NVIDIA

Lucasfilm Chief Technology Officer And Harvard University Computing Visionary To Headline NVIDIA’S GPU Technology Conference

Registration Opens for Inaugural Conference Highlighting Advances in GPU Computing

For further information, contact:

Hector Marinez Andrew Humber
NVIDIA Corporation NVIDIA Corporation
(408) 486-3443 (408) 486-8138
hmarinez@nvidia.com ahumber@nvidia.com
Richard Kerris
Richard Kerris
Hanspeter Pfister
Hanspeter Pfister

SANTA CLARA, CA—July 7, 2009— NVIDIA Corporation today announced that Richard Kerris, chief technology officer of Lucasfilm, and Hanspeter Pfister, computer science professor at Harvard University’s School of Engineering and Applied Sciences, will join NVIDIA CEO and Co-Founder Jen-Hsun Huang as keynote speakers at the inaugural GPU Technology Conference.

Registration has now opened for the conference, which will focus on the latest breakthroughs developers, engineers and researchers are achieving through the use of the graphics processing unit (GPU). This event will be held at the Fairmont Hotel in San Jose, Calif. from Sept. 30 to Oct. 2, 2009. Detailed registration and conference information, including keynotes, sessions, tutorials, roundtables, and call for submissions can be found at www.nvidia.com/gtc.

“We are in the midst of seismic shifts in computing, triggered by the GPU and its rich possibilities,” said Bill Dally, chief scientist at NVIDIA. “The GPU Technology Conference is the single best place to learn about these changes, see the technologies and applications causing this disruption and get the tools to solve the world’s most important computing challenges.”

The conference comprises three parallel summits:

Emerging Companies Summit - a unique event that provides start-ups that are basing their business around GPU computing with the opportunity to present their company to entrepreneurs and venture capitalists involved in the GPU computing ecosystem.

GPU Developer Summit – a series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ with CUDA extensions and Fortran as well as APIs such as Direct3D, DirectCompute, OpenCL™ software and OpenGL.

NVIDIA Research Summit - designed by researchers and academics for researchers and academics. Sessions are aimed at those using GPUs in science and engineering research who are keen to learn how GPU computing can increase computational power and reduce time-to-discovery.

Background on the keynote speakers is below:

Richard Kerris joined Lucasfilm in December of 2007. As Chief Technology Officer of one of the world’s leading film and entertainment companies, Kerris oversees the company’s technical operations and is responsible for the development and execution of technology strategy for Industrial Light & Magic, Skywalker Sound, LucasArts, Lucasfilm Animation, Lucasfilm Animation Singapore and Lucas Online. Prior to joining Lucasfilm, Kerris held key posts at Apple, Alias|Wavefront, Electric Image and Silicon Graphics.

Hanspeter Pfister is a Gordon McKay Professor of the Practice of Computer Science at Harvard’s School of Engineering and Applied Sciences. His research lies at the intersection of visualization, computer graphics, and computer vision, and spans a wide range of topics, including scientific visualization, computational photography, point-based graphics, appearance modeling, 3D television, and face recognition. Previously, he spent 11 years at Mitsubishi Electric Research Laboratories, where he was most recently Associate Director and Senior Research Scientist.

Jen-Hsun Huang co-founded NVIDIA in 1993 and has served since its inception as president, chief executive officer and a member of the board of directors.

About NVIDIA
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.

Certain statements in this press release including, but not limited to, statements as to: the benefits, impact, and capabilities of the NVIDIA GPU; and the benefits of the GPU Technology Conference, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor's products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the fiscal period ended April 26, 2009. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

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