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Gamers Can Go Back in Time to Fight Their Way Through History’s Most Epic Battles
FOR IMMEDIATE RELEASE:
SANTA CLARA, CA—APRIL 28, 2009—Darkest of Days is a historically-based first-person shooter (FPS) where gamers will travel back and forth in time to experience some of history’s “darkest days” and fight through some of the most epic battles in history. To ensure the battles are as realistic as possible, developer 8monkey Labs turned to NVIDIA® PhysX® technology in order to create environments that were interactive, expressive, and as natural as possible.
“It was critical to the success of Darkest of Days that these epic moments in world history are experienced in eerily accurate detail, and NVIDIA PhysX technology helped us achieve that goal,” said Mark Doeden, Art Director at 8monkey Labs. “Our Marmoset Engine brings these battles to life with a completely unique look, and the PhysX technology was instrumental in making the game feel alive and real.”
Darkest of Days goes beyond the successful formula that has attracted gamers to titles such as Call of Duty and movies such as Saving Private Ryan by allowing them to revisit all the most visceral moments in world history, travelling “Quantum Leap” style to such eras as the U.S. Civil War, World War I, World War II, and Pompeii, and participate in historical battles that helped shape history. The game looks and plays realistically thanks to the inclusion of fully destructible yet natural environments, complete with realistic leaves and flowers, wind, ground fog, smoke, volcanic ash, snow, and more.
The NVIDIA PhysX development platform consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. NVIDIA PhysX technology works across all major gaming platforms, including PC, Xbox360™, PLAYSTATION®3, Nintendo Wii™, and the iPhone, and can be accelerated by both the CPU and any CUDA™-enabled NVIDIA GPU.
Developed by 8monkey Labs and published by Phantom EFX, Darkest of Days will be released in fall 2009 for the Xbox360 and Windows-based PCs, which will feature numerous GPU-accelerated PhysX effects for additional immersion. For more information on Darkest of Days, please visit: www.darkestofdays.com.
For more information on NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
Bryan Del Rizzo
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.
About 8monkey Labs
8monkey Labs is an independent game developer located in Cedar Falls, IA. With over a decade of experience in game engine development and graphics programming, 8monkey Labs teams is comprised of an extremely talented group of 3d artists that stay on the leading edge of modeling and shader techniques for games. 8monkey Labs is currently working on implementing their own proprietary AAA game engine, the Marmoset Engine, into the upcoming historically-based, time-travelling first person shooter, Darkest of Days. For more information about 8monkey Labs, please visit www.8monkeylabs.com.
About Phantom EFX
Phantom EFX is a game company that creates ultra-realistic experiences that come to life on a personal computer for Windows and Macs. Phantom EFX, with top notch talent, facilities, resources, and a relaxed Midwest atmosphere, has the vision and capabilities to be a successful game company that creates titles that are fresher, more entertaining and graphically superior to the present market offerings. For more information about Phantom EFX, please visit: www.phantomefx.com.
Certain statements in this press release including, but not limited to, statements as to: the benefits, features, impact, and capabilities of NVIDIA PhysX technology; and the impact of physics on video games; are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; adoption of the CPU for parallel processing; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor's products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-K for the fiscal period ended January 25, 2009. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
Copyright © 2009 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, PhysX, GeForce, Quadro, Tesla, and CUDA, are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. All other company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.