For further information, contact:
NVIDIA Introduces Industry's First Debugger and Profiler For GPU Computing
|Senior PR Manager, Tesla & CUDA
SANTA CLARA, CA—APRIL 8, 2009 – The CUDA architecture continues to blaze a trail as the leading platform for developing and running GPU Computing applications, with support for C, OpenCL™, DirectCompute, Fortran and other languages and APIs. The latest CUDA 2.2 Beta contains a host of significant new features, including:
Hardware debugger for the GPU
Linux developers can now use a debugger on CUDA-enabled GPUs that offers both the familiar interface of the popular open-source GDB debugger and the ability to debug kernels as they execute on the GPU. The GPU-side debugger has all the features that developers expect from GDB, including the ability to have breakpoints, watch variables, inspect state, etc., as well as additional functions for CUDA-specific features.
Visual Profiler v2.2 for the GPU
The most common step in tuning application performance is profiling the application and then modifying the code. The CUDA Visual Profiler is a graphical tool that enables profiling C applications running on the GPU. This latest release of the CUDA Visual Profiler supports full measurement of memory bandwidth within a kernel, giving developers visibility into one of the most performance-critical areas of CUDA.
Full support for Microsoft Windows Server 2003/2008
Tesla C1060 and S1070 are now fully supported under both Microsoft Windows Server 2003 and 2008, offering developers and high-performance computing users more flexibility in their choice of operating system. CUDA 2.2 runs on Windows, MacOSX and major LINUX distributions.
Additional Features Coming with CUDA 2.2
- Improved OpenGL interop performance
- Texture from pitch linear memory
- Zero-copy support for direct access to system memory
- Pinned shared system memory allows compute kernels to share system memory
- Asynchronous memcopy on Vista
For a full list of new features in CUDA 2.2 and to get early access, see discussion on the CUDA forums: http://forums.nvidia.com/index.php?showtopic=92580
NVIDIA is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® graphics products, the professional design and visualization market with its Quadro® graphics products, and the high-performance computing market with its Tesla™ computing solutions products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.
# # #
Copyright © 2009 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, GeForce, Quadro, and Tesla are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and/or other countries. . OpenCL is trademark of Apple Inc. used under license to the Khronos Group Inc. DirectX is a registered trademark of Microsoft Corporation.All other company and/or product names may be trade names, trademarks, and/or registered trademarks of the respective owners with which they are associated.
Copyright© 2016 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks, and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/page/press_room.html