizzo
NVIDIA Corporation
(408) 486-2772
bdelrizzo@nvidia.com

FOR IMMEDIATE RELEASE:

GAME DEVELOPERS CONFERENCE (GDC)—SAN FRANCISCO, CA—MARCH 26, 2009—NVIDIA Corporation today announced that BigWorld is adding support for NVIDIA® PhysX® technology into BigWorld Technology 2.0, a software suite used by developers worldwide for creating engaging, next-generation massively multiplayer online games (MMOGs) and virtual worlds.

“NVIDIA PhysX technology is the preeminent physics solution available today, and it makes perfect sense to integrate this functionality directly into BigWorld Technology 2.0,” said Gavin Longhurst, vice president of BigWorld. “This potent pairing ensures developers will have at their disposal the latest software and tools that will allow them to enhance online social interaction and develop virtual worlds complete with dynamic, realistic, and interactive environments.”

At its core, NVIDIA PhysX technology was designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics effects and preview them in real time. With NVIDIA PhysX technology, game worlds literally come to life: walls can be torn down, glass can be shattered, trees bend in the wind, and water flows with body and force. PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and can be accelerated by both the CPU and any CUDA™-enabled NVIDIA GPU.

“The pairing of NVIDIA PhysX technology with the BigWorld Technology 2.0 development suite will assist in the creation of truly unique online gaming environments and virtual worlds,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “Today’s announcement is further evidence of the continued momentum for NVIDIA PhysX technology, which we know is dramatically raising the bar for the level of realism and interactivity in upcoming games.”

For more information on BigWorld Technology 2.0, please visit: www.bigworldtech.com. For more information on NVIDIA PhysX technology, please visit: www.nvidia.com/physx.

About NVIDIA
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.

Certain statements in this press release including, but not limited to, statements as to: the benefits, features, impact, and capabilities of NVIDIA GeForce GPUs, NVIDIA PhysX technology, and CUDA; and the benefits of pairing NVIDIA PhysX technology with the BigWorld Technology 2.0 development suite ; are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; adoption of the CPU for parallel processing; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor's products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-K for the fiscal period ended January 25, 2009. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

Copyright © 2009 NVIDIA Corporation. All rights reserved. NVIDIA, PhysX, GeForce, Quadro, Tesla, and CUDA, are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. All other company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.


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