The Future Of Mankind Depends On NVIDIA PhysX Technology
Terminator Salvation Video Game to Feature Highly Interactive Environments Courtesy of NVIDIA PhysX Technology
FOR IMMEDIATE RELEASE:
SANTA CLARA, CA—APRIL 28, 2009—Without NVIDIA® PhysX® technology, John Connor and the rest of mankind battling the metallic armies of Skynet doesn’t stand a chance. Luckily for all of us, GRIN—the Sweden-based developers of the upcoming video game Terminator Salvation—chose NVIDIA PhysX technology to help them deliver a compelling, interactive, action-packed, third-person shooter video game that will be released in conjunction with the highly-anticipated Halcyon film, which opens nationwide in the U.S. on May 21, 2009.
The game Terminator Salvation offers players the chance to assume the role of John Connor, a soldier in the resistance, battling for survival against the far superior forces of Skynet. Featuring third-person action adventure, with concentrated armed combat against all of the Skynet enemies from the film as well as new enemies designed specifically for the game, NVIDIA PhysX technology allowed GRIN designers and artists to bring the futuristic world of 2016 to life. From realistic weapon effects to destructible environments, Terminator Salvation will deliver wholly interactive and immersive gaming environments to satisfy even the most discriminating players.
“NVIDIA PhysX technology really allows us to do things in the game that we couldn’t do before,” said Bo Andersson, CEO at GRIN. “A world run by Skynet is indeed a scary one, and by working with NVIDIA and the PhysX teams very closely, we were able to make the Terminator Salvation game environments look and react as realistically as they do in the film. Gamers are going to be in for a real treat.”
The NVIDIA PhysX development platform consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. NVIDIA PhysX technology works across all major gaming platforms, including PC, Xbox360™, PLAYSTATION®3, Nintendo Wii™, and iPhone, and can be accelerated by both the CPU and any CUDA™-enabled NVIDIA GPU.
Developed by Grin with Halcyon Games, published by Equity Games, and co-published by Evolved Games, Terminator Salvation is set for release in late May 2009 for Xbox360, PLAYSTATION 3, and PC. The PC version will feature GPU-accelerated PhysX effects for a truly immersive game environment. For more information on Terminator Salvation, please visit: www.terminatorsalvationthegame.com.
For more information on NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
Bryan Del Rizzo
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.
Certain statements in this press release including, but not limited to, statements as to: the benefits, features, impact, and capabilities of NVIDIA PhysX technology and CUDA architecture; and the impact of physics on video games; are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; adoption of the CPU for parallel processing; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor's products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-K for the fiscal period ended January 25, 2009. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
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